// Copyright (c) Microsoft Corporation // The Microsoft Corporation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Text; using System.Text.Json.Serialization; using Microsoft.PowerToys.Settings.UI.Lib.Utilities; namespace Microsoft.PowerToys.Settings.UI.Lib { public class HotkeySettings { public HotkeySettings() { Win = false; Ctrl = false; Alt = false; Shift = false; Code = 0; } /// /// Initializes a new instance of the class. /// /// Should Windows key be used /// Should Ctrl key be used /// Should Alt key be used /// Should Shift key be used /// Go to https://docs.microsoft.com/en-us/windows/win32/inputdev/virtual-key-codes to see list of v-keys public HotkeySettings(bool win, bool ctrl, bool alt, bool shift, int code) { Win = win; Ctrl = ctrl; Alt = alt; Shift = shift; Code = code; } public HotkeySettings Clone() { return new HotkeySettings(Win, Ctrl, Alt, Shift, Code); } [JsonPropertyName("win")] public bool Win { get; set; } [JsonPropertyName("ctrl")] public bool Ctrl { get; set; } [JsonPropertyName("alt")] public bool Alt { get; set; } [JsonPropertyName("shift")] public bool Shift { get; set; } [JsonPropertyName("code")] public int Code { get; set; } // This is currently needed for FancyZones, we need to unify these two objects // see src\common\settings_objects.h [JsonPropertyName("key")] public string Key { get; set; } = string.Empty; public override string ToString() { StringBuilder output = new StringBuilder(); if (Win) { output.Append("Win + "); } if (Ctrl) { output.Append("Ctrl + "); } if (Alt) { output.Append("Alt + "); } if (Shift) { output.Append("Shift + "); } if (Code > 0) { var localKey = Helper.GetKeyName((uint)Code); output.Append(localKey); } else if (output.Length >= 2) { output.Remove(output.Length - 2, 2); } return output.ToString(); } public bool IsValid() { return (Alt || Ctrl || Win || Shift) && Code != 0; } public bool IsEmpty() { return !Alt && !Ctrl && !Win && !Shift && Code == 0; } } }