using System; using System.Collections.Generic; using System.Text; namespace Microsoft.PowerToys.Settings.UI.Lib { public class KeyboardManagerSettings : BasePTModuleSettings { public KeyboardManagerProperties properties { get; set; } public KeyboardManagerSettings() { this.properties = new KeyboardManagerProperties(); this.version = "1"; this.name = "_unset_"; } public KeyboardManagerSettings(string ptName) { this.properties = new KeyboardManagerProperties(); this.version = "1"; this.name = ptName; } } }