#include "pch.h" #include "EditKeyboardWindow.h" #include "SingleKeyRemapControl.h" #include "KeyDropDownControl.h" #include "XamlBridge.h" LRESULT CALLBACK EditKeyboardWindowProc(HWND, UINT, WPARAM, LPARAM); // This Hwnd will be the window handler for the Xaml Island: A child window that contains Xaml. HWND hWndXamlIslandEditKeyboardWindow = nullptr; // This variable is used to check if window registration has been done to avoid repeated registration leading to an error. bool isEditKeyboardWindowRegistrationCompleted = false; // Holds the native window handle of EditKeyboard Window. HWND hwndEditKeyboardNativeWindow = nullptr; std::mutex editKeyboardWindowMutex; // Stores a pointer to the Xaml Bridge object so that it can be accessed from the window procedure static XamlBridge* xamlBridgePtr = nullptr; // Function to create the Edit Keyboard Window void createEditKeyboardWindow(HINSTANCE hInst, KeyboardManagerState& keyboardManagerState) { // Window Registration const wchar_t szWindowClass[] = L"EditKeyboardWindow"; if (!isEditKeyboardWindowRegistrationCompleted) { WNDCLASSEX windowClass = {}; windowClass.cbSize = sizeof(WNDCLASSEX); windowClass.lpfnWndProc = EditKeyboardWindowProc; windowClass.hInstance = hInst; windowClass.lpszClassName = szWindowClass; windowClass.hbrBackground = (HBRUSH)(COLOR_WINDOW); windowClass.hIconSm = LoadIcon(windowClass.hInstance, IDI_APPLICATION); if (RegisterClassEx(&windowClass) == NULL) { MessageBox(NULL, L"Windows registration failed!", L"Error", NULL); return; } isEditKeyboardWindowRegistrationCompleted = true; } // Window Creation HWND _hWndEditKeyboardWindow = CreateWindow( szWindowClass, L"Remap Keyboard", WS_OVERLAPPEDWINDOW | WS_VISIBLE, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, NULL, NULL, hInst, NULL); if (_hWndEditKeyboardWindow == NULL) { MessageBox(NULL, L"Call to CreateWindow failed!", L"Error", NULL); return; } // Store the newly created Edit Keyboard window's handle. std::unique_lock hwndLock(editKeyboardWindowMutex); hwndEditKeyboardNativeWindow = _hWndEditKeyboardWindow; hwndLock.unlock(); // Create the xaml bridge object XamlBridge xamlBridge(_hWndEditKeyboardWindow); // DesktopSource needs to be declared before the RelativePanel xamlContainer object to avoid errors winrt::Windows::UI::Xaml::Hosting::DesktopWindowXamlSource desktopSource; // Create the desktop window xaml source object and set its content hWndXamlIslandEditKeyboardWindow = xamlBridge.InitDesktopWindowsXamlSource(desktopSource); // Set the pointer to the xaml bridge object xamlBridgePtr = &xamlBridge; // Header for the window Windows::UI::Xaml::Controls::RelativePanel header; header.Margin({ 10, 10, 10, 30 }); // Header text TextBlock headerText; headerText.Text(L"Remap Keyboard"); headerText.FontSize(30); headerText.Margin({ 0, 0, 0, 0 }); header.SetAlignLeftWithPanel(headerText, true); // Header Cancel button Button cancelButton; cancelButton.Content(winrt::box_value(L"Cancel")); cancelButton.Margin({ 0, 0, 10, 0 }); cancelButton.Click([&](winrt::Windows::Foundation::IInspectable const& sender, RoutedEventArgs const&) { // Close the window since settings do not need to be saved PostMessage(_hWndEditKeyboardWindow, WM_CLOSE, 0, 0); }); // Text block for information about remap key section. TextBlock keyRemapInfoHeader; keyRemapInfoHeader.Text(L"Select the key you want to remap, original key, and it's new output when pressed, the new key"); keyRemapInfoHeader.Margin({ 10, 0, 0, 10 }); // Table to display the key remaps Grid keyRemapTable; ColumnDefinition firstColumn; ColumnDefinition secondColumn; ColumnDefinition thirdColumn; thirdColumn.MaxWidth(100); ColumnDefinition fourthColumn; fourthColumn.MaxWidth(100); keyRemapTable.Margin({ 10, 10, 10, 20 }); keyRemapTable.HorizontalAlignment(HorizontalAlignment::Stretch); keyRemapTable.ColumnSpacing(10); keyRemapTable.ColumnDefinitions().Append(firstColumn); keyRemapTable.ColumnDefinitions().Append(secondColumn); keyRemapTable.ColumnDefinitions().Append(thirdColumn); keyRemapTable.ColumnDefinitions().Append(fourthColumn); keyRemapTable.RowDefinitions().Append(RowDefinition()); // First header textblock in the header row of the keys remap table TextBlock originalKeyRemapHeader; originalKeyRemapHeader.Text(L"Original Key:"); originalKeyRemapHeader.FontWeight(Text::FontWeights::Bold()); originalKeyRemapHeader.Margin({ 0, 0, 0, 10 }); // Second header textblock in the header row of the keys remap table TextBlock newKeyRemapHeader; newKeyRemapHeader.Text(L"New Key:"); newKeyRemapHeader.FontWeight(Text::FontWeights::Bold()); newKeyRemapHeader.Margin({ 0, 0, 0, 10 }); keyRemapTable.SetColumn(originalKeyRemapHeader, 0); keyRemapTable.SetRow(originalKeyRemapHeader, 0); keyRemapTable.SetColumn(newKeyRemapHeader, 1); keyRemapTable.SetRow(newKeyRemapHeader, 0); keyRemapTable.Children().Append(originalKeyRemapHeader); keyRemapTable.Children().Append(newKeyRemapHeader); // Message to display success/failure of saving settings. Flyout applyFlyout; TextBlock settingsMessage; applyFlyout.Content(settingsMessage); // Store handle of edit keyboard window SingleKeyRemapControl::EditKeyboardWindowHandle = _hWndEditKeyboardWindow; // Store keyboard manager state SingleKeyRemapControl::keyboardManagerState = &keyboardManagerState; KeyDropDownControl::keyboardManagerState = &keyboardManagerState; // Clear the single key remap buffer SingleKeyRemapControl::singleKeyRemapBuffer.clear(); // Vector to store dynamically allocated control objects to avoid early destruction std::vector>> keyboardRemapControlObjects; // Load existing remaps into UI std::unique_lock lock(keyboardManagerState.singleKeyReMap_mutex); std::unordered_map singleKeyRemapCopy = keyboardManagerState.singleKeyReMap; lock.unlock(); // Pre process the table to combine L and R versions of Ctrl/Alt/Shift/Win that are mapped to the same key if (singleKeyRemapCopy.find(VK_LCONTROL) != singleKeyRemapCopy.end() && singleKeyRemapCopy.find(VK_RCONTROL) != singleKeyRemapCopy.end()) { // If they are mapped to the same key, delete those entries and set the common version if (singleKeyRemapCopy[VK_LCONTROL] == singleKeyRemapCopy[VK_RCONTROL]) { singleKeyRemapCopy[VK_CONTROL] = singleKeyRemapCopy[VK_LCONTROL]; singleKeyRemapCopy.erase(VK_LCONTROL); singleKeyRemapCopy.erase(VK_RCONTROL); } } if (singleKeyRemapCopy.find(VK_LMENU) != singleKeyRemapCopy.end() && singleKeyRemapCopy.find(VK_RMENU) != singleKeyRemapCopy.end()) { // If they are mapped to the same key, delete those entries and set the common version if (singleKeyRemapCopy[VK_LMENU] == singleKeyRemapCopy[VK_RMENU]) { singleKeyRemapCopy[VK_MENU] = singleKeyRemapCopy[VK_LMENU]; singleKeyRemapCopy.erase(VK_LMENU); singleKeyRemapCopy.erase(VK_RMENU); } } if (singleKeyRemapCopy.find(VK_LSHIFT) != singleKeyRemapCopy.end() && singleKeyRemapCopy.find(VK_RSHIFT) != singleKeyRemapCopy.end()) { // If they are mapped to the same key, delete those entries and set the common version if (singleKeyRemapCopy[VK_LSHIFT] == singleKeyRemapCopy[VK_RSHIFT]) { singleKeyRemapCopy[VK_SHIFT] = singleKeyRemapCopy[VK_LSHIFT]; singleKeyRemapCopy.erase(VK_LSHIFT); singleKeyRemapCopy.erase(VK_RSHIFT); } } if (singleKeyRemapCopy.find(VK_LWIN) != singleKeyRemapCopy.end() && singleKeyRemapCopy.find(VK_RWIN) != singleKeyRemapCopy.end()) { // If they are mapped to the same key, delete those entries and set the common version if (singleKeyRemapCopy[VK_LWIN] == singleKeyRemapCopy[VK_RWIN]) { singleKeyRemapCopy[CommonSharedConstants::VK_WIN_BOTH] = singleKeyRemapCopy[VK_LWIN]; singleKeyRemapCopy.erase(VK_LWIN); singleKeyRemapCopy.erase(VK_RWIN); } } for (const auto& it : singleKeyRemapCopy) { SingleKeyRemapControl::AddNewControlKeyRemapRow(keyRemapTable, keyboardRemapControlObjects, it.first, it.second); } // Main Header Apply button Button applyButton; applyButton.Content(winrt::box_value(L"Apply")); header.SetAlignRightWithPanel(applyButton, true); header.SetLeftOf(cancelButton, applyButton); applyButton.Flyout(applyFlyout); applyButton.Click([&](winrt::Windows::Foundation::IInspectable const& sender, RoutedEventArgs const&) { KeyboardManagerHelper::ErrorType isSuccess = KeyboardManagerHelper::ErrorType::NoError; // Clear existing Key Remaps keyboardManagerState.ClearSingleKeyRemaps(); for (int i = 0; i < SingleKeyRemapControl::singleKeyRemapBuffer.size(); i++) { DWORD originalKey = SingleKeyRemapControl::singleKeyRemapBuffer[i][0]; DWORD newKey = SingleKeyRemapControl::singleKeyRemapBuffer[i][1]; if (originalKey != NULL && newKey != NULL) { // If Ctrl/Alt/Shift are added, add their L and R versions instead to the same key bool result = false; bool res1, res2; switch (originalKey) { case VK_CONTROL: res1 = keyboardManagerState.AddSingleKeyRemap(VK_LCONTROL, newKey); res2 = keyboardManagerState.AddSingleKeyRemap(VK_RCONTROL, newKey); result = res1 && res2; break; case VK_MENU: res1 = keyboardManagerState.AddSingleKeyRemap(VK_LMENU, newKey); res2 = keyboardManagerState.AddSingleKeyRemap(VK_RMENU, newKey); result = res1 && res2; break; case VK_SHIFT: res1 = keyboardManagerState.AddSingleKeyRemap(VK_LSHIFT, newKey); res2 = keyboardManagerState.AddSingleKeyRemap(VK_RSHIFT, newKey); result = res1 && res2; break; case CommonSharedConstants::VK_WIN_BOTH: res1 = keyboardManagerState.AddSingleKeyRemap(VK_LWIN, newKey); res2 = keyboardManagerState.AddSingleKeyRemap(VK_RWIN, newKey); result = res1 && res2; break; default: result = keyboardManagerState.AddSingleKeyRemap(originalKey, newKey); } if (!result) { isSuccess = KeyboardManagerHelper::ErrorType::RemapUnsuccessful; // Tooltip is already shown for this row } } else { isSuccess = KeyboardManagerHelper::ErrorType::RemapUnsuccessful; // Show tooltip warning on the problematic row uint32_t warningIndex; // 2 at start, 4 in each row, and last element of each row warningIndex = 1 + (i + 1) * 4; FontIcon warning = keyRemapTable.Children().GetAt(warningIndex).as(); ToolTip t = ToolTipService::GetToolTip(warning).as(); t.Content(box_value(KeyboardManagerHelper::GetErrorMessage(KeyboardManagerHelper::ErrorType::MissingKey))); warning.Visibility(Visibility::Visible); } } // Save the updated shortcuts remaps to file. bool saveResult = keyboardManagerState.SaveConfigToFile(); if (!saveResult) { isSuccess = KeyboardManagerHelper::ErrorType::SaveFailed; } settingsMessage.Text(KeyboardManagerHelper::GetErrorMessage(isSuccess)); }); header.Children().Append(headerText); header.Children().Append(cancelButton); header.Children().Append(applyButton); // Add remap key button Windows::UI::Xaml::Controls::Button addRemapKey; FontIcon plusSymbol; plusSymbol.FontFamily(Xaml::Media::FontFamily(L"Segoe MDL2 Assets")); plusSymbol.Glyph(L"\xE109"); addRemapKey.Content(plusSymbol); addRemapKey.Margin({ 10, 0, 0, 25 }); addRemapKey.Click([&](winrt::Windows::Foundation::IInspectable const& sender, RoutedEventArgs const&) { SingleKeyRemapControl::AddNewControlKeyRemapRow(keyRemapTable, keyboardRemapControlObjects); }); StackPanel mappingsPanel; mappingsPanel.Children().Append(keyRemapInfoHeader); mappingsPanel.Children().Append(keyRemapTable); mappingsPanel.Children().Append(addRemapKey); ScrollViewer scrollViewer; scrollViewer.Content(mappingsPanel); // Creating the Xaml content. xamlContainer is the parent UI element RelativePanel xamlContainer; xamlContainer.SetBelow(scrollViewer, header); xamlContainer.SetAlignLeftWithPanel(header, true); xamlContainer.SetAlignRightWithPanel(header, true); xamlContainer.SetAlignLeftWithPanel(scrollViewer, true); xamlContainer.SetAlignRightWithPanel(scrollViewer, true); xamlContainer.Children().Append(header); xamlContainer.Children().Append(scrollViewer); xamlContainer.UpdateLayout(); desktopSource.Content(xamlContainer); ////End XAML Island section if (_hWndEditKeyboardWindow) { ShowWindow(_hWndEditKeyboardWindow, SW_SHOW); UpdateWindow(_hWndEditKeyboardWindow); } // Message loop: xamlBridge.MessageLoop(); // Reset pointers to nullptr xamlBridgePtr = nullptr; hWndXamlIslandEditKeyboardWindow = nullptr; hwndLock.lock(); hwndEditKeyboardNativeWindow = nullptr; // Cannot be done in WM_DESTROY because that causes crashes due to fatal app exit xamlBridge.ClearXamlIslands(); } LRESULT CALLBACK EditKeyboardWindowProc(HWND hWnd, UINT messageCode, WPARAM wParam, LPARAM lParam) { RECT rcClient; switch (messageCode) { // Resize the XAML window whenever the parent window is painted or resized case WM_PAINT: case WM_SIZE: GetClientRect(hWnd, &rcClient); SetWindowPos(hWndXamlIslandEditKeyboardWindow, 0, rcClient.left, rcClient.top, rcClient.right, rcClient.bottom, SWP_SHOWWINDOW); break; default: // If the Xaml Bridge object exists, then use it's message handler to handle keyboard focus operations if (xamlBridgePtr != nullptr) { return xamlBridgePtr->MessageHandler(messageCode, wParam, lParam); } else if (messageCode == WM_DESTROY) { PostQuitMessage(0); break; } return DefWindowProc(hWnd, messageCode, wParam, lParam); break; } return 0; } // Function to check if there is already a window active if yes bring to foreground bool CheckEditKeyboardWindowActive() { bool result = false; std::unique_lock hwndLock(editKeyboardWindowMutex); if (hwndEditKeyboardNativeWindow != nullptr) { // Check if the window is minimized if yes then restore the window. if (IsIconic(hwndEditKeyboardNativeWindow)) { ShowWindow(hwndEditKeyboardNativeWindow, SW_RESTORE); } // If there is an already existing window no need to create a new open bring it on foreground. SetForegroundWindow(hwndEditKeyboardNativeWindow); result = true; } return result; }