* Use XamlStyler to check XAML formatting
* fix spellcheck
* fix
* format XAML FLS, Hosts, ImageResizer, MeasureTool, PowerRename
* format XAML Peek
* exclude settings XAML and make CI pass
* doc
Using our own pools like this gives us a lot of freedom in the tooling
that's installed, the OS versions it targets, and when we take on Visual
Studio updates.
As part of this effort, I've also stood up a "small" agent pool. At the
time of this PR, that pool is using D2ads-v5 SKU VMs (2 vcore 8 GiB)
versus the "large" agent pool's D8as-v5 (8 vcore 32 GiB). Smaller build
tasks can in the future be moved over to the small pool. Compilation's
the hard part, so it gets to stay on the large pool.
* Flatten everything and succeed build
* Figure out Settings assets
* Remove UseCommonOutputDirectory tag
* Proper settings app path
* [VCM] Fix assets location
* Fix some runtime paths
* [RegistryPreview]Use MRTCore specific pri file
* [Hosts]Use MRTCore specific pri file
* [Settings]Use MRTCore specific pri file
* [Peek]Use MRTCore specific pri file
* [FileLocksmith]Use MRTCore specific pri file
* [ScreenRuler]Use MRTCore specific pri file
* [PowerRename]Use MRTCore specific pri file
* [Peek]Move assets to own folder
* [FileLocksmith] Use own Assets path
* [Hosts]Use own assets folder
* [PowerRename]Use own assets dir
* [MeasureTool] Use its own assets folder
* [ImageResizer]Use its own assets path
* Fix spellcheck
* Fix tab instead of space in project files
* Normalize target frameworks and platforms
* Remove WINRT_NO_MAKE_DETECTION flag. No longer needed?
* Fix AOT and Hosts locations
* Fix Dll version differences on dependency
* Add Common.UI.csproj as refernce to fix dll versions
* Update ControlzEx to normalize dll versions
* Update System.Management version to 7.0.2
* Add GPOWrapper to Registry Preview to fix dll versions
* [PTRun]Reference Microsoft.Extensions.Hosting to fix dll versions
* Fix remaining output paths / dll version conflicts
* [KeyboardManager]Executables still on their own directories
* Fix Monaco paths
* WinAppSDK apps get to play outside again
* Enable VCM settings again
* Fix KBM Editor path again
* [Monaco]Set to own Assets dir
* Fix installer preamble; Fix publish. remove unneeded publishes
* Remove Hardlink functions
* Installer builds again (still needs work to work)
* Readd Monaco to spellcheck excludes
* Fix spellcheck and call publish.cmd again
* [Installer] Remove components that don't need own dirs
* [Installer] Refactor Power Launcher
* [Installer] Refactor Color Picker
* [Installer] Refactor Monaco assets
* [Installer]Generate File script no longer needs to remove files
* [Installer]Refactor FileLocksmith
* [Installer] Refactor Hosts
* [Installer]Refactor Image Resizer
* [Installer]Refactor MouseUtils
* [Installer]Refactor MWB
* [Installer]Refactor MeasureTool
* [Installer]Refactor Peek
* [Installer]Refactor PowerRename and registry fixes
* [Installer]Refactor RegistryPreview
* [Installer]Refactor ShortcutGuide
* [Installer]Refactor Settings
* [Installer]Clean up some unused stuff
* [Installer]Clean up stuff for user install
* [Installer]Fix WinUi3Apps wxs
* [Installer]Fix misplaced folders
* [Installer]Move x86 VCM dll to right path
* Fix monaco language list location
* [Installer]Fix VCM directory reference
* [CI]Fix signing
* [Installer] Fix resources folder for release CI
* [ci]Looks like we still ship NLog on PowerToys Run
* [Settings]Add dependency to avoid dll collision with Experimentation
* [RegistryPreview]Move XAML files to own path
* [RegistryPreview]Fix app icon
* [Hosts]Move XAML files to their own path
* [FileLocksmith]Move XAML files to their own path
* [Peek]Move XAML files to own path
* [ScreenRuler]Move XAML files to its own path
* [Settings]Move XAML to its own path
* [ColorPicker]Move Resources to Assets
* [ShortcutGuide]Move svgs to own Assets path
* [Awake]Move images to assets path
* [Runner]Remove debug checks for PowerToys Run assets
* [PTRun]Move images to its own assets path
* [ImageResizer]Icon for context menu on own assets path
* [PowerRename]Move ico to its own path
* Remove unneeded intermediary directories
* Remove further int dirs
* Move tests to its own output path
* Fix spellcheck
* spellcheck: remove warnings
* [CppAnalyzers]Ignore rule in a tool
* [CI]Check if all deps.json files reference same versions
* fix spellcheck
* [ci]Fix task identation
* [ci]Add script to guard against asset conflicts
* [ci]Add more deps.json audit steps in the release build
* Add xbf to spellcheck expects
* Fix typo in asset conflict check scripts
* Fix some more dependency conflicts
* Downgrade CsWinRT to have the same dll version as sdk
* [ci]Do a recursive check for every deps.json
* Fix spellcheck error inside comment
* [ci]Fix asset script error
* [ci]Name deps.json verify tasks a bit better
* [ci]Improve deps json verify script output
* [ci]Update WinRT version to the same running in CI
* Also upgrade CsWinRT in NOTICE.MD
* [PowerRename]Move XAML files to own path
* [Common]Fix Settings executable path
* [ci]Verify there's no xbf files in app directories
* [installer]Fix firewall path
* [Monaco]Move new files to their proper assets path
* [Monaco]Fix paths for new files after merge
* [Feedback]Removed unneeded build conditions
* [Feedback]Clear vcxproj direct reference to frameworks
* [Feedback]RunPlugins name to hold PTRun plugins
* [Feedback]Remove unneeded foreach
* [Feedback]Shortcut Guide svgs with ** in project file
* [Feedback]Fix spellcheck
* Add hashing plugin for Run
* Cleanup logic for hasher plugin
- The IComputeRequest interface should make it easier to implement new
generators in the future
- The GUID generator can now generate all versions of GUID (a.k.a. UUID)
- The input for the hash functions is not quite right. The
Wox.Plugin.Query class doesn't actually have a way to ge the raw query
as given by the user. The issue is with multiple spaces. An input like
"a a a a a" would only be accessible as "a a a a a" using the
Query class.
So for now, hashing only works correctly if the input
doesn't contain multiple consecutive spaces.
- Need a way to make clear the usage for generating GUIDv3 and v5, since
they take 2 parameters. There are defaults, but they aren't very
clear.
* Change plugin name to ValueGenerator
* Clean up error handling for the input parser
* Add result type and description to subtitle
* Change the icons
* Add Base64 encoding and unit tests
This commit adds Base64 encoding as a utility of the value generator
plugin. The command is `# base64 ***input***`.
Also added unit tests for the UUID/GUID generator and for the input
parser. I don't think tests are necessary for the hashing functions
or for the base64 encoder, since those were part of the the system
libraries.
I'll open a PR for the documentation tomorrow and mark this draft
for review.
* Excluded UUIDv2
* Change icons
* Add RawUserQuery to Wox.Plugin.Query
Getting the RawUserQuery is necessary to be able to handle queries like
`# md5 a a`, where the intent is to get the hash for `a a`.
The existing `RawQuery` removes consecutive whitespaces and there was no
other way of getting the request as entered by the user.
* Add ValueGenerator plugin to installer
Also add the unit tests for the plugin to the pipeline.
* Small cleanup
* Fix spelling
* Fix spelling again
* Spell check for guiddata
* More fixes
This commit adds the dev docs explaining the classes in the new plugin.
It also fixes the following issues:
1. ValueGenerator was not a dependency for the PowerLauncher project
2. The error message for an invalid SHA variant now displays the
supported SHA variants
3. Hash requests now wait for a string to hash (i.e. no longer hash an
empty string)
4. GUID v3 and v5 namespace aliases allow lowercase notation
5. Unnecessary debug logs
6. An empty query will now just log "Empty request"
7. An invalid query will also log user query
* Spell check fix again
* Change error message for unsupported GUID versions
* Remove Any CPU from the solution
* Add to installer
* Remove duplicated ValueGeneratorPluginFolder entry
* Add per user installer
* Separate upgrade codes for per machine and per user installation
Move per machine check to bootstrapper
Move all defines to common.wxs
Fix CI
* Update installer/PowerToysSetup/generateFileList.ps1
Co-authored-by: Jeremy Sinclair <4016293+snickler@users.noreply.github.com>
* Update installer/PowerToysSetup/generateAllFileComponents.ps1
Co-authored-by: Jeremy Sinclair <4016293+snickler@users.noreply.github.com>
* Update installer/PowerToysSetup/generateFileList.ps1
Co-authored-by: Jeremy Sinclair <4016293+snickler@users.noreply.github.com>
* expect.txt
* Revert "Update installer/PowerToysSetup/generateFileList.ps1"
This reverts commit 34545dab9c.
* Update release CI to build both installers
* Revert bundle name change
It messes up app ID for per-user installation which ends up breaking winget update
of the per-user PT
* spellcheck
* Fix bad merge
* Add RegistryPreview
* Include backup_restore_settings.json
* Revert testing endpoint change
---------
Co-authored-by: Jeremy Sinclair <4016293+snickler@users.noreply.github.com>
* Create verifyNoticeMdAgainstNugetPackages.ps1
* Update build-powertoys-steps.yml
* Update verifyNoticeMdAgainstNugetPackages.ps1
* Update verifyNoticeMdAgainstNugetPackages.ps1
* Update build-powertoys-steps.yml
* Update build-powertoys-steps.yml
* Update NOTICE.md
* Update NOTICE.md
* Update NOTICE.md
* Update verifyNoticeMdAgainstNugetPackages.ps1
* Update verifyNoticeMdAgainstNugetPackages.ps1
* adding back in the Community Toolkit items
weird, some how there was a checkin with this being removed
* Update .pipelines/verifyNoticeMdAgainstNugetPackages.ps1
Co-authored-by: Jeremy Sinclair <4016293+snickler@users.noreply.github.com>
* Update .pipelines/verifyNoticeMdAgainstNugetPackages.ps1
Co-authored-by: Jeremy Sinclair <4016293+snickler@users.noreply.github.com>
* Update .pipelines/verifyNoticeMdAgainstNugetPackages.ps1
Co-authored-by: Jeremy Sinclair <4016293+snickler@users.noreply.github.com>
* Update .pipelines/verifyNoticeMdAgainstNugetPackages.ps1
Co-authored-by: Jeremy Sinclair <4016293+snickler@users.noreply.github.com>
* shifting the restore for setup back to where it was plus moving the verification to end.
* moved wrong powershell, fliping back
Co-authored-by: Jeremy Sinclair <4016293+snickler@users.noreply.github.com>
* Remove unused Newtonsoft.Json package references
Replace with System.Text.Json in Settings test
* spellcheck
* Remove obsolete test
* Revert settings part
* Revert "Revert settings part"
This reverts commit ad2934ce0b.
* Increase JS heap size in CI
* Update projects to .NET 7
* Updated packages to 7.0-rc1
* [ColorPicker] Wrap WM_KEYUP param in unchecked context
* [PTRun][OneNote] Added a NoWarn to CS8981
* [MeasureTool] Wrap buffer in wstring_view in SetClipBoardToText
* Target .NET 7 for PowerToys.Interop
* Update publish profiles
* Removed System.Text.Json.dll from Product.wxs since it's included in .NET 7
* Use .NET 7 in CI
* Removed individual CodeAnalysis package from projects
* Updated CodeAnalysis package in Directory.Build.props
* Updated NuGet packages to latest 7.0 rc2
* Fix merge mistake with Settings.UI.Library project
* Updated installer with .NET 7 RC2 install
* [GPOWrapper] Updated GPOWrapperProjection to .NET 7
* [FileLockSmith] Updated to .NET 7
* [FileLocksmith] Update Interop to .NET 7
* Upgrade .NET 7 specific libraries to GA version
* [PowerToysSetup] Updated .NET 7 urls to GA
* [CI] removed .NET 7 SDK preview version from UseDotNet task
* [PowerToysSetup] Update HasDotnet variable name
* [PowerToysInterop] Downgrade target back to .NET 6
* [FileLockSmith] Downgrade Interop library back to .NET 6
* Revert "[FileLockSmith] Downgrade Interop library back to .NET 6"
This reverts commit 356ad048e3.
* Revert "[PowerToysInterop] Downgrade target back to .NET 6"
This reverts commit 74dbcfdefe.
* [Analyzers][CPP] Disable warning for 4679 caused by .NET 7 in C++/CLI
* [CI] Set maximum cpu count to 2 for PowerToys.sln build
* [CI] Set maximumCpuCount to false in hopes of arm64 working
* Changed .NET 7 runtime display name
* [ci] Use .net 7 sdk
* [ci]Conditionally turn off multi tasking for arm64
* Use var expression in variables instead
* Yet another try
* Fix release CI as well
* Use proper variables on matrix
* Try non-runtime expressions for release CI
* Remove debug prints
* Make sure we run CG component detection on main
I believe that there is a hidden "default branch" setting in Azure
DevOps, and ours is set to "master". CG only attempts to automatically
inject to builds off the default branch... and because we're a GitHub
repo running builds in AzDO we _can't change what the default branch
is_. Oops.
Copied from microsoft/terminal#e0bd76b30
* spellbot got mad at me
* [ARM64]Build pipelines
* Fix localization in pipelines (no arm64 al.exe)
* Use lowercase arm64 for CI
* Build installer to arm64 folder and arm64 name
* Don't run arm64 tests, as there's no agent for it
* Fix pipeline conditions
* Divide symbol files by platform
* Make sure the *signed* MSI makes it into the bundle
* And don't let Bootstrapper force-build MSI
* Revert "And don't let Bootstrapper force-build MSI"
This reverts commit 77cea11008.
* try this wacky hacky sacky thing
* Revert "Revert "And don't let Bootstrapper force-build MSI""
This reverts commit 7d25009932.
* Revert "try this wacky hacky sacky thing"
This reverts commit 0fea6df635.
* ah the things i hate
* Import vdh from poc
* last changes
* push changes
* small change
* add error handling to vdh
* last changes
* make spellchecker happy
* last changes
* last changes
* spell check
* fix settings defaults
* Improve WindowWalkerSettings class
* add comment
* New settings and improvements
* new features
* subtitle and tool tip
* spell fixes
* small fixes
* fixes
* Explorer info
* spell fixes
* fixes and CloseWindow feature
* last changes
* first part of implementing KillProcess
* killProcess Part 2 & Fixes
* text fix and installer
* update access modifiers
* some fixes
* update dev docs
* fix dev docs
* dev doc change
* dev docs: add missed infos
* dev docs: add link
* Update src/modules/launcher/Plugins/Microsoft.Plugin.WindowWalker/Components/WindowWalkerSettings.cs
* fix build
* resolve feedback
* fix settings
* add tests
* Update release.yml
* Update ColorPickerUI.csproj
* Update release.yml
adding in .net6 sdk and moving stuff sooner
* Update release.yml
* Update release.yml
* fixing test
* Forcing vs17 and adding in .net 6 sdk
* forcing pool
* fixing issues in each pipeline
* moving release .net up
* fixing diff on agent version for nuget installer
* Removing system.text.json.dll as included now
* getting unit tests it looks like to work
* updating everythign to .net 6 minus wxs for runtime
* unit test still have
* getting 6.0 stuff up and going. Terminal Unit tests have file max length issue ....
* found i think the last .net 5 issue
* looks like i wasn't aggressive enough with the 6.0 upgrade
* Getting stuff .net 6 buildable again
* tweaking with new stuff for installer
* Update newly added merged projects to .net 6
* Fix HeatDirectory bug on VS 2022
* Settings still needs JSON dependency
* Revert "getting 6.0 stuff up and going. Terminal Unit tests have file max length issue ...."
This reverts commit b9cb4586dc.
* Update sln version
* supress obsolete warning, since this is not a new development
* Partially Revert "Getting stuff .net 6 buildable again"
This reverts commit 42b4201c6b.
* supress another obsolete warning, since this is not a new development
* Reduce the unit test project name to avoid MAX PATH in CI
* Upgrade project's toolset in the main solution
* Some TODOs to review HttpClient usage
* Upgrade project toolsets from other solutions
* Install .net 6 instead of .net 5
* Fix issue when disabling PowerToys Run on .net framework 6
* Update docs for Visual Studio 2022
* PR comments: manually upgrade missing VS 2019 references
* Discard no discard values to solve compiler warnings
Co-authored-by: Jaime Bernardo <jaime@janeasystems.com>
* lets move unneeded stuff out
* adding in direct installer yml
* forcing internal
* Create release.yml
* Update release.yml
* Try to use the right feed, scrub
* What if we don't do package ES...
* Update release.yml
* Update release.yml
* Update release.yml for Azure Pipelines
* Update release.yml
* Update release.yml
* seeing where we are in the world
* adjustment
* fixed a copy/paste
* think we're in root, having a dir command just to verify
* start copying over core files
* adding in tools + setup
* fixing telem
* ci: fix could not lock config file flakiness
* forcing root dir
* attempting to copy files again
* adding notes
* lets try this again
* trying a quicker way to figure out root
* maybe it is the slash not being there looking at docs deeper
* playing with slashes
* signing
* tewak
* fixing file path for signing. suprise, app driver and PT have different paths :)
* getting my sign on
* tweaking json
* Adjusting files and getting output from build
* fixing yml copy and paste oops
* fixing spacing ...
* getting bootstrapper added
* moving file and seeing if we can't get this pipeline goodness working
* trying my next oops at powershell ...
* shift in version location i bet this will fail, doing a parallel build to verify
* trying again for powershell passing in arg
* Dustin showed me the error
* forcing as string
* fdsfasd
* forcing as string
* getting sad panda
* trying to force array
* lets try this on single line ....
* i made a major oops
* Sync'ing naming, adding in signing for msi & boot
* breaking up signing into smaller bits
* grr, not everything committed
* Added a lot of comments
* fixing installer signing path
* fixing paths
* seeing if this fixes some of the signing quirks
* removing 3rd party double, removing the pipeline call
* centeralizing again
* more consolidation
* Going a bit more wide
* going very wide
* seeing if i can't do a dual but more targetted list
* think having leading slash caused a failure
* looks like the esrp does not verify paths don't exist
* fixing 3rd party
* reseting old stuff so old pipeline still works
* resetting version setting
* [PR INTO CRUTKAS BR] Fix the localization pipeline (#15026)
* Fix localization
This commit makes a few changes:
1. It introduces a couple scripts for moving localization files
around based on Touchdown's output shape. They are well-documented.
2. It rewrites portions of the RESX->RC converter to avoid resgen and
handle the new touchdown language types.
* I forgot the cardinal rule of using YAML: Don't
* Fix duplicate keys in Keyboard Editor!
* Up the timeout
* Update the language list in the wxs
* Use IsPipeline
* Special case SvgPreviewHandler >:{
* Push this down to Clint's branch: fix the publish profile
* Reinstate the call to publish.cmd
* Document it
* build the publishing rules
* Remove the GitSubmodules hack
* Restore CDPx move_uwp_resources
* Don't need this any more! spelling.
* adding spelling
* sorting alphabetical
* fix spelling
* shifint to new dll naming
* Move GcodePreviewHandler's Resources to follow the preferred C# format
* Revert "Move GcodePreviewHandler's Resources to follow the preferred C# format"
This reverts commit daf4c7ef3a.
* remove SVG workaround - requires #15054!
* cleaning up commented code dustin said i could delete :)
* fixing tab vs space
* Update release.yml
Fixing Dustin comments
Co-authored-by: Clint Rutkas <crutkas@microsoft.com>
Co-authored-by: Dustin Howett <duhowett@microsoft.com>
Co-authored-by: Jaime Bernardo <jaime@janeasystems.com>
Co-authored-by: Dustin L. Howett <dustin@howett.net>
* Adds the GcodeThumbnailProvider
* Registers the GcodeThumbnailProvider
* Adds Settings support
* Reverts solution changes back to original
* Corrects "Gcode" text with "G-code"
* Adds gcode thumbnail setting description
* Follow up on PR review comments
* Adds GcodePreviewHandler
* Follow up on PR review comments
* Renames assemblies following #14903
This commit replaces all references to PowerToys' master branch
with "main" in documentation, code and build rules.
- [x] **Linked issue:** #5433
- [x] **Communication:** I've discussed this with core contributors in
the issue.
- [ ] **Tests:** Added/updated and all pass (not applicable)
- [ ] **Installer:** Added/updated and all pass (not applicable)
- [ ] **Localization:** All end user facing strings can be localized
(not applicable)
- [x] **Docs:** Updated
- [x] **Binaries:** Any new files are added to WXS / YML
- [x] No new binaries