#include "pch.h" #include "util.h" #include "lib/ZoneSet.h" #include "Settings.h" #include "FancyZonesData.h" #include "FancyZonesDataTypes.h" #include #include using namespace FancyZonesUtils; namespace { constexpr int C_MULTIPLIER = 10000; constexpr int MAX_ZONE_COUNT = 50; /* struct GridLayoutInfo { int rows; int columns; int rowsPercents[MAX_ZONE_COUNT]; int columnsPercents[MAX_ZONE_COUNT]; int cellChildMap[MAX_ZONE_COUNT][MAX_ZONE_COUNT]; }; */ auto l = FancyZonesDataTypes::GridLayoutInfo(FancyZonesDataTypes::GridLayoutInfo::Minimal{ .rows = 1, .columns = 1 }); // PriorityGrid layout is unique for zoneCount <= 11. For zoneCount > 11 PriorityGrid is same as Grid FancyZonesDataTypes::GridLayoutInfo predefinedPriorityGridLayouts[11] = { /* 1 */ FancyZonesDataTypes::GridLayoutInfo(FancyZonesDataTypes::GridLayoutInfo::Full{ .rows = 1, .columns = 1, .rowsPercents = { 10000 }, .columnsPercents = { 10000 }, .cellChildMap = { { 0 } } }), /* 2 */ FancyZonesDataTypes::GridLayoutInfo(FancyZonesDataTypes::GridLayoutInfo::Full{ .rows = 1, .columns = 2, .rowsPercents = { 10000 }, .columnsPercents = { 6667, 3333 }, .cellChildMap = { { 0, 1 } } }), /* 3 */ FancyZonesDataTypes::GridLayoutInfo(FancyZonesDataTypes::GridLayoutInfo::Full{ .rows = 1, .columns = 3, .rowsPercents = { 10000 }, .columnsPercents = { 2500, 5000, 2500 }, .cellChildMap = { { 0, 1, 2 } } }), /* 4 */ FancyZonesDataTypes::GridLayoutInfo(FancyZonesDataTypes::GridLayoutInfo::Full{ .rows = 2, .columns = 3, .rowsPercents = { 5000, 5000 }, .columnsPercents = { 2500, 5000, 2500 }, .cellChildMap = { { 0, 1, 2 }, { 0, 1, 3 } } }), /* 5 */ FancyZonesDataTypes::GridLayoutInfo(FancyZonesDataTypes::GridLayoutInfo::Full{ .rows = 2, .columns = 3, .rowsPercents = { 5000, 5000 }, .columnsPercents = { 2500, 5000, 2500 }, .cellChildMap = { { 0, 1, 2 }, { 3, 1, 4 } } }), /* 6 */ FancyZonesDataTypes::GridLayoutInfo(FancyZonesDataTypes::GridLayoutInfo::Full{ .rows = 3, .columns = 3, .rowsPercents = { 3333, 3334, 3333 }, .columnsPercents = { 2500, 5000, 2500 }, .cellChildMap = { { 0, 1, 2 }, { 0, 1, 3 }, { 4, 1, 5 } } }), /* 7 */ FancyZonesDataTypes::GridLayoutInfo(FancyZonesDataTypes::GridLayoutInfo::Full{ .rows = 3, .columns = 3, .rowsPercents = { 3333, 3334, 3333 }, .columnsPercents = { 2500, 5000, 2500 }, .cellChildMap = { { 0, 1, 2 }, { 3, 1, 4 }, { 5, 1, 6 } } }), /* 8 */ FancyZonesDataTypes::GridLayoutInfo(FancyZonesDataTypes::GridLayoutInfo::Full{ .rows = 3, .columns = 4, .rowsPercents = { 3333, 3334, 3333 }, .columnsPercents = { 2500, 2500, 2500, 2500 }, .cellChildMap = { { 0, 1, 2, 3 }, { 4, 1, 2, 5 }, { 6, 1, 2, 7 } } }), /* 9 */ FancyZonesDataTypes::GridLayoutInfo(FancyZonesDataTypes::GridLayoutInfo::Full{ .rows = 3, .columns = 4, .rowsPercents = { 3333, 3334, 3333 }, .columnsPercents = { 2500, 2500, 2500, 2500 }, .cellChildMap = { { 0, 1, 2, 3 }, { 4, 1, 2, 5 }, { 6, 1, 7, 8 } } }), /* 10 */ FancyZonesDataTypes::GridLayoutInfo(FancyZonesDataTypes::GridLayoutInfo::Full{ .rows = 3, .columns = 4, .rowsPercents = { 3333, 3334, 3333 }, .columnsPercents = { 2500, 2500, 2500, 2500 }, .cellChildMap = { { 0, 1, 2, 3 }, { 4, 1, 5, 6 }, { 7, 1, 8, 9 } } }), /* 11 */ FancyZonesDataTypes::GridLayoutInfo(FancyZonesDataTypes::GridLayoutInfo::Full{ .rows = 3, .columns = 4, .rowsPercents = { 3333, 3334, 3333 }, .columnsPercents = { 2500, 2500, 2500, 2500 }, .cellChildMap = { { 0, 1, 2, 3 }, { 4, 1, 5, 6 }, { 7, 8, 9, 10 } } }), }; } struct ZoneSet : winrt::implements { public: ZoneSet(ZoneSetConfig const& config) : m_config(config) { } ZoneSet(ZoneSetConfig const& config, std::vector> zones) : m_config(config), m_zones(zones) { } IFACEMETHODIMP_(GUID) Id() noexcept { return m_config.Id; } IFACEMETHODIMP_(FancyZonesDataTypes::ZoneSetLayoutType) LayoutType() noexcept { return m_config.LayoutType; } IFACEMETHODIMP AddZone(winrt::com_ptr zone) noexcept; IFACEMETHODIMP_(std::vector) ZonesFromPoint(POINT pt) noexcept; IFACEMETHODIMP_(std::vector) GetZoneIndexSetFromWindow(HWND window) noexcept; IFACEMETHODIMP_(std::vector>) GetZones() noexcept { return m_zones; } IFACEMETHODIMP_(void) MoveWindowIntoZoneByIndex(HWND window, HWND zoneWindow, size_t index) noexcept; IFACEMETHODIMP_(void) MoveWindowIntoZoneByIndexSet(HWND window, HWND windowZone, const std::vector& indexSet) noexcept; IFACEMETHODIMP_(bool) MoveWindowIntoZoneByDirectionAndIndex(HWND window, HWND zoneWindow, DWORD vkCode, bool cycle) noexcept; IFACEMETHODIMP_(bool) MoveWindowIntoZoneByDirectionAndPosition(HWND window, HWND zoneWindow, DWORD vkCode, bool cycle) noexcept; IFACEMETHODIMP_(bool) ExtendWindowByDirectionAndPosition(HWND window, HWND windowZone, DWORD vkCode) noexcept; IFACEMETHODIMP_(void) MoveWindowIntoZoneByPoint(HWND window, HWND zoneWindow, POINT ptClient) noexcept; IFACEMETHODIMP_(bool) CalculateZones(RECT workArea, int zoneCount, int spacing) noexcept; IFACEMETHODIMP_(bool) IsZoneEmpty(int zoneIndex) noexcept; IFACEMETHODIMP_(std::vector) GetCombinedZoneRange(const std::vector& initialZones, const std::vector& finalZones) noexcept; private: bool CalculateFocusLayout(Rect workArea, int zoneCount) noexcept; bool CalculateColumnsAndRowsLayout(Rect workArea, FancyZonesDataTypes::ZoneSetLayoutType type, int zoneCount, int spacing) noexcept; bool CalculateGridLayout(Rect workArea, FancyZonesDataTypes::ZoneSetLayoutType type, int zoneCount, int spacing) noexcept; bool CalculateUniquePriorityGridLayout(Rect workArea, int zoneCount, int spacing) noexcept; bool CalculateCustomLayout(Rect workArea, int spacing) noexcept; bool CalculateGridZones(Rect workArea, FancyZonesDataTypes::GridLayoutInfo gridLayoutInfo, int spacing); void StampWindow(HWND window, size_t bitmask) noexcept; std::vector> m_zones; std::map> m_windowIndexSet; // Needed for ExtendWindowByDirectionAndPosition std::map> m_windowInitialIndexSet; std::map m_windowFinalIndex; bool m_inExtendWindow = false; ZoneSetConfig m_config; }; IFACEMETHODIMP ZoneSet::AddZone(winrt::com_ptr zone) noexcept { m_zones.emplace_back(zone); return S_OK; } IFACEMETHODIMP_(std::vector) ZoneSet::ZonesFromPoint(POINT pt) noexcept { int sensitivityRadius = m_config.SensitivityRadius; std::vector capturedZones; std::vector strictlyCapturedZones; for (size_t i = 0; i < m_zones.size(); i++) { auto zone = m_zones[i]; RECT newZoneRect = zone->GetZoneRect(); if (newZoneRect.left < newZoneRect.right && newZoneRect.top < newZoneRect.bottom) // proper zone { if (newZoneRect.left - sensitivityRadius <= pt.x && pt.x <= newZoneRect.right + sensitivityRadius && newZoneRect.top - sensitivityRadius <= pt.y && pt.y <= newZoneRect.bottom + sensitivityRadius) { capturedZones.emplace_back(i); } if (newZoneRect.left <= pt.x && pt.x < newZoneRect.right && newZoneRect.top <= pt.y && pt.y < newZoneRect.bottom) { strictlyCapturedZones.emplace_back(i); } } } // If only one zone is captured, but it's not strictly captured // don't consider it as captured if (capturedZones.size() == 1 && strictlyCapturedZones.size() == 0) { return {}; } // If captured zones do not overlap, return all of them // Otherwise, return the smallest one bool overlap = false; for (size_t i = 0; i < capturedZones.size(); ++i) { for (size_t j = i + 1; j < capturedZones.size(); ++j) { auto rectI = m_zones[capturedZones[i]]->GetZoneRect(); auto rectJ = m_zones[capturedZones[j]]->GetZoneRect(); if (max(rectI.top, rectJ.top) + sensitivityRadius < min(rectI.bottom, rectJ.bottom) && max(rectI.left, rectJ.left) + sensitivityRadius < min(rectI.right, rectJ.right)) { overlap = true; i = capturedZones.size() - 1; break; } } } if (overlap) { size_t smallestIdx = 0; for (size_t i = 1; i < capturedZones.size(); ++i) { auto rectS = m_zones[capturedZones[smallestIdx]]->GetZoneRect(); auto rectI = m_zones[capturedZones[i]]->GetZoneRect(); int smallestSize = (rectS.bottom - rectS.top) * (rectS.right - rectS.left); int iSize = (rectI.bottom - rectI.top) * (rectI.right - rectI.left); if (iSize <= smallestSize) { smallestIdx = i; } } capturedZones = { capturedZones[smallestIdx] }; } return capturedZones; } std::vector ZoneSet::GetZoneIndexSetFromWindow(HWND window) noexcept { auto it = m_windowIndexSet.find(window); if (it == m_windowIndexSet.end()) { return {}; } else { return it->second; } } IFACEMETHODIMP_(void) ZoneSet::MoveWindowIntoZoneByIndex(HWND window, HWND windowZone, size_t index) noexcept { MoveWindowIntoZoneByIndexSet(window, windowZone, { index }); } IFACEMETHODIMP_(void) ZoneSet::MoveWindowIntoZoneByIndexSet(HWND window, HWND windowZone, const std::vector& indexSet) noexcept { if (m_zones.empty()) { return; } // Always clear the info related to SelectManyZones if it's not being used if (!m_inExtendWindow) { m_windowFinalIndex.erase(window); m_windowInitialIndexSet.erase(window); } RECT size; bool sizeEmpty = true; size_t bitmask = 0; auto& storedIndexSet = m_windowIndexSet[window]; storedIndexSet = {}; for (size_t index : indexSet) { if (index < m_zones.size()) { RECT newSize = m_zones.at(index)->ComputeActualZoneRect(window, windowZone); if (!sizeEmpty) { size.left = min(size.left, newSize.left); size.top = min(size.top, newSize.top); size.right = max(size.right, newSize.right); size.bottom = max(size.bottom, newSize.bottom); } else { size = newSize; sizeEmpty = false; } storedIndexSet.push_back(index); } if (index < std::numeric_limits::digits) { bitmask |= 1ull << index; } } if (!sizeEmpty) { SaveWindowSizeAndOrigin(window); SizeWindowToRect(window, size); StampWindow(window, bitmask); } } IFACEMETHODIMP_(bool) ZoneSet::MoveWindowIntoZoneByDirectionAndIndex(HWND window, HWND windowZone, DWORD vkCode, bool cycle) noexcept { if (m_zones.empty()) { return false; } auto indexSet = GetZoneIndexSetFromWindow(window); size_t numZones = m_zones.size(); // The window was not assigned to any zone here if (indexSet.size() == 0) { MoveWindowIntoZoneByIndexSet(window, windowZone, { vkCode == VK_LEFT ? numZones - 1 : 0 }); return true; } size_t oldIndex = indexSet[0]; // We reached the edge if ((vkCode == VK_LEFT && oldIndex == 0) || (vkCode == VK_RIGHT && oldIndex == numZones - 1)) { if (!cycle) { MoveWindowIntoZoneByIndexSet(window, windowZone, {}); return false; } else { MoveWindowIntoZoneByIndexSet(window, windowZone, { vkCode == VK_LEFT ? numZones - 1 : 0 }); return true; } } // We didn't reach the edge if (vkCode == VK_LEFT) { MoveWindowIntoZoneByIndexSet(window, windowZone, { oldIndex - 1 }); } else { MoveWindowIntoZoneByIndexSet(window, windowZone, { oldIndex + 1 }); } return true; } IFACEMETHODIMP_(bool) ZoneSet::MoveWindowIntoZoneByDirectionAndPosition(HWND window, HWND windowZone, DWORD vkCode, bool cycle) noexcept { if (m_zones.empty()) { return false; } auto zoneObjects = GetZones(); std::vector usedZoneIndices(zoneObjects.size(), false); for (size_t idx : GetZoneIndexSetFromWindow(window)) { usedZoneIndices[idx] = true; } std::vector zoneRects; std::vector freeZoneIndices; for (size_t i = 0; i < zoneObjects.size(); i++) { if (!usedZoneIndices[i]) { zoneRects.emplace_back(zoneObjects[i]->GetZoneRect()); freeZoneIndices.emplace_back(i); } } RECT windowRect, windowZoneRect; if (GetWindowRect(window, &windowRect) && GetWindowRect(windowZone, &windowZoneRect)) { // Move to coordinates relative to windowZone windowRect.top -= windowZoneRect.top; windowRect.bottom -= windowZoneRect.top; windowRect.left -= windowZoneRect.left; windowRect.right -= windowZoneRect.left; size_t result = FancyZonesUtils::ChooseNextZoneByPosition(vkCode, windowRect, zoneRects); if (result < zoneRects.size()) { MoveWindowIntoZoneByIndex(window, windowZone, freeZoneIndices[result]); return true; } else if (cycle) { // Try again from the position off the screen in the opposite direction to vkCode // Consider all zones as available zoneRects.resize(zoneObjects.size()); std::transform(zoneObjects.begin(), zoneObjects.end(), zoneRects.begin(), [](auto zone) { return zone->GetZoneRect(); }); windowRect = FancyZonesUtils::PrepareRectForCycling(windowRect, windowZoneRect, vkCode); result = FancyZonesUtils::ChooseNextZoneByPosition(vkCode, windowRect, zoneRects); if (result < zoneRects.size()) { MoveWindowIntoZoneByIndex(window, windowZone, result); return true; } } } return false; } IFACEMETHODIMP_(bool) ZoneSet::ExtendWindowByDirectionAndPosition(HWND window, HWND windowZone, DWORD vkCode) noexcept { if (m_zones.empty()) { return false; } RECT windowRect, windowZoneRect; if (GetWindowRect(window, &windowRect) && GetWindowRect(windowZone, &windowZoneRect)) { auto zoneObjects = GetZones(); auto oldZones = GetZoneIndexSetFromWindow(window); std::vector usedZoneIndices(zoneObjects.size(), false); std::vector zoneRects; std::vector freeZoneIndices; // If selectManyZones = true for the second time, use the last zone into which we moved // instead of the window rect and enable moving to all zones except the old one auto finalIndexIt = m_windowFinalIndex.find(window); if (finalIndexIt != m_windowFinalIndex.end()) { usedZoneIndices[finalIndexIt->second] = true; windowRect = zoneObjects[finalIndexIt->second]->GetZoneRect(); } else { for (size_t idx : oldZones) { usedZoneIndices[idx] = true; } // Move to coordinates relative to windowZone windowRect.top -= windowZoneRect.top; windowRect.bottom -= windowZoneRect.top; windowRect.left -= windowZoneRect.left; windowRect.right -= windowZoneRect.left; } for (size_t i = 0; i < zoneObjects.size(); i++) { if (!usedZoneIndices[i]) { zoneRects.emplace_back(zoneObjects[i]->GetZoneRect()); freeZoneIndices.emplace_back(i); } } size_t result = FancyZonesUtils::ChooseNextZoneByPosition(vkCode, windowRect, zoneRects); if (result < zoneRects.size()) { size_t targetZone = freeZoneIndices[result]; std::vector resultIndexSet; // First time with selectManyZones = true for this window? if (finalIndexIt == m_windowFinalIndex.end()) { // Already zoned? if (oldZones.size()) { m_windowInitialIndexSet[window] = oldZones; m_windowFinalIndex[window] = targetZone; resultIndexSet = GetCombinedZoneRange(oldZones, { targetZone }); } else { m_windowInitialIndexSet[window] = { targetZone }; m_windowFinalIndex[window] = targetZone; resultIndexSet = { targetZone }; } } else { auto deletethis = m_windowInitialIndexSet[window]; m_windowFinalIndex[window] = targetZone; resultIndexSet = GetCombinedZoneRange(m_windowInitialIndexSet[window], { targetZone }); } m_inExtendWindow = true; MoveWindowIntoZoneByIndexSet(window, windowZone, resultIndexSet); m_inExtendWindow = false; return true; } } return false; } IFACEMETHODIMP_(void) ZoneSet::MoveWindowIntoZoneByPoint(HWND window, HWND zoneWindow, POINT ptClient) noexcept { auto zones = ZonesFromPoint(ptClient); MoveWindowIntoZoneByIndexSet(window, zoneWindow, zones); } IFACEMETHODIMP_(bool) ZoneSet::CalculateZones(RECT workAreaRect, int zoneCount, int spacing) noexcept { Rect workArea(workAreaRect); //invalid work area if (workArea.width() == 0 || workArea.height() == 0) { return false; } //invalid zoneCount, may cause division by zero if (zoneCount <= 0 && m_config.LayoutType != FancyZonesDataTypes::ZoneSetLayoutType::Custom) { return false; } bool success = true; switch (m_config.LayoutType) { case FancyZonesDataTypes::ZoneSetLayoutType::Focus: success = CalculateFocusLayout(workArea, zoneCount); break; case FancyZonesDataTypes::ZoneSetLayoutType::Columns: case FancyZonesDataTypes::ZoneSetLayoutType::Rows: success = CalculateColumnsAndRowsLayout(workArea, m_config.LayoutType, zoneCount, spacing); break; case FancyZonesDataTypes::ZoneSetLayoutType::Grid: case FancyZonesDataTypes::ZoneSetLayoutType::PriorityGrid: success = CalculateGridLayout(workArea, m_config.LayoutType, zoneCount, spacing); break; case FancyZonesDataTypes::ZoneSetLayoutType::Custom: success = CalculateCustomLayout(workArea, spacing); break; } return success; } bool ZoneSet::IsZoneEmpty(int zoneIndex) noexcept { for (auto& [window, zones] : m_windowIndexSet) { if (find(begin(zones), end(zones), zoneIndex) != end(zones)) { return false; } } return true; } bool ZoneSet::CalculateFocusLayout(Rect workArea, int zoneCount) noexcept { long left{ 100 }; long top{ 100 }; long right{ left + long(workArea.width() * 0.4) }; long bottom{ top + long(workArea.height() * 0.4) }; RECT focusZoneRect{ left, top, right, bottom }; long focusRectXIncrement = (zoneCount <= 1) ? 0 : 50; long focusRectYIncrement = (zoneCount <= 1) ? 0 : 50; for (int i = 0; i < zoneCount; i++) { auto zone = MakeZone(focusZoneRect, m_zones.size() + 1); if (zone) { AddZone(zone); } else { // All zones within zone set should be valid in order to use its functionality. m_zones.clear(); return false; } focusZoneRect.left += focusRectXIncrement; focusZoneRect.right += focusRectXIncrement; focusZoneRect.bottom += focusRectYIncrement; focusZoneRect.top += focusRectYIncrement; } return true; } bool ZoneSet::CalculateColumnsAndRowsLayout(Rect workArea, FancyZonesDataTypes::ZoneSetLayoutType type, int zoneCount, int spacing) noexcept { long totalWidth; long totalHeight; if (type == FancyZonesDataTypes::ZoneSetLayoutType::Columns) { totalWidth = workArea.width() - (spacing * (zoneCount + 1)); totalHeight = workArea.height() - (spacing * 2); } else { //Rows totalWidth = workArea.width() - (spacing * 2); totalHeight = workArea.height() - (spacing * (zoneCount + 1)); } long top = spacing; long left = spacing; long bottom; long right; // Note: The expressions below are NOT equal to total{Width|Height} / zoneCount and are done // like this to make the sum of all zones' sizes exactly total{Width|Height}. for (int zoneIndex = 0; zoneIndex < zoneCount; ++zoneIndex) { if (type == FancyZonesDataTypes::ZoneSetLayoutType::Columns) { right = left + (zoneIndex + 1) * totalWidth / zoneCount - zoneIndex * totalWidth / zoneCount; bottom = totalHeight + spacing; } else { //Rows right = totalWidth + spacing; bottom = top + (zoneIndex + 1) * totalHeight / zoneCount - zoneIndex * totalHeight / zoneCount; } auto zone = MakeZone(RECT{ left, top, right, bottom }, m_zones.size() + 1); if (zone) { AddZone(zone); } else { // All zones within zone set should be valid in order to use its functionality. m_zones.clear(); return false; } if (type == FancyZonesDataTypes::ZoneSetLayoutType::Columns) { left = right + spacing; } else { //Rows top = bottom + spacing; } } return true; } bool ZoneSet::CalculateGridLayout(Rect workArea, FancyZonesDataTypes::ZoneSetLayoutType type, int zoneCount, int spacing) noexcept { const auto count = sizeof(predefinedPriorityGridLayouts) / sizeof(FancyZonesDataTypes::GridLayoutInfo); if (type == FancyZonesDataTypes::ZoneSetLayoutType::PriorityGrid && zoneCount < count) { return CalculateUniquePriorityGridLayout(workArea, zoneCount, spacing); } int rows = 1, columns = 1; while (zoneCount / rows >= rows) { rows++; } rows--; columns = zoneCount / rows; if (zoneCount % rows == 0) { // even grid } else { columns++; } FancyZonesDataTypes::GridLayoutInfo gridLayoutInfo(FancyZonesDataTypes::GridLayoutInfo::Minimal{ .rows = rows, .columns = columns }); // Note: The expressions below are NOT equal to C_MULTIPLIER / {rows|columns} and are done // like this to make the sum of all percents exactly C_MULTIPLIER for (int row = 0; row < rows; row++) { gridLayoutInfo.rowsPercents()[row] = C_MULTIPLIER * (row + 1) / rows - C_MULTIPLIER * row / rows; } for (int col = 0; col < columns; col++) { gridLayoutInfo.columnsPercents()[col] = C_MULTIPLIER * (col + 1) / columns - C_MULTIPLIER * col / columns; } for (int i = 0; i < rows; ++i) { gridLayoutInfo.cellChildMap()[i] = std::vector(columns); } int index = 0; for (int col = columns - 1; col >= 0; col--) { for (int row = rows - 1; row >= 0; row--) { gridLayoutInfo.cellChildMap()[row][col] = index++; if (index == zoneCount) { index--; } } } return CalculateGridZones(workArea, gridLayoutInfo, spacing); } bool ZoneSet::CalculateUniquePriorityGridLayout(Rect workArea, int zoneCount, int spacing) noexcept { if (zoneCount <= 0 || zoneCount >= sizeof(predefinedPriorityGridLayouts)) { return false; } return CalculateGridZones(workArea, predefinedPriorityGridLayouts[zoneCount - 1], spacing); } bool ZoneSet::CalculateCustomLayout(Rect workArea, int spacing) noexcept { wil::unique_cotaskmem_string guidStr; if (SUCCEEDED(StringFromCLSID(m_config.Id, &guidStr))) { const std::wstring guid = guidStr.get(); const auto zoneSetSearchResult = FancyZonesDataInstance().FindCustomZoneSet(guid); if (!zoneSetSearchResult.has_value()) { return false; } const auto& zoneSet = *zoneSetSearchResult; if (zoneSet.type == FancyZonesDataTypes::CustomLayoutType::Canvas && std::holds_alternative(zoneSet.info)) { const auto& zoneSetInfo = std::get(zoneSet.info); for (const auto& zone : zoneSetInfo.zones) { int x = zone.x; int y = zone.y; int width = zone.width; int height = zone.height; DPIAware::Convert(m_config.Monitor, x, y); DPIAware::Convert(m_config.Monitor, width, height); auto zone = MakeZone(RECT{ x, y, x + width, y + height }, m_zones.size() + 1); if (zone) { AddZone(zone); } else { // All zones within zone set should be valid in order to use its functionality. m_zones.clear(); return false; } } return true; } else if (zoneSet.type == FancyZonesDataTypes::CustomLayoutType::Grid && std::holds_alternative(zoneSet.info)) { const auto& info = std::get(zoneSet.info); return CalculateGridZones(workArea, info, spacing); } } return false; } bool ZoneSet::CalculateGridZones(Rect workArea, FancyZonesDataTypes::GridLayoutInfo gridLayoutInfo, int spacing) { long totalWidth = workArea.width() - (spacing * (gridLayoutInfo.columns() + 1)); long totalHeight = workArea.height() - (spacing * (gridLayoutInfo.rows() + 1)); struct Info { long Extent; long Start; long End; }; std::vector rowInfo(gridLayoutInfo.rows()); std::vector columnInfo(gridLayoutInfo.columns()); // Note: The expressions below are carefully written to // make the sum of all zones' sizes exactly total{Width|Height} int totalPercents = 0; for (int row = 0; row < gridLayoutInfo.rows(); row++) { rowInfo[row].Start = totalPercents * totalHeight / C_MULTIPLIER + (row + 1) * spacing; totalPercents += gridLayoutInfo.rowsPercents()[row]; rowInfo[row].End = totalPercents * totalHeight / C_MULTIPLIER + (row + 1) * spacing; rowInfo[row].Extent = rowInfo[row].End - rowInfo[row].Start; } totalPercents = 0; for (int col = 0; col < gridLayoutInfo.columns(); col++) { columnInfo[col].Start = totalPercents * totalWidth / C_MULTIPLIER + (col + 1) * spacing; totalPercents += gridLayoutInfo.columnsPercents()[col]; columnInfo[col].End = totalPercents * totalWidth / C_MULTIPLIER + (col + 1) * spacing; columnInfo[col].Extent = columnInfo[col].End - columnInfo[col].Start; } for (int row = 0; row < gridLayoutInfo.rows(); row++) { for (int col = 0; col < gridLayoutInfo.columns(); col++) { int i = gridLayoutInfo.cellChildMap()[row][col]; if (((row == 0) || (gridLayoutInfo.cellChildMap()[row - 1][col] != i)) && ((col == 0) || (gridLayoutInfo.cellChildMap()[row][col - 1] != i))) { long left = columnInfo[col].Start; long top = rowInfo[row].Start; int maxRow = row; while (((maxRow + 1) < gridLayoutInfo.rows()) && (gridLayoutInfo.cellChildMap()[maxRow + 1][col] == i)) { maxRow++; } int maxCol = col; while (((maxCol + 1) < gridLayoutInfo.columns()) && (gridLayoutInfo.cellChildMap()[row][maxCol + 1] == i)) { maxCol++; } long right = columnInfo[maxCol].End; long bottom = rowInfo[maxRow].End; auto zone = MakeZone(RECT{ left, top, right, bottom }, m_zones.size() + 1); if (zone) { AddZone(zone); } else { // All zones within zone set should be valid in order to use its functionality. m_zones.clear(); return false; } } } } return true; } void ZoneSet::StampWindow(HWND window, size_t bitmask) noexcept { SetProp(window, ZonedWindowProperties::PropertyMultipleZoneID, reinterpret_cast(bitmask)); } std::vector ZoneSet::GetCombinedZoneRange(const std::vector& initialZones, const std::vector& finalZones) noexcept { std::vector combinedZones, result; std::set_union(begin(initialZones), end(initialZones), begin(finalZones), end(finalZones), std::back_inserter(combinedZones)); RECT boundingRect; bool boundingRectEmpty = true; auto zones = GetZones(); for (size_t zoneId : combinedZones) { RECT rect = zones[zoneId]->GetZoneRect(); if (boundingRectEmpty) { boundingRect = rect; boundingRectEmpty = false; } else { boundingRect.left = min(boundingRect.left, rect.left); boundingRect.top = min(boundingRect.top, rect.top); boundingRect.right = max(boundingRect.right, rect.right); boundingRect.bottom = max(boundingRect.bottom, rect.bottom); } } if (!boundingRectEmpty) { for (size_t zoneId = 0; zoneId < zones.size(); zoneId++) { RECT rect = zones[zoneId]->GetZoneRect(); if (boundingRect.left <= rect.left && rect.right <= boundingRect.right && boundingRect.top <= rect.top && rect.bottom <= boundingRect.bottom) { result.push_back(zoneId); } } } return result; } winrt::com_ptr MakeZoneSet(ZoneSetConfig const& config) noexcept { return winrt::make_self(config); }