* [MeasureTool] initial commit
* [chore] clean up needless WindowsTargetPlatformVersion overrides from projects
* [MeasureTool] initial implementation
* Fix build errors
* Update vsconfig for needed Windows 10 SDK versions
* fix spellchecker
* another spellcheck fix
* more spellcheck errors
* Fix measurement being off by 1 on both ends
* UI fixes
* Add feet to crosses
* Remove anti-aliasing, as it's creating artifacts
* Use pixel tolerance from settings
* Tooltip updates
* Restore antialiasing to draw the tooltip
* remove comment for spell check
* Updated icons
* Icon updates
* Improve measurement accuracy and display
* Fix spellchecker
* Add less precise drawing on continuous warning
* Add setting for turning cross feet on
* Swap LMB/RMB for interaction
* Uncheck active tool's RadioButton when it exits
* activation hotkey toggles UI instead of just launching it
* track runner process and exit when it exits
* add proj ref
* toolbar is interactive during measurements
* always open toolbar on the main display
* refactor colors
* refactor edge detection & overlay ui
* refactor overlay ui even more
* simplify state structs
* multimonitor preparation: eliminate global state
* prepare for merge
* spelling
* proper thread termination + minor fixes
* multimonitor: launch tools on all monitors
* multimonitor support: track cursor position
* spell
* fix powertoys!
* ScreenSize -> Box
* add shadow effect for textbox
* spell
* fix debug mode
* dynamic text box size based on text layout metrics
* add mouse wheel to adjust pixel tolerance + per channel detection algorithm setting
* spelling
* fix per channel distance calculations
* update installer deps + spelling
* tool activation telemetry
* update assets and try to fix build
* use × instead of x
* allow multiple measurements with bounds tool with shift-click
* move #define DEBUG_OVERLAY in an appropriate space
* spell-checked
* update issue template + refactor text box drawing
* implement custom renderer and make × semiopaque
* spelling
* pass dpiScale to x renderer
* add sse2neon license
* update OOBE
* move license to NOTICE
* appropriate module preview image
* localization for AutomationPeer
* increase default pixel tolerance from 5 to 30
* add PowerToys.MeasureToolUI.exe to bugreport
* explicitly set texture dims
* clarify continuous capture description
* fix a real spelling error!
* cleanup
* clean up x2
* debug texture
* fix texture access
* fix saveasbitmap
* improve sum of all channel diffs method score calc
* optimize
* ContinuousCapture is enabled by default to avoid confusion
* build fix
* draw captured screen in a non continuous mode
* cast a spell...
* merge fix
* disable stroboscopic effect
* split global/perScreen measure state and minor improvements
* spelling
* fix comment
* primary monitor debug also active for the bounds tool
* dpi from rt for custom renderer
* add comment
* fix off by 1
* make backround convertion success for non continuous mode non-essential
* fix spelling
* overlay window covers taskbar
* fix CI
* revert taskbar covering
* fix CI
* fix ci again
* fix 2
* fix ci
* CI fix
* fix arm ci
* cleanup cursor convertion between coordinate spaces
* fix spelling
* Fix signing
* Fix MeasureToolUI version
* Fix core version
* fix race condition in system internals which happens during concurrent d3d/d2d resource creation
Co-authored-by: Jaime Bernardo <jaime@janeasystems.com>
Co-authored-by: Niels Laute <niels.laute@live.nl>
* C++ impl of immersive dark mode
* Stop using the hardcoded value.
* Conjured up theme listener based on registry.
* Update MainWindow.xaml.cpp
* Update expect.txt
* Moved themehelpers to the common themes lib.
* Ported theme helpers back to .NET
* Update expect.txt
* Updated C# Theme Listening logic to mimic the one from Windows Community Toolkit.
* Replaced unmanaged code for RegisterForImmersiveDarkMode with unmanaged ThemeListener class.
* Fix upstream changes
* Update ThemeListener.h
* Update ThemeListener.h
* Proper formatting
* Added handler to Keyboard Manager.
* Update EditKeyboardWindow.cpp
* Added dwmapi.lib to runner, removed condition from additional dependencies.
* Update PowerRenameUI.vcxproj
* Added new deps for ManagedCommon to Product.wxs
* Crude attempts and understanding installer
* Removed Microsoft.Win32.Registry.dll from product.wxs.
* Updated dictionary
* Renamed ThemeListener class file for consistency, removed unused CheckImmersiveDarkMode in theme_helpers.
* Update Themes.vcxproj
* Update theme_listener.cpp
* Removed SupportsImmersiveDarkMode version check
* Removed SupportsImmersiveDarkMode version check
* Whoops
* Update expect.txt
* Migrate PowerRename to Unpackaged WinUI3
* [ARM64] PowerRename (#18002)
* Migrate PowerRename to Unpackaged WinUI3
* Removed Project Config and update PlatformToolset to v143
* Updated solution config
* Migrate PowerRename to Unpackaged WinUI3
* Fixed configs changed from ARM64 build
* Left one project out of fix
Co-authored-by: Stefan Markovic <stefan@janeasystems.com>
Co-authored-by: Stefan Markovic <57057282+stefansjfw@users.noreply.github.com>
* Minor fixes
* Remove PowerRenameUILib from signing list - doesn't exist anymore
* Remove PowerRenameUILib from move_uwp_resources.ps1
* Bring back old dir name to see if localization is preserved
Remove move_uwp_resources.ps1 - not needed anymore
* Remove UWP localization docs part
* Fix minor UI quirk
Co-authored-by: Jeremy Sinclair <4016293+snickler@users.noreply.github.com>
* Update release.yml
* Update ColorPickerUI.csproj
* Update release.yml
adding in .net6 sdk and moving stuff sooner
* Update release.yml
* Update release.yml
* fixing test
* Forcing vs17 and adding in .net 6 sdk
* forcing pool
* fixing issues in each pipeline
* moving release .net up
* fixing diff on agent version for nuget installer
* Removing system.text.json.dll as included now
* getting unit tests it looks like to work
* updating everythign to .net 6 minus wxs for runtime
* unit test still have
* getting 6.0 stuff up and going. Terminal Unit tests have file max length issue ....
* found i think the last .net 5 issue
* looks like i wasn't aggressive enough with the 6.0 upgrade
* Getting stuff .net 6 buildable again
* tweaking with new stuff for installer
* Update newly added merged projects to .net 6
* Fix HeatDirectory bug on VS 2022
* Settings still needs JSON dependency
* Revert "getting 6.0 stuff up and going. Terminal Unit tests have file max length issue ...."
This reverts commit b9cb4586dc.
* Update sln version
* supress obsolete warning, since this is not a new development
* Partially Revert "Getting stuff .net 6 buildable again"
This reverts commit 42b4201c6b.
* supress another obsolete warning, since this is not a new development
* Reduce the unit test project name to avoid MAX PATH in CI
* Upgrade project's toolset in the main solution
* Some TODOs to review HttpClient usage
* Upgrade project toolsets from other solutions
* Install .net 6 instead of .net 5
* Fix issue when disabling PowerToys Run on .net framework 6
* Update docs for Visual Studio 2022
* PR comments: manually upgrade missing VS 2019 references
* Discard no discard values to solve compiler warnings
Co-authored-by: Jaime Bernardo <jaime@janeasystems.com>
* lets move unneeded stuff out
* adding in direct installer yml
* forcing internal
* Create release.yml
* Update release.yml
* Try to use the right feed, scrub
* What if we don't do package ES...
* Update release.yml
* Update release.yml
* Update release.yml for Azure Pipelines
* Update release.yml
* Update release.yml
* seeing where we are in the world
* adjustment
* fixed a copy/paste
* think we're in root, having a dir command just to verify
* start copying over core files
* adding in tools + setup
* fixing telem
* ci: fix could not lock config file flakiness
* forcing root dir
* attempting to copy files again
* adding notes
* lets try this again
* trying a quicker way to figure out root
* maybe it is the slash not being there looking at docs deeper
* playing with slashes
* signing
* tewak
* fixing file path for signing. suprise, app driver and PT have different paths :)
* getting my sign on
* tweaking json
* Adjusting files and getting output from build
* fixing yml copy and paste oops
* fixing spacing ...
* getting bootstrapper added
* moving file and seeing if we can't get this pipeline goodness working
* trying my next oops at powershell ...
* shift in version location i bet this will fail, doing a parallel build to verify
* trying again for powershell passing in arg
* Dustin showed me the error
* forcing as string
* fdsfasd
* forcing as string
* getting sad panda
* trying to force array
* lets try this on single line ....
* i made a major oops
* Sync'ing naming, adding in signing for msi & boot
* breaking up signing into smaller bits
* grr, not everything committed
* Added a lot of comments
* fixing installer signing path
* fixing paths
* seeing if this fixes some of the signing quirks
* removing 3rd party double, removing the pipeline call
* centeralizing again
* more consolidation
* Going a bit more wide
* going very wide
* seeing if i can't do a dual but more targetted list
* think having leading slash caused a failure
* looks like the esrp does not verify paths don't exist
* fixing 3rd party
* reseting old stuff so old pipeline still works
* resetting version setting
* [PR INTO CRUTKAS BR] Fix the localization pipeline (#15026)
* Fix localization
This commit makes a few changes:
1. It introduces a couple scripts for moving localization files
around based on Touchdown's output shape. They are well-documented.
2. It rewrites portions of the RESX->RC converter to avoid resgen and
handle the new touchdown language types.
* I forgot the cardinal rule of using YAML: Don't
* Fix duplicate keys in Keyboard Editor!
* Up the timeout
* Update the language list in the wxs
* Use IsPipeline
* Special case SvgPreviewHandler >:{
* Push this down to Clint's branch: fix the publish profile
* Reinstate the call to publish.cmd
* Document it
* build the publishing rules
* Remove the GitSubmodules hack
* Restore CDPx move_uwp_resources
* Don't need this any more! spelling.
* adding spelling
* sorting alphabetical
* fix spelling
* shifint to new dll naming
* Move GcodePreviewHandler's Resources to follow the preferred C# format
* Revert "Move GcodePreviewHandler's Resources to follow the preferred C# format"
This reverts commit daf4c7ef3a.
* remove SVG workaround - requires #15054!
* cleaning up commented code dustin said i could delete :)
* fixing tab vs space
* Update release.yml
Fixing Dustin comments
Co-authored-by: Clint Rutkas <crutkas@microsoft.com>
Co-authored-by: Dustin Howett <duhowett@microsoft.com>
Co-authored-by: Jaime Bernardo <jaime@janeasystems.com>
Co-authored-by: Dustin L. Howett <dustin@howett.net>
* [KBM Editor] Don't combine keys to same key
* Avoid crashes when flyouts can't be shown yet
* Disallow mapping of left or right key to combined
* Refactor remap to combined key check
* Add log message when flyout fails to load
* Move KBM engine into separate process (#10672)
* [KBM] Migrate KBM UI out of the runner (#10709)
* Clean up keyboard hook handles (#10817)
* [C++ common] Unhandled exception handler (#10821)
* [KBM] Use icon in the KeyboardManagerEditor (#10845)
* [KBM] Move resources from the Common project to the Editor. (#10844)
* KBM Editor tests (#10858)
* Rename engine executable (#10868)
* clean up (#10870)
* [KBM] Changed Editor and libraries output folders (#10871)
* [KBM] New logs structure (#10872)
* Add unhandled exception handling to the editor (#10874)
* [KBM] Trace for edit keyboard window
* Logging for XamlBridge message loop
* [KBM] Added Editor and Engine to the installer (#10876)
* Fix spelling
* Interprocess communication logs, remove unnecessary windows message logs
* [KBM] Separated telemetry for the engine and editor. (#10889)
* [KBM] Editor test project (#10891)
* Versions for the engine and the editor (#10897)
* Add the editor's and the engine's executables to signing process (#10900)
* [KBM editor] Run only one instance, exit when parent process exits (#10890)
* [KBM] Force kill editor process to avoid XAML crash (#10907)
* [KBM] Force kill editor process to avoid XAML crash
* Fix event releasing
Co-authored-by: mykhailopylyp <17161067+mykhailopylyp@users.noreply.github.com>
* Make the editor dpi aware (#10908)
* [KBM] KeyboardManagerCommon refactoring (#10909)
* Do not start the process if it is already started (#10910)
* logs
* Update src/modules/keyboardmanager/KeyboardManagerEditorLibrary/EditKeyboardWindow.cpp
* Update src/modules/keyboardmanager/KeyboardManagerEditorLibrary/EditKeyboardWindow.cpp
* [KBM] Rename InitUnhandledExceptionHandler
to make it explicit that is for x64 only.
We will fix it properly when adding support for ARM64 and add a header with
the proper conditional building.
* [KBM] rename file/class/variables using camel case
* [KBM] Rename "event_locker" -> "EventLocker"
* [KBM] rename process_waiter
Add a TODO comment
* [KBM] rename methods
Add TODO comment
* [KBM] use uppercase for function names
* [KBM] use uppercase for methos, lowercase for properties
* [KBM] rename method, make methods private, formatting
* [KBM] rename private variables
* [KBM] use uppercase for function names
* [KBM] Added support to run the editor stand-alone when built in debug mode
* Update src/modules/keyboardmanager/KeyboardManagerEditor/KeyboardManagerEditor.cpp
* Check success of event creation, comment (#10947)
* [KBM] code formatting (#10951)
* [KBM] code formatting
* Update src/modules/keyboardmanager/KeyboardManagerEditorLibrary/BufferValidationHelpers.cpp
* [KBM] tracing
* [KBM] Remappings not showing fix. (#10954)
* removed mutex
* retry loop for reading
* retry on reading config once
* log error
Co-authored-by: Enrico Giordani <enricogior@users.noreply.github.com>
Co-authored-by: Enrico Giordani <enricogior@users.noreply.github.com>
Co-authored-by: Seraphima Zykova <zykovas91@gmail.com>
Co-authored-by: Enrico Giordani <enricogior@users.noreply.github.com>
Co-authored-by: Enrico Giordani <enrico.giordani@gmail.com>
* Update file config mutex code in KeyboardManager
* Update runner instance mutex names and logic
* Update Launcher mutex
* Update a mutex in the Runner
* Restored a mutex used in the installer
* Update src/modules/launcher/PowerLauncher/App.xaml.cs
Co-authored-by: Enrico Giordani <enricogior@users.noreply.github.com>