* Working UI update with just runProgram Path and isRunProgram
* First working, basic. no args or path, or setting change detections.
* Revert and fixed.
* Some clean up, working with config file monitor
* Args and Start-in should be working.
* File monitor, quotes, xaml screens one
* Fixed enable/disable toogle from XAML
* Code cleanup.
* Betting logging.
* Cleanup, start of RunProgramDescriptor and usage of run_non_elevated/run_elevated
* Code moved to KeyboardEventHandlers, but not enabled since it won't build as is, needs elevation.h. Other testing..
* Key chords working, pretty much
* Added gui for elevation level, need to refresh on change...
* f: include shellapi.h and reference wil in KBMEL
* run_elevated/run_non_elevated sorted out. Working!
* Removed lots of old temp code.
* Fix some speling errors.
* Cleanup before trying to add a UI for the chord
* Added "DifferentUser" option
* Closer on UI for chords.
* Better UI, lots working.
* Clean up
* Text for “Allow chords” – needs to look better…
* Bugs and clean-up
* Cleanup
* Refactor and clean up.
* More clean up
* Some localization.
* Don’t show “Allow chords“ to the “to” shortcut
* Maybe better foreground after opening new app
* Better chord matching.
* Runprogram fix for stealing existing shortcut.
* Better runProgram stuff
* Temp commit
* Working well
* Toast test
* More toast
* Added File and Folder picker UI
* Pre-check on run program file exists.
* Refactor to SetupRunProgramControls
* Open URI UI is going.
* Open URI working well
* Open URI stuff working well
* Allowed AppSpecific shortcut and fixed backup/restore shortcut dups
* Fixed settings screen
* Start of code to find by name...
* UI fixed
* Small fixes
* Some single edit code working.
* UI getting better.
* Fixes
* Fixed and merge from main
* UI updates
* UI updates.
* UI stuff
* Fixed crash from move ui item locations.
* Fixed crash from move ui item locations.
* Added delete confirm
* Basic sound working.
* Localized some stuff
* Added sounds
* Better experiance when shortcut is in use.
* UI tweaks
* Fixed KBM ui for unicode shortcut not having ","
* Some clean up
* Cleanup
* Cleanup
* Fixed applyXamlStyling
* Added back stuff lost in merge
* applyXamlStyling, again
* Fixed crash on change from non shortcut to shortcut
* Update src/modules/keyboardmanager/KeyboardManagerEngineTest/KeyboardManagerEngineTest.vcxproj
* Fixed some spelling type issues.
* ImplementationLibrary 231216
* Comment bump to see if the Microsoft.Windows.ImplementationLibrary version thing gets picked up
* Correct, Microsoft.Windows.ImplementationLibrary, finally?
* Fixed two test that failed because we now allow key-chords.
* Removed shortcut sounds.
* use original behavior when "allow chords" is off in shortcut window
* fix crash when editing a shortcut that has apps specified for it
* split KBM chords with comma on dashboard page
* Fix some spelling items.
* More "spelling"
* Fix XAML styling
* align TextBlock and ToggleSwitch
* fix cutoff issue at the top
* increase ComboBox width
* Added *Unsupported* for backwards compat on config of KBM
* fix spellcheck
* Fix crash on Remap key screen
* Fixed Remap Keys ComboBox width too short.
* Removed KBM Single Edit mode, fixed crash.
* Fix Xaml with xaml cops
* Fix crash on setting "target app" for some types of shortcuts.
* Space to toggle chord, combobox back
* fix spellcheck
* fix some code nits
* Code review updates.
* Add exclusions to the bug report tool
* Code review and kill CloseAndEndTask
* Fix alignment / 3 comboboxes per row
* Fix daily telemetry events to exclude start app and open URI
* Add chords and remove app start and open uri from config telemetry
* comma instead of plus in human readable shortcut telemetry data
* Code review, restore default-old state when new row added in KBM
* Code review, restore default-old state when new row added in KBM, part 2
* Still show target app on Settings
* Only allow enabling chords for origin shortcuts
---------
Co-authored-by: Andrey Nekrasov <yuyoyuppe@users.noreply.github.com>
Co-authored-by: Jaime Bernardo <jaime@janeasystems.com>
* [Awake] Reset Awake mode to "Keep using the selected power plan"
* [Awake] Remove duplicated code.
* [Awake] Set passive even there is an issue in settings file.
* [Awake] Remove unnecessary code
* update to v3
* SizeToContent="Height"
* unimportant code-behind
* UI and text
* finishing touch
* Update NOTICE.md
* Update Resources.resx
W to E
* Fix spellcheck
* [Deps]Update CppWinRT to 2.0.240111.5
* Apply fix for robmikh.common incompatibility with cppwinrt
* Add CppWinRT to projects that were missing it
* Fix spellcheck
* changes
* fixes
* improve dev build checks
* improve dev build checks 2
* improve dev build checks 2 fix
* fix Resources.resw
* use itemsheader
* make var bool like before the changes
* Update file locksmith
* ImageResizer
* Update imageresizer context menu
* Changes
* [PowerRename]Don't use app name for context menu caption
* [ImageResizer]Apply string to old context menu too
* Add localization to the PowerRenameContextMenu project
* Show actual context menu string in PowerRename
* New Ids for the resource strings
* Add do not loc comments
* Add fallback and cache resource values
* Update src/modules/imageresizer/dll/ContextMenuHandler.cpp
Co-authored-by: Stefan Markovic <57057282+stefansjfw@users.noreply.github.com>
* Remove do not loc comments from Image Resizer
---------
Co-authored-by: Jaime Bernardo <jaime@janeasystems.com>
Co-authored-by: Stefan Markovic <57057282+stefansjfw@users.noreply.github.com>
* Add SHQueryUserNotificationState to NativeMethods
* Check for QUNS_RUNNING_D3D_FULL_SCREEN in IsWindowFullscreen
The current test for whether a window is full-screen (i.e. a movie or a game) is a bit of a heuristic. In certain cases however, we can *know* that a window is full-screen. Check that case first, then proceed with the existing logic
* Make spellchecker happier
PR opened by Clint but authorship from Davide
* Upgrade MVVM with help from @davidegiacometti
* Fix nits in package versions
---------
Co-authored-by: Davide Giacometti <davide.giacometti@outlook.it>
* Parse scientific notation properly
After adding logic to replace `e` as a mathematical constant, there are bugs
when trying to use expressions like `5e3`. This change parses the
`<number>e<number>` format into expanded form to prevent replacement with
the constant.
Regex explanation: `(\d+\.*\d*)[eE](-*\d+)
`(\d+\.*\d*)`: Match any number of digits, followed by an optional `.` and
more optional digits. The expression is used to capture things
like: `5.0`, `1.`, `1` before the `e`
`[eE]`: Match either upper or lowercase `e`
`(-*\d+)`: Capture an optional `-` sign as well as a number of digits
* Update regex to be more tolerant of weird entries
The new regex captures a wider variety of numbers. See this post for details
on the regex used:
https://stackoverflow.com/a/23872060
* Fix regular expression failing unit tests
Using `[` didn't capture the expression properly. Had to use `(` instead.
* Allow only for uppercase E
* Only allow one decimal in second grouping
* Support various decimal separator types
Previous regular expression did not allow decimal separators that were not ".".
The new expression uses the culture info decimal separator instead, which
should work better.
* Only allow integers after `E`
* Remove single use variable
* Update regex to only accept integers after `E`
Missed this expression in my last update. Whoops
* Update src/modules/launcher/Plugins/Microsoft.PowerToys.Run.Plugin.Calculator/CalculateHelper.cs
* Update NumberTranslator to parse hex as a whole
* Remove `hexRegex` as object member
The hex regex stuff is only used once, there's no need to keep track of it in
the object's state. Just create it during the translation process.
* Add unit tests for sci notation in other cultures
---------
Co-authored-by: Jaime Bernardo <jaime@janeasystems.com>
Co-authored-by: Stefan Markovic <57057282+stefansjfw@users.noreply.github.com>