#pragma once #include namespace KeyboardManagerConstants { // Name of the powertoy module. inline const std::wstring ModuleName = L"Keyboard Manager"; // Name of the property use to store current active configuration. inline const std::wstring ActiveConfigurationSettingName = L"activeConfiguration"; // Name of the property use to store single keyremaps. inline const std::wstring RemapKeysSettingName = L"remapKeys"; // Name of the property use to store single keyremaps array in case of in process approach. inline const std::wstring InProcessRemapKeysSettingName = L"inProcess"; // Name of the property use to store shortcut remaps. inline const std::wstring RemapShortcutsSettingName = L"remapShortcuts"; // Name of the property use to store global shortcut remaps array. inline const std::wstring GlobalRemapShortcutsSettingName = L"global"; // Name of the property use to store original keys. inline const std::wstring OriginalKeysSettingName = L"originalKeys"; // Name of the property use to store new remap keys. inline const std::wstring NewRemapKeysSettingName = L"newRemapKeys"; // Name of the default configuration. inline const std::wstring DefaultConfiguration = L"default"; // Name of the named mutex used for configuration file. inline const std::wstring ConfigFileMutexName = L"PowerToys.KeyboardManager.ConfigMutex"; // Name of the dummy update file. inline const std::wstring DummyUpdateFileName = L"settings-updated.json"; }