#include "pch.h" #include "util.h" #include typedef BOOL(WINAPI* GetDpiForMonitorInternalFunc)(HMONITOR, UINT, UINT*, UINT*); UINT GetDpiForMonitor(HMONITOR monitor) noexcept { UINT dpi{}; if (wil::unique_hmodule user32{ LoadLibrary(L"user32.dll") }) { if (auto func = reinterpret_cast(GetProcAddress(user32.get(), "GetDpiForMonitorInternal"))) { func(monitor, 0, &dpi, &dpi); } } if (dpi == 0) { if (wil::unique_hdc hdc{ GetDC(nullptr) }) { dpi = GetDeviceCaps(hdc.get(), LOGPIXELSX); } } return (dpi == 0) ? DPIAware::DEFAULT_DPI : dpi; } void OrderMonitors(std::vector>& monitorInfo) { const size_t nMonitors = monitorInfo.size(); // blocking[i][j] - whether monitor i blocks monitor j in the ordering, i.e. monitor i should go before monitor j std::vector> blocking(nMonitors, std::vector(nMonitors, false)); // blockingCount[j] - the number of monitors which block monitor j std::vector blockingCount(nMonitors, 0); for (size_t i = 0; i < nMonitors; i++) { RECT rectI = monitorInfo[i].second; for (size_t j = 0; j < nMonitors; j++) { RECT rectJ = monitorInfo[j].second; blocking[i][j] = rectI.top < rectJ.bottom && rectI.left < rectJ.right && i != j; if (blocking[i][j]) { blockingCount[j]++; } } } // used[i] - whether the sorting algorithm has used monitor i so far std::vector used(nMonitors, false); // the sorted sequence of monitors std::vector> sortedMonitorInfo; for (size_t iteration = 0; iteration < nMonitors; iteration++) { // Indices of candidates to become the next monitor in the sequence std::vector candidates; // First, find indices of all unblocked monitors for (size_t i = 0; i < nMonitors; i++) { if (blockingCount[i] == 0 && !used[i]) { candidates.push_back(i); } } // In the unlikely event that there are no unblocked monitors, declare all unused monitors as candidates. if (candidates.empty()) { for (size_t i = 0; i < nMonitors; i++) { if (!used[i]) { candidates.push_back(i); } } } // Pick the lexicographically smallest monitor as the next one size_t smallest = candidates[0]; for (size_t j = 1; j < candidates.size(); j++) { size_t current = candidates[j]; // Compare (top, left) lexicographically if (std::tie(monitorInfo[current].second.top, monitorInfo[current].second.left) < std::tie(monitorInfo[smallest].second.top, monitorInfo[smallest].second.left)) { smallest = current; } } used[smallest] = true; sortedMonitorInfo.push_back(monitorInfo[smallest]); for (size_t i = 0; i < nMonitors; i++) { if (blocking[smallest][i]) { blockingCount[i]--; } } } monitorInfo = std::move(sortedMonitorInfo); } void SizeWindowToRect(HWND window, RECT rect) noexcept { WINDOWPLACEMENT placement{}; ::GetWindowPlacement(window, &placement); //wait if SW_SHOWMINIMIZED would be removed from window (Issue #1685) for (int i = 0; i < 5 && (placement.showCmd & SW_SHOWMINIMIZED) != 0; i++) { std::this_thread::sleep_for(std::chrono::milliseconds(100)); ::GetWindowPlacement(window, &placement); } // Do not restore minimized windows. We change their placement though so they restore to the correct zone. if ((placement.showCmd & SW_SHOWMINIMIZED) == 0) { placement.showCmd = SW_RESTORE | SW_SHOWNA; } placement.rcNormalPosition = rect; placement.flags |= WPF_ASYNCWINDOWPLACEMENT; ::SetWindowPlacement(window, &placement); // Do it again, allowing Windows to resize the window and set correct scaling // This fixes Issue #365 ::SetWindowPlacement(window, &placement); }