#include "pch.h" #include "EditKeyboardWindow.h" #include "SingleKeyRemapControl.h" #include "KeyDropDownControl.h" #include "XamlBridge.h" #include #include #include #include #include "Styles.h" #include "Dialog.h" #include using namespace winrt::Windows::Foundation; LRESULT CALLBACK EditKeyboardWindowProc(HWND, UINT, WPARAM, LPARAM); // This Hwnd will be the window handler for the Xaml Island: A child window that contains Xaml. HWND hWndXamlIslandEditKeyboardWindow = nullptr; // This variable is used to check if window registration has been done to avoid repeated registration leading to an error. bool isEditKeyboardWindowRegistrationCompleted = false; // Holds the native window handle of EditKeyboard Window. HWND hwndEditKeyboardNativeWindow = nullptr; std::mutex editKeyboardWindowMutex; // Stores a pointer to the Xaml Bridge object so that it can be accessed from the window procedure static XamlBridge* xamlBridgePtr = nullptr; static std::vector GetOrphanedKeys() { std::set ogKeys; std::set newKeys; for (int i = 0; i < SingleKeyRemapControl::singleKeyRemapBuffer.size(); i++) { DWORD ogKey = SingleKeyRemapControl::singleKeyRemapBuffer[i][0]; DWORD newKey = SingleKeyRemapControl::singleKeyRemapBuffer[i][1]; if (ogKey != 0 && newKey != 0) { ogKeys.insert(ogKey); newKeys.insert(newKey); } } for (auto& k : newKeys) { ogKeys.erase(k); } return std::vector(ogKeys.begin(), ogKeys.end()); } static IAsyncOperation OrphanKeysConfirmationDialog( KeyboardManagerState& state, const std::vector& keys, XamlRoot root) { ContentDialog confirmationDialog; confirmationDialog.XamlRoot(root); confirmationDialog.Title(box_value(L"The following keys are unassigned and you won't be able to use them:")); confirmationDialog.Content(nullptr); confirmationDialog.IsPrimaryButtonEnabled(true); confirmationDialog.DefaultButton(ContentDialogButton::Primary); confirmationDialog.PrimaryButtonText(winrt::hstring(L"Continue Anyway")); confirmationDialog.IsSecondaryButtonEnabled(true); confirmationDialog.SecondaryButtonText(winrt::hstring(L"Cancel")); TextBlock orphanKeysBlock; std::wstring orphanKeyString; for (auto k : keys) { orphanKeyString.append(state.keyboardMap.GetKeyName(k)); orphanKeyString.append(L", "); } orphanKeyString = orphanKeyString.substr(0, max(0, orphanKeyString.length() - 2)); orphanKeysBlock.Text(winrt::hstring(orphanKeyString)); orphanKeysBlock.TextWrapping(TextWrapping::Wrap); confirmationDialog.Content(orphanKeysBlock); ContentDialogResult res = co_await confirmationDialog.ShowAsync(); co_return res == ContentDialogResult::Primary; } static IAsyncAction OnClickAccept(KeyboardManagerState& keyboardManagerState, XamlRoot root, std::function ApplyRemappings) { KeyboardManagerHelper::ErrorType isSuccess = Dialog::CheckIfRemappingsAreValid( SingleKeyRemapControl::singleKeyRemapBuffer, [](DWORD key) { return key != 0; }); if (isSuccess != KeyboardManagerHelper::ErrorType::NoError) { if (!co_await Dialog::PartialRemappingConfirmationDialog(root)) { co_return; } } // Check for orphaned keys // Draw content Dialog std::vector orphanedKeys = GetOrphanedKeys(); if (orphanedKeys.size() > 0) { if (!co_await OrphanKeysConfirmationDialog(keyboardManagerState, orphanedKeys, root)) { co_return; } } ApplyRemappings(); } // Function to combine remappings if the L and R version of the modifier is mapped to the same key void CombineRemappings(std::unordered_map& table, DWORD leftKey, DWORD rightKey, DWORD combinedKey) { if (table.find(leftKey) != table.end() && table.find(rightKey) != table.end()) { // If they are mapped to the same key, delete those entries and set the common version if (table[leftKey] == table[rightKey]) { table[combinedKey] = table[leftKey]; table.erase(leftKey); table.erase(rightKey); } } } // Function to pre process the remap table before loading it into the UI void PreProcessRemapTable(std::unordered_map& table) { // Pre process the table to combine L and R versions of Ctrl/Alt/Shift/Win that are mapped to the same key CombineRemappings(table, VK_LCONTROL, VK_RCONTROL, VK_CONTROL); CombineRemappings(table, VK_LMENU, VK_RMENU, VK_MENU); CombineRemappings(table, VK_LSHIFT, VK_RSHIFT, VK_SHIFT); CombineRemappings(table, VK_LWIN, VK_RWIN, CommonSharedConstants::VK_WIN_BOTH); } // Function to create the Edit Keyboard Window void createEditKeyboardWindow(HINSTANCE hInst, KeyboardManagerState& keyboardManagerState) { // Window Registration const wchar_t szWindowClass[] = L"EditKeyboardWindow"; if (!isEditKeyboardWindowRegistrationCompleted) { WNDCLASSEX windowClass = {}; windowClass.cbSize = sizeof(WNDCLASSEX); windowClass.lpfnWndProc = EditKeyboardWindowProc; windowClass.hInstance = hInst; windowClass.lpszClassName = szWindowClass; windowClass.hbrBackground = (HBRUSH)(COLOR_WINDOW); windowClass.hIcon = (HICON) LoadImageW( windowClass.hInstance, MAKEINTRESOURCE(IDS_KEYBOARDMANAGER_ICON), IMAGE_ICON, 48, 48, LR_DEFAULTCOLOR); if (RegisterClassEx(&windowClass) == NULL) { MessageBox(NULL, L"Windows registration failed!", L"Error", NULL); return; } isEditKeyboardWindowRegistrationCompleted = true; } // Find center screen coordinates RECT desktopRect; GetClientRect(GetDesktopWindow(), &desktopRect); // Calculate resolution dependent window size int windowWidth = KeyboardManagerConstants::DefaultEditKeyboardWindowWidth * desktopRect.right; int windowHeight = KeyboardManagerConstants::DefaultEditKeyboardWindowHeight * desktopRect.bottom; // Window Creation HWND _hWndEditKeyboardWindow = CreateWindow( szWindowClass, L"Remap Keyboard", WS_OVERLAPPEDWINDOW | WS_VISIBLE, (desktopRect.right / 2) - (windowWidth / 2), (desktopRect.bottom / 2) - (windowHeight / 2), windowWidth, windowHeight, NULL, NULL, hInst, NULL); if (_hWndEditKeyboardWindow == NULL) { MessageBox(NULL, L"Call to CreateWindow failed!", L"Error", NULL); return; } // Ensures the window is in foreground on first startup. If this is not done, the window appears behind because the thread is not on the foreground. if (_hWndEditKeyboardWindow) { SetForegroundWindow(_hWndEditKeyboardWindow); } // Store the newly created Edit Keyboard window's handle. std::unique_lock hwndLock(editKeyboardWindowMutex); hwndEditKeyboardNativeWindow = _hWndEditKeyboardWindow; hwndLock.unlock(); // Create the xaml bridge object XamlBridge xamlBridge(_hWndEditKeyboardWindow); // DesktopSource needs to be declared before the RelativePanel xamlContainer object to avoid errors winrt::Windows::UI::Xaml::Hosting::DesktopWindowXamlSource desktopSource; // Create the desktop window xaml source object and set its content hWndXamlIslandEditKeyboardWindow = xamlBridge.InitDesktopWindowsXamlSource(desktopSource); // Set the pointer to the xaml bridge object xamlBridgePtr = &xamlBridge; // Header for the window Windows::UI::Xaml::Controls::RelativePanel header; header.Margin({ 10, 10, 10, 30 }); // Header text TextBlock headerText; headerText.Text(L"Remap Keyboard"); headerText.FontSize(30); headerText.Margin({ 0, 0, 0, 0 }); header.SetAlignLeftWithPanel(headerText, true); // Header Cancel button Button cancelButton; cancelButton.Content(winrt::box_value(L"Cancel")); cancelButton.Margin({ 10, 0, 0, 0 }); cancelButton.Click([&](winrt::Windows::Foundation::IInspectable const& sender, RoutedEventArgs const&) { // Close the window since settings do not need to be saved PostMessage(_hWndEditKeyboardWindow, WM_CLOSE, 0, 0); }); // Text block for information about remap key section. TextBlock keyRemapInfoHeader; keyRemapInfoHeader.Text(L"Select the key you want to change (Original Key) and the key you want it to become (New Key)."); keyRemapInfoHeader.Margin({ 10, 0, 0, 10 }); keyRemapInfoHeader.FontWeight(Text::FontWeights::SemiBold()); keyRemapInfoHeader.TextWrapping(TextWrapping::Wrap); TextBlock keyRemapInfoExample; keyRemapInfoExample.Text(L"For example, if you want to press A and get B, Key A would be your \"Original Key\" and Key B would be your \"New Key\"."); keyRemapInfoExample.Margin({ 10, 0, 0, 20 }); keyRemapInfoExample.FontStyle(Text::FontStyle::Italic); keyRemapInfoExample.TextWrapping(TextWrapping::Wrap); // Table to display the key remaps Grid keyRemapTable; ColumnDefinition originalColumn; originalColumn.MinWidth(KeyboardManagerConstants::RemapTableDropDownWidth); originalColumn.MaxWidth(KeyboardManagerConstants::RemapTableDropDownWidth); ColumnDefinition arrowColumn; arrowColumn.MinWidth(KeyboardManagerConstants::TableArrowColWidth); ColumnDefinition newColumn; newColumn.MinWidth(KeyboardManagerConstants::RemapTableDropDownWidth); newColumn.MaxWidth(KeyboardManagerConstants::RemapTableDropDownWidth); ColumnDefinition removeColumn; removeColumn.MinWidth(KeyboardManagerConstants::TableRemoveColWidth); keyRemapTable.Margin({ 10, 10, 10, 20 }); keyRemapTable.HorizontalAlignment(HorizontalAlignment::Stretch); keyRemapTable.ColumnDefinitions().Append(originalColumn); keyRemapTable.ColumnDefinitions().Append(arrowColumn); keyRemapTable.ColumnDefinitions().Append(newColumn); keyRemapTable.ColumnDefinitions().Append(removeColumn); keyRemapTable.RowDefinitions().Append(RowDefinition()); // First header textblock in the header row of the keys remap table TextBlock originalKeyRemapHeader; originalKeyRemapHeader.Text(L"Original Key:"); originalKeyRemapHeader.FontWeight(Text::FontWeights::Bold()); originalKeyRemapHeader.Margin({ 0, 0, 0, 10 }); // Second header textblock in the header row of the keys remap table TextBlock newKeyRemapHeader; newKeyRemapHeader.Text(L"New Key:"); newKeyRemapHeader.FontWeight(Text::FontWeights::Bold()); newKeyRemapHeader.Margin({ 0, 0, 0, 10 }); keyRemapTable.SetColumn(originalKeyRemapHeader, KeyboardManagerConstants::RemapTableOriginalColIndex); keyRemapTable.SetRow(originalKeyRemapHeader, 0); keyRemapTable.SetColumn(newKeyRemapHeader, KeyboardManagerConstants::RemapTableNewColIndex); keyRemapTable.SetRow(newKeyRemapHeader, 0); keyRemapTable.Children().Append(originalKeyRemapHeader); keyRemapTable.Children().Append(newKeyRemapHeader); // Store handle of edit keyboard window SingleKeyRemapControl::EditKeyboardWindowHandle = _hWndEditKeyboardWindow; // Store keyboard manager state SingleKeyRemapControl::keyboardManagerState = &keyboardManagerState; KeyDropDownControl::keyboardManagerState = &keyboardManagerState; // Clear the single key remap buffer SingleKeyRemapControl::singleKeyRemapBuffer.clear(); // Vector to store dynamically allocated control objects to avoid early destruction std::vector>> keyboardRemapControlObjects; // Set keyboard manager UI state so that remaps are not applied while on this window keyboardManagerState.SetUIState(KeyboardManagerUIState::EditKeyboardWindowActivated, _hWndEditKeyboardWindow); // Load existing remaps into UI std::unique_lock lock(keyboardManagerState.singleKeyReMap_mutex); std::unordered_map singleKeyRemapCopy = keyboardManagerState.singleKeyReMap; lock.unlock(); PreProcessRemapTable(singleKeyRemapCopy); for (const auto& it : singleKeyRemapCopy) { SingleKeyRemapControl::AddNewControlKeyRemapRow(keyRemapTable, keyboardRemapControlObjects, it.first, it.second); } // Main Header Apply button Button applyButton; applyButton.Content(winrt::box_value(L"OK")); applyButton.Style(AccentButtonStyle()); applyButton.MinWidth(KeyboardManagerConstants::HeaderButtonWidth); cancelButton.MinWidth(KeyboardManagerConstants::HeaderButtonWidth); header.SetAlignRightWithPanel(cancelButton, true); header.SetLeftOf(applyButton, cancelButton); auto ApplyRemappings = [&keyboardManagerState, _hWndEditKeyboardWindow]() { KeyboardManagerHelper::ErrorType isSuccess = KeyboardManagerHelper::ErrorType::NoError; // Clear existing Key Remaps keyboardManagerState.ClearSingleKeyRemaps(); DWORD successfulRemapCount = 0; for (int i = 0; i < SingleKeyRemapControl::singleKeyRemapBuffer.size(); i++) { DWORD originalKey = SingleKeyRemapControl::singleKeyRemapBuffer[i][0]; DWORD newKey = SingleKeyRemapControl::singleKeyRemapBuffer[i][1]; if (originalKey != NULL && newKey != NULL) { // If Ctrl/Alt/Shift are added, add their L and R versions instead to the same key bool result = false; bool res1, res2; switch (originalKey) { case VK_CONTROL: res1 = keyboardManagerState.AddSingleKeyRemap(VK_LCONTROL, newKey); res2 = keyboardManagerState.AddSingleKeyRemap(VK_RCONTROL, newKey); result = res1 && res2; break; case VK_MENU: res1 = keyboardManagerState.AddSingleKeyRemap(VK_LMENU, newKey); res2 = keyboardManagerState.AddSingleKeyRemap(VK_RMENU, newKey); result = res1 && res2; break; case VK_SHIFT: res1 = keyboardManagerState.AddSingleKeyRemap(VK_LSHIFT, newKey); res2 = keyboardManagerState.AddSingleKeyRemap(VK_RSHIFT, newKey); result = res1 && res2; break; case CommonSharedConstants::VK_WIN_BOTH: res1 = keyboardManagerState.AddSingleKeyRemap(VK_LWIN, newKey); res2 = keyboardManagerState.AddSingleKeyRemap(VK_RWIN, newKey); result = res1 && res2; break; default: result = keyboardManagerState.AddSingleKeyRemap(originalKey, newKey); } if (!result) { isSuccess = KeyboardManagerHelper::ErrorType::RemapUnsuccessful; // Tooltip is already shown for this row } else { successfulRemapCount += 1; } } else { isSuccess = KeyboardManagerHelper::ErrorType::RemapUnsuccessful; } } Trace::KeyRemapCount(successfulRemapCount); // Save the updated shortcuts remaps to file. bool saveResult = keyboardManagerState.SaveConfigToFile(); if (!saveResult) { isSuccess = KeyboardManagerHelper::ErrorType::SaveFailed; } PostMessage(_hWndEditKeyboardWindow, WM_CLOSE, 0, 0); }; applyButton.Click([&keyboardManagerState, ApplyRemappings, applyButton](winrt::Windows::Foundation::IInspectable const& sender, RoutedEventArgs const&) { OnClickAccept(keyboardManagerState, applyButton.XamlRoot(), ApplyRemappings); }); header.Children().Append(headerText); header.Children().Append(cancelButton); header.Children().Append(applyButton); // Add remap key button Windows::UI::Xaml::Controls::Button addRemapKey; FontIcon plusSymbol; plusSymbol.FontFamily(Xaml::Media::FontFamily(L"Segoe MDL2 Assets")); plusSymbol.Glyph(L"\xE109"); addRemapKey.Content(plusSymbol); addRemapKey.Margin({ 10, 0, 0, 25 }); addRemapKey.Click([&](winrt::Windows::Foundation::IInspectable const& sender, RoutedEventArgs const&) { SingleKeyRemapControl::AddNewControlKeyRemapRow(keyRemapTable, keyboardRemapControlObjects); }); StackPanel mappingsPanel; mappingsPanel.Children().Append(keyRemapInfoHeader); mappingsPanel.Children().Append(keyRemapInfoExample); mappingsPanel.Children().Append(keyRemapTable); mappingsPanel.Children().Append(addRemapKey); ScrollViewer scrollViewer; scrollViewer.Content(mappingsPanel); // Creating the Xaml content. xamlContainer is the parent UI element RelativePanel xamlContainer; xamlContainer.SetBelow(scrollViewer, header); xamlContainer.SetAlignLeftWithPanel(header, true); xamlContainer.SetAlignRightWithPanel(header, true); xamlContainer.SetAlignLeftWithPanel(scrollViewer, true); xamlContainer.SetAlignRightWithPanel(scrollViewer, true); xamlContainer.Children().Append(header); xamlContainer.Children().Append(scrollViewer); xamlContainer.UpdateLayout(); desktopSource.Content(xamlContainer); ////End XAML Island section if (_hWndEditKeyboardWindow) { ShowWindow(_hWndEditKeyboardWindow, SW_SHOW); UpdateWindow(_hWndEditKeyboardWindow); } // Message loop: xamlBridge.MessageLoop(); // Reset pointers to nullptr xamlBridgePtr = nullptr; hWndXamlIslandEditKeyboardWindow = nullptr; hwndLock.lock(); hwndEditKeyboardNativeWindow = nullptr; keyboardManagerState.ResetUIState(); // Cannot be done in WM_DESTROY because that causes crashes due to fatal app exit xamlBridge.ClearXamlIslands(); } LRESULT CALLBACK EditKeyboardWindowProc(HWND hWnd, UINT messageCode, WPARAM wParam, LPARAM lParam) { RECT rcClient; switch (messageCode) { // Resize the XAML window whenever the parent window is painted or resized case WM_PAINT: case WM_SIZE: GetClientRect(hWnd, &rcClient); SetWindowPos(hWndXamlIslandEditKeyboardWindow, 0, rcClient.left, rcClient.top, rcClient.right, rcClient.bottom, SWP_SHOWWINDOW); break; default: // If the Xaml Bridge object exists, then use it's message handler to handle keyboard focus operations if (xamlBridgePtr != nullptr) { return xamlBridgePtr->MessageHandler(messageCode, wParam, lParam); } else if (messageCode == WM_NCDESTROY) { PostQuitMessage(0); break; } return DefWindowProc(hWnd, messageCode, wParam, lParam); break; } return 0; } // Function to check if there is already a window active if yes bring to foreground bool CheckEditKeyboardWindowActive() { bool result = false; std::unique_lock hwndLock(editKeyboardWindowMutex); if (hwndEditKeyboardNativeWindow != nullptr) { // Check if the window is minimized if yes then restore the window. if (IsIconic(hwndEditKeyboardNativeWindow)) { ShowWindow(hwndEditKeyboardNativeWindow, SW_RESTORE); } // If there is an already existing window no need to create a new open bring it on foreground. SetForegroundWindow(hwndEditKeyboardNativeWindow); result = true; } return result; }