#include "pch.h" #include #include #include #include #include #include "resource.h" #include #include #include #include #include #include #include #include #include #include "KeyboardEventHandlers.h" #include "Input.h" extern "C" IMAGE_DOS_HEADER __ImageBase; BOOL APIENTRY DllMain(HMODULE hModule, DWORD ul_reason_for_call, LPVOID lpReserved) { switch (ul_reason_for_call) { case DLL_PROCESS_ATTACH: Trace::RegisterProvider(); break; case DLL_THREAD_ATTACH: case DLL_THREAD_DETACH: break; case DLL_PROCESS_DETACH: Trace::UnregisterProvider(); break; } return TRUE; } // Implement the PowerToy Module Interface and all the required methods. class KeyboardManager : public PowertoyModuleIface { private: // The PowerToy state. bool m_enabled = false; // The PowerToy name that will be shown in the settings. const std::wstring app_name = GET_RESOURCE_STRING(IDS_KEYBOARDMANAGER); // Low level hook handles static HHOOK hook_handle; // Required for Unhook in old versions of Windows static HHOOK hook_handle_copy; // Static pointer to the current keyboardmanager object required for accessing the HandleKeyboardHookEvent function in the hook procedure (Only global or static variables can be accessed in a hook procedure CALLBACK) static KeyboardManager* keyboardmanager_object_ptr; // Variable which stores all the state information to be shared between the UI and back-end KeyboardManagerState keyboardManagerState; // Object of class which implements InputInterface. Required for calling library functions while enabling testing Input inputHandler; public: // Constructor KeyboardManager() { // Load the initial configuration. load_config(); // Set the static pointer to the newest object of the class keyboardmanager_object_ptr = this; }; // Load config from the saved settings. void load_config() { try { PowerToysSettings::PowerToyValues settings = PowerToysSettings::PowerToyValues::load_from_settings_file(get_name()); auto current_config = settings.get_string_value(KeyboardManagerConstants::ActiveConfigurationSettingName); if (current_config) { keyboardManagerState.SetCurrentConfigName(*current_config); // Read the config file and load the remaps. auto configFile = json::from_file(PTSettingsHelper::get_module_save_folder_location(KeyboardManagerConstants::ModuleName) + L"\\" + *current_config + L".json"); if (configFile) { auto jsonData = *configFile; // Load single key remaps try { auto remapKeysData = jsonData.GetNamedObject(KeyboardManagerConstants::RemapKeysSettingName); keyboardManagerState.ClearSingleKeyRemaps(); if (remapKeysData) { auto inProcessRemapKeys = remapKeysData.GetNamedArray(KeyboardManagerConstants::InProcessRemapKeysSettingName); for (const auto& it : inProcessRemapKeys) { try { auto originalKey = it.GetObjectW().GetNamedString(KeyboardManagerConstants::OriginalKeysSettingName); auto newRemapKey = it.GetObjectW().GetNamedString(KeyboardManagerConstants::NewRemapKeysSettingName); keyboardManagerState.AddSingleKeyRemap(std::stoul(originalKey.c_str()), std::stoul(newRemapKey.c_str())); } catch (...) { // Improper Key Data JSON. Try the next remap. } } } } catch (...) { // Improper JSON format for single key remaps. Skip to next remap type } // Load shortcut remaps try { auto remapShortcutsData = jsonData.GetNamedObject(KeyboardManagerConstants::RemapShortcutsSettingName); keyboardManagerState.ClearOSLevelShortcuts(); keyboardManagerState.ClearAppSpecificShortcuts(); if (remapShortcutsData) { // Load os level shortcut remaps try { auto globalRemapShortcuts = remapShortcutsData.GetNamedArray(KeyboardManagerConstants::GlobalRemapShortcutsSettingName); for (const auto& it : globalRemapShortcuts) { try { auto originalKeys = it.GetObjectW().GetNamedString(KeyboardManagerConstants::OriginalKeysSettingName); auto newRemapKeys = it.GetObjectW().GetNamedString(KeyboardManagerConstants::NewRemapKeysSettingName); Shortcut originalSC(originalKeys.c_str()); Shortcut newRemapSC(newRemapKeys.c_str()); keyboardManagerState.AddOSLevelShortcut(originalSC, newRemapSC); } catch (...) { // Improper Key Data JSON. Try the next shortcut. } } } catch (...) { // Improper JSON format for os level shortcut remaps. Skip to next remap type } // Load app specific shortcut remaps try { auto appSpecificRemapShortcuts = remapShortcutsData.GetNamedArray(KeyboardManagerConstants::AppSpecificRemapShortcutsSettingName); for (const auto& it : appSpecificRemapShortcuts) { try { auto originalKeys = it.GetObjectW().GetNamedString(KeyboardManagerConstants::OriginalKeysSettingName); auto newRemapKeys = it.GetObjectW().GetNamedString(KeyboardManagerConstants::NewRemapKeysSettingName); auto targetApp = it.GetObjectW().GetNamedString(KeyboardManagerConstants::TargetAppSettingName); Shortcut originalSC(originalKeys.c_str()); Shortcut newRemapSC(newRemapKeys.c_str()); keyboardManagerState.AddAppSpecificShortcut(targetApp.c_str(), originalSC, newRemapSC); } catch (...) { // Improper Key Data JSON. Try the next shortcut. } } } catch (...) { // Improper JSON format for os level shortcut remaps. Skip to next remap type } } } catch (...) { // Improper JSON format for shortcut remaps. Skip to next remap type } } } } catch (...) { // Unable to load inital config. } } // Destroy the powertoy and free memory virtual void destroy() override { stop_lowlevel_keyboard_hook(); delete this; } // Return the display name of the powertoy, this will be cached by the runner virtual const wchar_t* get_name() override { return app_name.c_str(); } // Return array of the names of all events that this powertoy listens for, with // nullptr as the last element of the array. Nullptr can also be returned for empty // list. virtual const wchar_t** get_events() override { static const wchar_t* events[] = { ll_keyboard, nullptr }; return events; } // Return JSON with the configuration options. virtual bool get_config(wchar_t* buffer, int* buffer_size) override { HINSTANCE hinstance = reinterpret_cast(&__ImageBase); // Create a Settings object. PowerToysSettings::Settings settings(hinstance, get_name()); settings.set_description(IDS_SETTINGS_DESCRIPTION); settings.set_overview_link(L"https://aka.ms/PowerToysOverview_KeyboardManager"); return settings.serialize_to_buffer(buffer, buffer_size); } // Signal from the Settings editor to call a custom action. // This can be used to spawn more complex editors. virtual void call_custom_action(const wchar_t* action) override { static UINT custom_action_num_calls = 0; try { // Parse the action values, including name. PowerToysSettings::CustomActionObject action_object = PowerToysSettings::CustomActionObject::from_json_string(action); HINSTANCE hInstance = reinterpret_cast(&__ImageBase); if (action_object.get_name() == L"RemapKeyboard") { if (!CheckEditKeyboardWindowActive() && !CheckEditShortcutsWindowActive()) { std::thread(createEditKeyboardWindow, hInstance, std::ref(keyboardManagerState)).detach(); } } else if (action_object.get_name() == L"EditShortcut") { if (!CheckEditKeyboardWindowActive() && !CheckEditShortcutsWindowActive()) { std::thread(createEditShortcutsWindow, hInstance, std::ref(keyboardManagerState)).detach(); } } } catch (std::exception&) { // Improper JSON. } } // Called by the runner to pass the updated settings values as a serialized JSON. virtual void set_config(const wchar_t* config) override { try { // Parse the input JSON string. PowerToysSettings::PowerToyValues values = PowerToysSettings::PowerToyValues::from_json_string(config); // If you don't need to do any custom processing of the settings, proceed // to persists the values calling: values.save_to_settings_file(); } catch (std::exception&) { // Improper JSON. } } // Enable the powertoy virtual void enable() { m_enabled = true; // Log telemetry Trace::EnableKeyboardManager(true); // Start keyboard hook start_lowlevel_keyboard_hook(); } // Disable the powertoy virtual void disable() { m_enabled = false; // Log telemetry Trace::EnableKeyboardManager(false); // Close active windows CloseActiveEditKeyboardWindow(); CloseActiveEditShortcutsWindow(); // Stop keyboard hook stop_lowlevel_keyboard_hook(); } // Returns if the powertoys is enabled virtual bool is_enabled() override { return m_enabled; } // Handle incoming event, data is event-specific virtual intptr_t signal_event(const wchar_t* name, intptr_t data) override { return 0; } virtual void register_system_menu_helper(PowertoySystemMenuIface* helper) override {} virtual void signal_system_menu_action(const wchar_t* name) override {} // Hook procedure definition static LRESULT CALLBACK hook_proc(int nCode, WPARAM wParam, LPARAM lParam) { LowlevelKeyboardEvent event; if (nCode == HC_ACTION) { event.lParam = reinterpret_cast(lParam); event.wParam = wParam; if (keyboardmanager_object_ptr->HandleKeyboardHookEvent(&event) == 1) { // Reset Num Lock whenever a NumLock key down event is suppressed since Num Lock key state change occurs before it is intercepted by low level hooks if (event.lParam->vkCode == VK_NUMLOCK && (event.wParam == WM_KEYDOWN || event.wParam == WM_SYSKEYDOWN) && event.lParam->dwExtraInfo != KeyboardManagerConstants::KEYBOARDMANAGER_SUPPRESS_FLAG) { KeyboardEventHandlers::SetNumLockToPreviousState(keyboardmanager_object_ptr->inputHandler); } return 1; } } return CallNextHookEx(hook_handle_copy, nCode, wParam, lParam); } void start_lowlevel_keyboard_hook() { #if defined(DISABLE_LOWLEVEL_HOOKS_WHEN_DEBUGGED) if (IsDebuggerPresent()) { return; } #endif if (!hook_handle) { hook_handle = SetWindowsHookEx(WH_KEYBOARD_LL, hook_proc, GetModuleHandle(NULL), NULL); hook_handle_copy = hook_handle; if (!hook_handle) { throw std::runtime_error("Cannot install keyboard listener"); } } } // Function to terminate the low level hook void stop_lowlevel_keyboard_hook() { if (hook_handle) { UnhookWindowsHookEx(hook_handle); hook_handle = nullptr; } } // Function called by the hook procedure to handle the events. This is the starting point function for remapping intptr_t HandleKeyboardHookEvent(LowlevelKeyboardEvent* data) noexcept { // If key has suppress flag, then suppress it if (data->lParam->dwExtraInfo == KeyboardManagerConstants::KEYBOARDMANAGER_SUPPRESS_FLAG) { return 1; } // If the Detect Key Window is currently activated, then suppress the keyboard event KeyboardManagerHelper::KeyboardHookDecision singleKeyRemapUIDetected = keyboardManagerState.DetectSingleRemapKeyUIBackend(data); if (singleKeyRemapUIDetected == KeyboardManagerHelper::KeyboardHookDecision::Suppress) { return 1; } else if (singleKeyRemapUIDetected == KeyboardManagerHelper::KeyboardHookDecision::SkipHook) { return 0; } // Remap a key intptr_t SingleKeyRemapResult = KeyboardEventHandlers::HandleSingleKeyRemapEvent(inputHandler, data, keyboardManagerState); // Single key remaps have priority. If a key is remapped, only the remapped version should be visible to the shortcuts and hence the event should be suppressed here. if (SingleKeyRemapResult == 1) { return 1; } // If the Detect Shortcut Window is currently activated, then suppress the keyboard event KeyboardManagerHelper::KeyboardHookDecision shortcutUIDetected = keyboardManagerState.DetectShortcutUIBackend(data); if (shortcutUIDetected == KeyboardManagerHelper::KeyboardHookDecision::Suppress) { return 1; } else if (shortcutUIDetected == KeyboardManagerHelper::KeyboardHookDecision::SkipHook) { return 0; } //// Remap a key to behave like a modifier instead of a toggle //intptr_t SingleKeyToggleToModResult = KeyboardEventHandlers::HandleSingleKeyToggleToModEvent(inputHandler, data, keyboardManagerState); // Handle an app-specific shortcut remapping intptr_t AppSpecificShortcutRemapResult = KeyboardEventHandlers::HandleAppSpecificShortcutRemapEvent(inputHandler, data, keyboardManagerState); // If an app-specific shortcut is remapped then the os-level shortcut remapping should be suppressed. if (AppSpecificShortcutRemapResult == 1) { return 1; } // Handle an os-level shortcut remapping return KeyboardEventHandlers::HandleOSLevelShortcutRemapEvent(inputHandler, data, keyboardManagerState); } }; HHOOK KeyboardManager::hook_handle = nullptr; HHOOK KeyboardManager::hook_handle_copy = nullptr; KeyboardManager* KeyboardManager::keyboardmanager_object_ptr = nullptr; extern "C" __declspec(dllexport) PowertoyModuleIface* __cdecl powertoy_create() { return new KeyboardManager(); }