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Changing default key for FanzyZones (#10751)
* Changing default key * Update Settings.h
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@ -12,6 +12,7 @@ namespace ZonedWindowProperties
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const wchar_t MultiMonitorDeviceID[] = L"FancyZones#MultiMonitorDevice";
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const wchar_t MultiMonitorDeviceID[] = L"FancyZones#MultiMonitorDevice";
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}
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}
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// in reality, this file needs to be kept in sync currently with src/settings-ui/Microsoft.PowerToys.Settings.UI.Library/FZConfigProperties.cs
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struct Settings
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struct Settings
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{
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{
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enum struct OverlappingZonesAlgorithm : int
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enum struct OverlappingZonesAlgorithm : int
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@ -45,7 +46,7 @@ struct Settings
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std::wstring zoneHighlightColor = L"#008CFF";
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std::wstring zoneHighlightColor = L"#008CFF";
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int zoneHighlightOpacity = 50;
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int zoneHighlightOpacity = 50;
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OverlappingZonesAlgorithm overlappingZonesAlgorithm = OverlappingZonesAlgorithm::Smallest;
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OverlappingZonesAlgorithm overlappingZonesAlgorithm = OverlappingZonesAlgorithm::Smallest;
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PowerToysSettings::HotkeyObject editorHotkey = PowerToysSettings::HotkeyObject::from_settings(true, false, false, false, VK_OEM_3);
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PowerToysSettings::HotkeyObject editorHotkey = PowerToysSettings::HotkeyObject::from_settings(true, false, false, true, VK_OEM_3);
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std::wstring excludedApps = L"";
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std::wstring excludedApps = L"";
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std::vector<std::wstring> excludedAppsArray;
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std::vector<std::wstring> excludedAppsArray;
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};
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};
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@ -9,7 +9,8 @@ namespace Microsoft.PowerToys.Settings.UI.Library
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{
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{
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public class FZConfigProperties
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public class FZConfigProperties
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{
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{
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public static readonly HotkeySettings DefaultHotkeyValue = new HotkeySettings(true, false, false, false, 0xc0);
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// in reality, this file needs to be kept in sync currently with src\modules\fancyzones\lib\Settings.h
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public static readonly HotkeySettings DefaultHotkeyValue = new HotkeySettings(true, false, false, true, 0xc0);
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public FZConfigProperties()
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public FZConfigProperties()
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{
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{
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