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Separate a big function call to several functions
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@ -66,6 +66,7 @@ D2D1_RECT_F ZoneWindowDrawing::ConvertRect(RECT rect)
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ZoneWindowDrawing::ZoneWindowDrawing(HWND window)
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{
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HRESULT hr;
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m_window = window;
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m_renderTarget = nullptr;
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m_shouldRender = false;
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@ -78,19 +79,25 @@ ZoneWindowDrawing::ZoneWindowDrawing(HWND window)
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// Create a Direct2D render target
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// We should always use the DPI value of 96 since we're running in DPI aware mode
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GetD2DFactory()->CreateHwndRenderTarget(
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D2D1::RenderTargetProperties(
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D2D1_RENDER_TARGET_TYPE_DEFAULT,
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D2D1::PixelFormat(DXGI_FORMAT_UNKNOWN, D2D1_ALPHA_MODE_PREMULTIPLIED),
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96.f,
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96.f),
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D2D1::HwndRenderTargetProperties(
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window,
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D2D1::SizeU(
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m_clientRect.right - m_clientRect.left,
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m_clientRect.bottom - m_clientRect.top)),
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auto renderTargetProperties = D2D1::RenderTargetProperties(
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D2D1_RENDER_TARGET_TYPE_DEFAULT,
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D2D1::PixelFormat(DXGI_FORMAT_UNKNOWN, D2D1_ALPHA_MODE_PREMULTIPLIED),
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96.f,
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96.f);
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auto renderTargetSize = D2D1::SizeU(m_clientRect.right - m_clientRect.left, m_clientRect.bottom - m_clientRect.top);
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auto hwndRenderTargetProperties = D2D1::HwndRenderTargetProperties(window, renderTargetSize);
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hr = GetD2DFactory()->CreateHwndRenderTarget(
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renderTargetProperties,
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hwndRenderTargetProperties,
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&m_renderTarget);
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if (!SUCCEEDED(hr))
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{
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return;
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}
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m_renderThread = std::thread([this]() {
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while (!m_abortThread)
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{
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