#include "pch.h" #include "App.xaml.h" #include "MainWindow.xaml.h" using namespace winrt; using namespace Windows::Foundation; using namespace Microsoft::UI::Xaml; using namespace Microsoft::UI::Xaml::Controls; using namespace Microsoft::UI::Xaml::Navigation; using namespace FileLocksmithGUI; using namespace FileLocksmithGUI::implementation; // To learn more about WinUI, the WinUI project structure, // and more about our project templates, see: http://aka.ms/winui-project-info. /// /// Initializes the singleton application object. This is the first line of authored code /// executed, and as such is the logical equivalent of main() or WinMain(). /// App::App() { InitializeComponent(); #if defined _DEBUG && !defined DISABLE_XAML_GENERATED_BREAK_ON_UNHANDLED_EXCEPTION UnhandledException([this](IInspectable const&, UnhandledExceptionEventArgs const& e) { if (IsDebuggerPresent()) { auto errorMessage = e.Message(); __debugbreak(); } }); #endif } /// /// Invoked when the application is launched normally by the end user. Other entry points /// will be used such as when the application is launched to open a specific file. /// /// Details about the launch request and process. void App::OnLaunched(LaunchActivatedEventArgs const&) { window = make(); window.Activate(); }