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Add error handling for all possible failing of winrt::check_result (#8278)
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@ -233,7 +233,16 @@ void OverlayWindow::enable()
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winkey_popup->apply_overlay_opacity(((float)overlayOpacity.value) / 100.0f);
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winkey_popup->set_theme(theme.value);
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target_state = std::make_unique<TargetState>(pressTime.value);
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winkey_popup->initialize();
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try
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{
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winkey_popup->initialize();
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}
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catch (...)
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{
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Logger::critical("Winkey popup failed to initialize");
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return;
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}
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#if defined(DISABLE_LOWLEVEL_HOOKS_WHEN_DEBUGGED)
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const bool hook_disabled = IsDebuggerPresent();
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#else
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@ -3,6 +3,7 @@
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#include "common/start_visible.h"
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#include "keyboard_state.h"
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#include "common/shared_constants.h"
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#include <common\logger\logger.h>
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TargetState::TargetState(int ms_delay) :
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// TODO: All this processing should be done w/o a separate thread etc. in pre_wnd_proc of winkey_popup to avoid
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@ -143,13 +144,36 @@ void TargetState::thread_proc()
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handle_hidden();
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break;
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case Timeout:
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handle_timeout();
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try
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{
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handle_timeout();
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}
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catch (...)
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{
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Logger::critical("Timeout, handle_timeout failed.");
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}
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break;
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case Shown:
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handle_shown(false);
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try
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{
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handle_shown(false);
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}
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catch (...)
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{
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Logger::critical("Shown, handle_shown failed.");
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}
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break;
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case ForceShown:
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handle_shown(true);
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try
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{
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handle_shown(true);
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}
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catch (...)
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{
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Logger::critical("ForceShown, handle_shown failed.");
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}
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break;
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case Exiting:
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default:
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