#include "pch.h" #include "keyboard_layout_impl.h" LayoutMap::LayoutMap() : impl(new LayoutMap::LayoutMapImpl()) { } LayoutMap::~LayoutMap() { delete impl; } void LayoutMap::UpdateLayout() { impl->UpdateLayout(); } std::wstring LayoutMap::GetKeyName(DWORD key) { return impl->GetKeyName(key); } std::vector LayoutMap::GetKeyCodeList(const bool isShortcut) { return impl->GetKeyCodeList(isShortcut); } std::vector LayoutMap::GetKeyNameList(const bool isShortcut) { return impl->GetKeyNameList(isShortcut); } // Function to return the unicode string name of the key std::wstring LayoutMap::LayoutMapImpl::GetKeyName(DWORD key) { std::wstring result = L"Undefined"; std::lock_guard lock(keyboardLayoutMap_mutex); UpdateLayout(); auto it = keyboardLayoutMap.find(key); if (it != keyboardLayoutMap.end()) { result = it->second; } return result; } // Update Keyboard layout according to input locale identifier void LayoutMap::LayoutMapImpl::UpdateLayout() { // Get keyboard layout for current thread HKL layout = GetKeyboardLayout(0); if (layout == previousLayout) { return; } previousLayout = layout; if (!isKeyCodeListGenerated) { unicodeKeys.clear(); unknownKeys.clear(); } unsigned char* btKeys = new unsigned char[256]{ 0 }; GetKeyboardState(btKeys); // Iterate over all the virtual key codes. virtual key 0 is not used for (int i = 1; i < 256; i++) { // Get the scan code from the virtual key code UINT scanCode = MapVirtualKeyExW(i, MAPVK_VK_TO_VSC, layout); // Get the unicode representation from the virtual key code and scan code pair to wchar_t szBuffer[3] = { 0 }; int result = ToUnicodeEx(i, scanCode, (BYTE*)btKeys, szBuffer, 3, 0, layout); // If a representation is returned if (result > 0) { keyboardLayoutMap[i] = szBuffer; if (!isKeyCodeListGenerated) { unicodeKeys[i] = szBuffer; } } else { // Store the virtual key code as string std::wstring vk = L"VK "; vk += std::to_wstring(i); keyboardLayoutMap[i] = vk; if (!isKeyCodeListGenerated) { unknownKeys[i] = vk; } } } delete[] btKeys; // Override special key names like Shift, Ctrl etc because they don't have unicode mappings and key names like Enter, Space as they appear as "\r", " " // To do: localization keyboardLayoutMap[VK_CANCEL] = L"Break"; keyboardLayoutMap[VK_BACK] = L"Backspace"; keyboardLayoutMap[VK_TAB] = L"Tab"; keyboardLayoutMap[VK_CLEAR] = L"Clear"; keyboardLayoutMap[VK_RETURN] = L"Enter"; keyboardLayoutMap[VK_SHIFT] = L"Shift"; keyboardLayoutMap[VK_CONTROL] = L"Ctrl"; keyboardLayoutMap[VK_MENU] = L"Alt"; keyboardLayoutMap[VK_PAUSE] = L"Pause"; keyboardLayoutMap[VK_CAPITAL] = L"Caps Lock"; keyboardLayoutMap[VK_ESCAPE] = L"Esc"; keyboardLayoutMap[VK_SPACE] = L"Space"; keyboardLayoutMap[VK_PRIOR] = L"PgUp"; keyboardLayoutMap[VK_NEXT] = L"PgDn"; keyboardLayoutMap[VK_END] = L"End"; keyboardLayoutMap[VK_HOME] = L"Home"; keyboardLayoutMap[VK_LEFT] = L"Left"; keyboardLayoutMap[VK_UP] = L"Up"; keyboardLayoutMap[VK_RIGHT] = L"Right"; keyboardLayoutMap[VK_DOWN] = L"Down"; keyboardLayoutMap[VK_SELECT] = L"Select"; keyboardLayoutMap[VK_PRINT] = L"Print"; keyboardLayoutMap[VK_EXECUTE] = L"Execute"; keyboardLayoutMap[VK_SNAPSHOT] = L"Print Screen"; keyboardLayoutMap[VK_INSERT] = L"Insert"; keyboardLayoutMap[VK_DELETE] = L"Delete"; keyboardLayoutMap[VK_HELP] = L"Help"; keyboardLayoutMap[VK_LWIN] = L"LWin"; keyboardLayoutMap[VK_RWIN] = L"RWin"; keyboardLayoutMap[VK_APPS] = L"Menu"; keyboardLayoutMap[VK_SLEEP] = L"Sleep"; keyboardLayoutMap[VK_NUMPAD0] = L"NumPad 0"; keyboardLayoutMap[VK_NUMPAD1] = L"NumPad 1"; keyboardLayoutMap[VK_NUMPAD2] = L"NumPad 2"; keyboardLayoutMap[VK_NUMPAD3] = L"NumPad 3"; keyboardLayoutMap[VK_NUMPAD4] = L"NumPad 4"; keyboardLayoutMap[VK_NUMPAD5] = L"NumPad 5"; keyboardLayoutMap[VK_NUMPAD6] = L"NumPad 6"; keyboardLayoutMap[VK_NUMPAD7] = L"NumPad 7"; keyboardLayoutMap[VK_NUMPAD8] = L"NumPad 8"; keyboardLayoutMap[VK_NUMPAD9] = L"NumPad 9"; keyboardLayoutMap[VK_SEPARATOR] = L"Separator"; keyboardLayoutMap[VK_F1] = L"F1"; keyboardLayoutMap[VK_F2] = L"F2"; keyboardLayoutMap[VK_F3] = L"F3"; keyboardLayoutMap[VK_F4] = L"F4"; keyboardLayoutMap[VK_F5] = L"F5"; keyboardLayoutMap[VK_F6] = L"F6"; keyboardLayoutMap[VK_F7] = L"F7"; keyboardLayoutMap[VK_F8] = L"F8"; keyboardLayoutMap[VK_F9] = L"F9"; keyboardLayoutMap[VK_F10] = L"F10"; keyboardLayoutMap[VK_F11] = L"F11"; keyboardLayoutMap[VK_F12] = L"F12"; keyboardLayoutMap[VK_F13] = L"F13"; keyboardLayoutMap[VK_F14] = L"F14"; keyboardLayoutMap[VK_F15] = L"F15"; keyboardLayoutMap[VK_F16] = L"F16"; keyboardLayoutMap[VK_F17] = L"F17"; keyboardLayoutMap[VK_F18] = L"F18"; keyboardLayoutMap[VK_F19] = L"F19"; keyboardLayoutMap[VK_F20] = L"F20"; keyboardLayoutMap[VK_F21] = L"F21"; keyboardLayoutMap[VK_F22] = L"F22"; keyboardLayoutMap[VK_F23] = L"F23"; keyboardLayoutMap[VK_F24] = L"F24"; keyboardLayoutMap[VK_NUMLOCK] = L"Num Lock"; keyboardLayoutMap[VK_SCROLL] = L"Scroll Lock"; keyboardLayoutMap[VK_LSHIFT] = L"LShift"; keyboardLayoutMap[VK_RSHIFT] = L"RShift"; keyboardLayoutMap[VK_LCONTROL] = L"LCtrl"; keyboardLayoutMap[VK_RCONTROL] = L"RCtrl"; keyboardLayoutMap[VK_LMENU] = L"LAlt"; keyboardLayoutMap[VK_RMENU] = L"RAlt"; keyboardLayoutMap[VK_BROWSER_BACK] = L"Browser Back"; keyboardLayoutMap[VK_BROWSER_FORWARD] = L"Browser Forward"; keyboardLayoutMap[VK_BROWSER_REFRESH] = L"Browser Refresh"; keyboardLayoutMap[VK_BROWSER_STOP] = L"Browser Stop"; keyboardLayoutMap[VK_BROWSER_SEARCH] = L"Browser Search"; keyboardLayoutMap[VK_BROWSER_FAVORITES] = L"Browser Favorites"; keyboardLayoutMap[VK_BROWSER_HOME] = L"Browser Start & Home"; keyboardLayoutMap[VK_VOLUME_MUTE] = L"Volume Mute"; keyboardLayoutMap[VK_VOLUME_DOWN] = L"Volume Down"; keyboardLayoutMap[VK_VOLUME_UP] = L"Volume Up"; keyboardLayoutMap[VK_MEDIA_NEXT_TRACK] = L"Next Track"; keyboardLayoutMap[VK_MEDIA_PREV_TRACK] = L"Previous Track"; keyboardLayoutMap[VK_MEDIA_STOP] = L"Stop Media"; keyboardLayoutMap[VK_MEDIA_PLAY_PAUSE] = L"Play/Pause Media"; keyboardLayoutMap[VK_LAUNCH_MAIL] = L"Start Mail"; keyboardLayoutMap[VK_LAUNCH_MEDIA_SELECT] = L"Select Media"; keyboardLayoutMap[VK_LAUNCH_APP1] = L"Start Application 1"; keyboardLayoutMap[VK_LAUNCH_APP2] = L"Start Application 2"; keyboardLayoutMap[VK_PACKET] = L"Packet"; keyboardLayoutMap[VK_ATTN] = L"Attn"; keyboardLayoutMap[VK_CRSEL] = L"CrSel"; keyboardLayoutMap[VK_EXSEL] = L"ExSel"; keyboardLayoutMap[VK_EREOF] = L"Erase EOF"; keyboardLayoutMap[VK_PLAY] = L"Play"; keyboardLayoutMap[VK_ZOOM] = L"Zoom"; keyboardLayoutMap[VK_PA1] = L"PA1"; keyboardLayoutMap[VK_OEM_CLEAR] = L"Clear"; keyboardLayoutMap[0xFF] = L"Undefined"; // To do: Add IME key names } // Function to return the list of key codes in the order for the drop down. It creates it if it doesn't exist std::vector LayoutMap::LayoutMapImpl::GetKeyCodeList(const bool isShortcut) { std::lock_guard lock(keyboardLayoutMap_mutex); UpdateLayout(); std::vector keyCodes; if (!isKeyCodeListGenerated) { // Add modifier keys keyCodes.push_back(VK_LWIN); keyCodes.push_back(VK_RWIN); keyCodes.push_back(VK_CONTROL); keyCodes.push_back(VK_LCONTROL); keyCodes.push_back(VK_RCONTROL); keyCodes.push_back(VK_MENU); keyCodes.push_back(VK_LMENU); keyCodes.push_back(VK_RMENU); keyCodes.push_back(VK_SHIFT); keyCodes.push_back(VK_LSHIFT); keyCodes.push_back(VK_RSHIFT); // Add character keys for (auto& it : unicodeKeys) { // If it was not renamed with a special name if (it.second == keyboardLayoutMap[it.first]) { keyCodes.push_back(it.first); } } // Add all other special keys for (int i = 1; i < 256; i++) { // If it is not already been added (i.e. it was either a modifier or had a unicode representation) if (std::find(keyCodes.begin(), keyCodes.end(), i) == keyCodes.end()) { // If it is any other key but it is not named as VK # auto it = unknownKeys.find(i); if (it == unknownKeys.end()) { keyCodes.push_back(i); } else if (unknownKeys[i] != keyboardLayoutMap[i]) { keyCodes.push_back(i); } } } // Add unknown keys for (auto& it : unknownKeys) { // If it was not renamed with a special name if (it.second == keyboardLayoutMap[it.first]) { keyCodes.push_back(it.first); } } keyCodeList = keyCodes; isKeyCodeListGenerated = true; } else { keyCodes = keyCodeList; } // If it is a key list for the shortcut control then we add a "None" key at the start if (isShortcut) { keyCodes.insert(keyCodes.begin(), 0); } return keyCodes; } std::vector LayoutMap::LayoutMapImpl::GetKeyNameList(const bool isShortcut) { std::vector keyNames; std::vector keyCodes = GetKeyCodeList(isShortcut); // If it is a key list for the shortcut control then we add a "None" key at the start if (isShortcut) { keyNames.push_back(L"None"); for (int i = 1; i < keyCodes.size(); i++) { keyNames.push_back(GetKeyName(keyCodes[i])); } } else { for (int i = 0; i < keyCodes.size(); i++) { keyNames.push_back(GetKeyName(keyCodes[i])); } } return keyNames; }