* [MeasureTool] initial commit
* [chore] clean up needless WindowsTargetPlatformVersion overrides from projects
* [MeasureTool] initial implementation
* Fix build errors
* Update vsconfig for needed Windows 10 SDK versions
* fix spellchecker
* another spellcheck fix
* more spellcheck errors
* Fix measurement being off by 1 on both ends
* UI fixes
* Add feet to crosses
* Remove anti-aliasing, as it's creating artifacts
* Use pixel tolerance from settings
* Tooltip updates
* Restore antialiasing to draw the tooltip
* remove comment for spell check
* Updated icons
* Icon updates
* Improve measurement accuracy and display
* Fix spellchecker
* Add less precise drawing on continuous warning
* Add setting for turning cross feet on
* Swap LMB/RMB for interaction
* Uncheck active tool's RadioButton when it exits
* activation hotkey toggles UI instead of just launching it
* track runner process and exit when it exits
* add proj ref
* toolbar is interactive during measurements
* always open toolbar on the main display
* refactor colors
* refactor edge detection & overlay ui
* refactor overlay ui even more
* simplify state structs
* multimonitor preparation: eliminate global state
* prepare for merge
* spelling
* proper thread termination + minor fixes
* multimonitor: launch tools on all monitors
* multimonitor support: track cursor position
* spell
* fix powertoys!
* ScreenSize -> Box
* add shadow effect for textbox
* spell
* fix debug mode
* dynamic text box size based on text layout metrics
* add mouse wheel to adjust pixel tolerance + per channel detection algorithm setting
* spelling
* fix per channel distance calculations
* update installer deps + spelling
* tool activation telemetry
* update assets and try to fix build
* use × instead of x
* allow multiple measurements with bounds tool with shift-click
* move #define DEBUG_OVERLAY in an appropriate space
* spell-checked
* update issue template + refactor text box drawing
* implement custom renderer and make × semiopaque
* spelling
* pass dpiScale to x renderer
* add sse2neon license
* update OOBE
* move license to NOTICE
* appropriate module preview image
* localization for AutomationPeer
* increase default pixel tolerance from 5 to 30
* add PowerToys.MeasureToolUI.exe to bugreport
* explicitly set texture dims
* clarify continuous capture description
* fix a real spelling error!
* cleanup
* clean up x2
* debug texture
* fix texture access
* fix saveasbitmap
* improve sum of all channel diffs method score calc
* optimize
* ContinuousCapture is enabled by default to avoid confusion
* build fix
* draw captured screen in a non continuous mode
* cast a spell...
* merge fix
* disable stroboscopic effect
* split global/perScreen measure state and minor improvements
* spelling
* fix comment
* primary monitor debug also active for the bounds tool
* dpi from rt for custom renderer
* add comment
* fix off by 1
* make backround convertion success for non continuous mode non-essential
* fix spelling
* overlay window covers taskbar
* fix CI
* revert taskbar covering
* fix CI
* fix ci again
* fix 2
* fix ci
* CI fix
* fix arm ci
* cleanup cursor convertion between coordinate spaces
* fix spelling
* Fix signing
* Fix MeasureToolUI version
* Fix core version
* fix race condition in system internals which happens during concurrent d3d/d2d resource creation
Co-authored-by: Jaime Bernardo <jaime@janeasystems.com>
Co-authored-by: Niels Laute <niels.laute@live.nl>
* Migrate PowerRename to Unpackaged WinUI3
* [ARM64] PowerRename (#18002)
* Migrate PowerRename to Unpackaged WinUI3
* Removed Project Config and update PlatformToolset to v143
* Updated solution config
* Migrate PowerRename to Unpackaged WinUI3
* Fixed configs changed from ARM64 build
* Left one project out of fix
Co-authored-by: Stefan Markovic <stefan@janeasystems.com>
Co-authored-by: Stefan Markovic <57057282+stefansjfw@users.noreply.github.com>
* Minor fixes
* Remove PowerRenameUILib from signing list - doesn't exist anymore
* Remove PowerRenameUILib from move_uwp_resources.ps1
* Bring back old dir name to see if localization is preserved
Remove move_uwp_resources.ps1 - not needed anymore
* Remove UWP localization docs part
* Fix minor UI quirk
Co-authored-by: Jeremy Sinclair <4016293+snickler@users.noreply.github.com>
* Update release.yml
* Update ColorPickerUI.csproj
* Update release.yml
adding in .net6 sdk and moving stuff sooner
* Update release.yml
* Update release.yml
* fixing test
* Forcing vs17 and adding in .net 6 sdk
* forcing pool
* fixing issues in each pipeline
* moving release .net up
* fixing diff on agent version for nuget installer
* Removing system.text.json.dll as included now
* getting unit tests it looks like to work
* updating everythign to .net 6 minus wxs for runtime
* unit test still have
* getting 6.0 stuff up and going. Terminal Unit tests have file max length issue ....
* found i think the last .net 5 issue
* looks like i wasn't aggressive enough with the 6.0 upgrade
* Getting stuff .net 6 buildable again
* tweaking with new stuff for installer
* Update newly added merged projects to .net 6
* Fix HeatDirectory bug on VS 2022
* Settings still needs JSON dependency
* Revert "getting 6.0 stuff up and going. Terminal Unit tests have file max length issue ...."
This reverts commit b9cb4586dc.
* Update sln version
* supress obsolete warning, since this is not a new development
* Partially Revert "Getting stuff .net 6 buildable again"
This reverts commit 42b4201c6b.
* supress another obsolete warning, since this is not a new development
* Reduce the unit test project name to avoid MAX PATH in CI
* Upgrade project's toolset in the main solution
* Some TODOs to review HttpClient usage
* Upgrade project toolsets from other solutions
* Install .net 6 instead of .net 5
* Fix issue when disabling PowerToys Run on .net framework 6
* Update docs for Visual Studio 2022
* PR comments: manually upgrade missing VS 2019 references
* Discard no discard values to solve compiler warnings
Co-authored-by: Jaime Bernardo <jaime@janeasystems.com>
* Move KBM engine into separate process (#10672)
* [KBM] Migrate KBM UI out of the runner (#10709)
* Clean up keyboard hook handles (#10817)
* [C++ common] Unhandled exception handler (#10821)
* [KBM] Use icon in the KeyboardManagerEditor (#10845)
* [KBM] Move resources from the Common project to the Editor. (#10844)
* KBM Editor tests (#10858)
* Rename engine executable (#10868)
* clean up (#10870)
* [KBM] Changed Editor and libraries output folders (#10871)
* [KBM] New logs structure (#10872)
* Add unhandled exception handling to the editor (#10874)
* [KBM] Trace for edit keyboard window
* Logging for XamlBridge message loop
* [KBM] Added Editor and Engine to the installer (#10876)
* Fix spelling
* Interprocess communication logs, remove unnecessary windows message logs
* [KBM] Separated telemetry for the engine and editor. (#10889)
* [KBM] Editor test project (#10891)
* Versions for the engine and the editor (#10897)
* Add the editor's and the engine's executables to signing process (#10900)
* [KBM editor] Run only one instance, exit when parent process exits (#10890)
* [KBM] Force kill editor process to avoid XAML crash (#10907)
* [KBM] Force kill editor process to avoid XAML crash
* Fix event releasing
Co-authored-by: mykhailopylyp <17161067+mykhailopylyp@users.noreply.github.com>
* Make the editor dpi aware (#10908)
* [KBM] KeyboardManagerCommon refactoring (#10909)
* Do not start the process if it is already started (#10910)
* logs
* Update src/modules/keyboardmanager/KeyboardManagerEditorLibrary/EditKeyboardWindow.cpp
* Update src/modules/keyboardmanager/KeyboardManagerEditorLibrary/EditKeyboardWindow.cpp
* [KBM] Rename InitUnhandledExceptionHandler
to make it explicit that is for x64 only.
We will fix it properly when adding support for ARM64 and add a header with
the proper conditional building.
* [KBM] rename file/class/variables using camel case
* [KBM] Rename "event_locker" -> "EventLocker"
* [KBM] rename process_waiter
Add a TODO comment
* [KBM] rename methods
Add TODO comment
* [KBM] use uppercase for function names
* [KBM] use uppercase for methos, lowercase for properties
* [KBM] rename method, make methods private, formatting
* [KBM] rename private variables
* [KBM] use uppercase for function names
* [KBM] Added support to run the editor stand-alone when built in debug mode
* Update src/modules/keyboardmanager/KeyboardManagerEditor/KeyboardManagerEditor.cpp
* Check success of event creation, comment (#10947)
* [KBM] code formatting (#10951)
* [KBM] code formatting
* Update src/modules/keyboardmanager/KeyboardManagerEditorLibrary/BufferValidationHelpers.cpp
* [KBM] tracing
* [KBM] Remappings not showing fix. (#10954)
* removed mutex
* retry loop for reading
* retry on reading config once
* log error
Co-authored-by: Enrico Giordani <enricogior@users.noreply.github.com>
Co-authored-by: Enrico Giordani <enricogior@users.noreply.github.com>
Co-authored-by: Seraphima Zykova <zykovas91@gmail.com>
Co-authored-by: Enrico Giordani <enricogior@users.noreply.github.com>
Co-authored-by: Enrico Giordani <enrico.giordani@gmail.com>
* fix compilation issues for VS 16.8.* release
* - VS 16.8 changed its template instantiation model, so now the compiler checks the syntax used in template even when it's not instantiated. we were relying on that behavior to declare the list of required localized strings from a shared header => replacing that template with a macro.
* - fix 3 C++ `const auto&` bugs the new compiler was able to uncover
* - enabled /Zc:twoPhase- for bootstrapper and PowerToysSetupCustomActions to workaround 10.0.17134.0 headers' issue.
- PowerToysSetupCustomActions.vcxproj now uses 10.0.17134.0 instead of "latest" SDK
* - PowerToysSetupCustomActions project leverages `goto` operator's power extensively, and the new compiler was able to uncover new uninitialized variables behavior, restructured declarations and changed `NULL`s to `nullptr`s.
* - Fix unit FZ unit test compiler error
* - format FZS unit test source file
* fixup fz tests
* use /Zc:twoPhase- for common-md as well
* Added get_key to powertoysmodule interface
* Replace get_name with get_key
* Implement get_key function in modules
* Make key global constant in each module
* Update settings v1 to use key to load and save files
* Fixed fancyzones and preview pane unit tests
* Removed setings unit test as the case is not covered anymore
* Add constant files for modules and use it to reference module key
* Add constant string files to colorpicker, launcher and shortcut guide
* correct sunction signature in settings helper
* Fix powerpreview merge conflicts
* nit fix with include statement location
* add check for fields in from_json_string
* Updated preview pane tests with correct from_json_string signature
* Correct Image resizer naming
* Roll back changes for adding check for property and version
* Fix image resizer not working