#include "pch.h" #include "MockedInput.h" // Set the keyboard hook procedure to be tested void MockedInput::SetHookProc(std::function hookProcedure) { hookProc = hookProcedure; } // Function to simulate keyboard input - arguments and return value based on SendInput function (https://docs.microsoft.com/en-us/windows/win32/api/winuser/nf-winuser-sendinput) UINT MockedInput::SendVirtualInput(UINT cInputs, LPINPUT pInputs, int cbSize) { // Iterate over inputs for (UINT i = 0; i < cInputs; i++) { LowlevelKeyboardEvent keyEvent; // Distinguish between key and sys key by checking if the key is either F10 (for syskeydown) or if the key message is sent while Alt is held down. SYSKEY messages are also sent if there is no window in focus, but that has not been mocked since it would require many changes. More details on key messages at https://docs.microsoft.com/en-us/windows/win32/inputdev/wm-syskeydown if (pInputs[i].ki.dwFlags & KEYEVENTF_KEYUP) { if (keyboardState[VK_MENU] == true) { keyEvent.wParam = WM_SYSKEYUP; } else { keyEvent.wParam = WM_KEYUP; } } else { if (pInputs[i].ki.wVk == VK_F10 || keyboardState[VK_MENU] == true) { keyEvent.wParam = WM_SYSKEYDOWN; } else { keyEvent.wParam = WM_KEYDOWN; } } KBDLLHOOKSTRUCT lParam = {}; // Set only vkCode and dwExtraInfo since other values are unused lParam.vkCode = pInputs[i].ki.wVk; lParam.dwExtraInfo = pInputs[i].ki.dwExtraInfo; keyEvent.lParam = &lParam; // If the SendVirtualInput call condition is true, increment the count. If no condition is set then always increment the count if (sendVirtualInputCallCondition == nullptr || sendVirtualInputCallCondition(&keyEvent)) { sendVirtualInputCallCount++; } // Call low level hook handler intptr_t result = MockedKeyboardHook(&keyEvent); // Set keyboard state if the hook does not suppress the input if (result == 0) { // If key up flag is set, then set keyboard state to false keyboardState[pInputs[i].ki.wVk] = (pInputs[i].ki.dwFlags & KEYEVENTF_KEYUP) ? false : true; // Handling modifier key codes switch (pInputs[i].ki.wVk) { case VK_CONTROL: if (pInputs[i].ki.dwFlags & KEYEVENTF_KEYUP) { keyboardState[VK_LCONTROL] = false; keyboardState[VK_RCONTROL] = false; break; } case VK_LCONTROL: keyboardState[VK_CONTROL] = (pInputs[i].ki.dwFlags & KEYEVENTF_KEYUP) ? false : true; break; case VK_RCONTROL: keyboardState[VK_CONTROL] = (pInputs[i].ki.dwFlags & KEYEVENTF_KEYUP) ? false : true; break; case VK_MENU: if (pInputs[i].ki.dwFlags & KEYEVENTF_KEYUP) { keyboardState[VK_LMENU] = false; keyboardState[VK_RMENU] = false; break; } case VK_LMENU: keyboardState[VK_MENU] = (pInputs[i].ki.dwFlags & KEYEVENTF_KEYUP) ? false : true; break; case VK_RMENU: keyboardState[VK_MENU] = (pInputs[i].ki.dwFlags & KEYEVENTF_KEYUP) ? false : true; break; case VK_SHIFT: if (pInputs[i].ki.dwFlags & KEYEVENTF_KEYUP) { keyboardState[VK_LSHIFT] = false; keyboardState[VK_RSHIFT] = false; break; } case VK_LSHIFT: keyboardState[VK_SHIFT] = (pInputs[i].ki.dwFlags & KEYEVENTF_KEYUP) ? false : true; break; case VK_RSHIFT: keyboardState[VK_SHIFT] = (pInputs[i].ki.dwFlags & KEYEVENTF_KEYUP) ? false : true; break; } } } return cInputs; } // Function to simulate keyboard hook behavior intptr_t MockedInput::MockedKeyboardHook(LowlevelKeyboardEvent* data) { // If the hookProc is set to null, then skip the hook if (hookProc != nullptr) { return hookProc(data); } else { return 0; } } // Function to get the state of a particular key bool MockedInput::GetVirtualKeyState(int key) { return keyboardState[key]; } // Function to reset the mocked keyboard state void MockedInput::ResetKeyboardState() { std::fill(keyboardState.begin(), keyboardState.end(), false); } // Function to set SendVirtualInput call count condition void MockedInput::SetSendVirtualInputTestHandler(std::function condition) { sendVirtualInputCallCount = 0; sendVirtualInputCallCondition = condition; } // Function to get SendVirtualInput call count int MockedInput::GetSendVirtualInputCallCount() { return sendVirtualInputCallCount; }