#include "pch.h" #include "EditShortcutsWindow.h" #include "ShortcutControl.h" #include "KeyDropDownControl.h" LRESULT CALLBACK EditShortcutsWindowProc(HWND, UINT, WPARAM, LPARAM); // This Hwnd will be the window handler for the Xaml Island: A child window that contains Xaml. HWND hWndXamlIslandEditShortcutsWindow = nullptr; // This variable is used to check if window registration has been done to avoid repeated registration leading to an error. bool isEditShortcutsWindowRegistrationCompleted = false; // Holds the native window handle of EditShortcuts Window. HWND hwndEditShortcutsNativeWindow = nullptr; std::mutex editShortcutsWindowMutex; // Function to create the Edit Shortcuts Window void createEditShortcutsWindow(HINSTANCE hInst, KeyboardManagerState& keyboardManagerState) { // Window Registration const wchar_t szWindowClass[] = L"EditShortcutsWindow"; if (!isEditShortcutsWindowRegistrationCompleted) { WNDCLASSEX windowClass = {}; windowClass.cbSize = sizeof(WNDCLASSEX); windowClass.lpfnWndProc = EditShortcutsWindowProc; windowClass.hInstance = hInst; windowClass.lpszClassName = szWindowClass; windowClass.hbrBackground = (HBRUSH)(COLOR_WINDOW); windowClass.hIconSm = LoadIcon(windowClass.hInstance, IDI_APPLICATION); if (RegisterClassEx(&windowClass) == NULL) { MessageBox(NULL, L"Windows registration failed!", L"Error", NULL); return; } isEditShortcutsWindowRegistrationCompleted = true; } // Window Creation HWND _hWndEditShortcutsWindow = CreateWindow( szWindowClass, L"Edit Shortcuts", WS_OVERLAPPEDWINDOW | WS_VISIBLE, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, NULL, NULL, hInst, NULL); if (_hWndEditShortcutsWindow == NULL) { MessageBox(NULL, L"Call to CreateWindow failed!", L"Error", NULL); return; } // Store the newly created Edit Shortcuts window's handle. std::unique_lock hwndLock(editShortcutsWindowMutex); hwndEditShortcutsNativeWindow = _hWndEditShortcutsWindow; hwndLock.unlock(); // This DesktopWindowXamlSource is the object that enables a non-UWP desktop application // to host UWP controls in any UI element that is associated with a window handle (HWND). DesktopWindowXamlSource desktopSource; // Get handle to corewindow auto interop = desktopSource.as(); // Parent the DesktopWindowXamlSource object to current window check_hresult(interop->AttachToWindow(_hWndEditShortcutsWindow)); // Get the new child window's hwnd interop->get_WindowHandle(&hWndXamlIslandEditShortcutsWindow); // Update the xaml island window size becuase initially is 0,0 SetWindowPos(hWndXamlIslandEditShortcutsWindow, 0, 0, 0, 400, 400, SWP_SHOWWINDOW); // Creating the Xaml content. xamlContainer is the parent UI element Windows::UI::Xaml::Controls::StackPanel xamlContainer; // Header for the window Windows::UI::Xaml::Controls::RelativePanel header; header.Margin({ 10, 10, 10, 30 }); // Header text TextBlock headerText; headerText.Text(L"Edit Shortcuts"); headerText.FontSize(30); headerText.Margin({ 0, 0, 100, 0 }); header.SetAlignLeftWithPanel(headerText, true); // Cancel button Button cancelButton; cancelButton.Content(winrt::box_value(L"Cancel")); cancelButton.Margin({ 0, 0, 10, 0 }); cancelButton.Click([&](winrt::Windows::Foundation::IInspectable const& sender, RoutedEventArgs const&) { // Close the window since settings do not need to be saved PostMessage(_hWndEditShortcutsWindow, WM_CLOSE, 0, 0); }); // Table to display the shortcuts Windows::UI::Xaml::Controls::Grid shortcutTable; ColumnDefinition firstColumn; ColumnDefinition secondColumn; ColumnDefinition thirdColumn; thirdColumn.MaxWidth(100); ColumnDefinition fourthColumn; fourthColumn.MaxWidth(100); shortcutTable.Margin({ 10, 10, 10, 20 }); shortcutTable.HorizontalAlignment(HorizontalAlignment::Stretch); shortcutTable.ColumnSpacing(10); shortcutTable.ColumnDefinitions().Append(firstColumn); shortcutTable.ColumnDefinitions().Append(secondColumn); shortcutTable.ColumnDefinitions().Append(thirdColumn); shortcutTable.ColumnDefinitions().Append(fourthColumn); shortcutTable.RowDefinitions().Append(RowDefinition()); // First header textblock in the header row of the shortcut table TextBlock originalShortcutHeader; originalShortcutHeader.Text(L"Original Shortcut:"); originalShortcutHeader.FontWeight(Text::FontWeights::Bold()); originalShortcutHeader.Margin({ 0, 0, 0, 10 }); // Second header textblock in the header row of the shortcut table TextBlock newShortcutHeader; newShortcutHeader.Text(L"New Shortcut:"); newShortcutHeader.FontWeight(Text::FontWeights::Bold()); newShortcutHeader.Margin({ 0, 0, 0, 10 }); shortcutTable.SetColumn(originalShortcutHeader, 0); shortcutTable.SetRow(originalShortcutHeader, 0); shortcutTable.SetColumn(newShortcutHeader, 1); shortcutTable.SetRow(newShortcutHeader, 0); shortcutTable.Children().Append(originalShortcutHeader); shortcutTable.Children().Append(newShortcutHeader); // Message to display success/failure of saving settings. Flyout applyFlyout; TextBlock settingsMessage; applyFlyout.Content(settingsMessage); // Store handle of edit shortcuts window ShortcutControl::EditShortcutsWindowHandle = _hWndEditShortcutsWindow; // Store keyboard manager state ShortcutControl::keyboardManagerState = &keyboardManagerState; KeyDropDownControl::keyboardManagerState = &keyboardManagerState; // Clear the shortcut remap buffer ShortcutControl::shortcutRemapBuffer.clear(); // Vector to store dynamically allocated control objects to avoid early destruction std::vector>> keyboardRemapControlObjects; // Load existing shortcuts into UI std::unique_lock lock(keyboardManagerState.osLevelShortcutReMap_mutex); for (const auto& it : keyboardManagerState.osLevelShortcutReMap) { ShortcutControl::AddNewShortcutControlRow(shortcutTable, keyboardRemapControlObjects, it.first, it.second.targetShortcut); } lock.unlock(); // Apply button Button applyButton; applyButton.Content(winrt::box_value(L"Apply")); header.SetAlignRightWithPanel(applyButton, true); header.SetLeftOf(cancelButton, applyButton); applyButton.Flyout(applyFlyout); applyButton.Click([&](winrt::Windows::Foundation::IInspectable const& sender, RoutedEventArgs const&) { KeyboardManagerHelper::ErrorType isSuccess = KeyboardManagerHelper::ErrorType::NoError; // Clear existing shortcuts keyboardManagerState.ClearOSLevelShortcuts(); // Save the shortcuts that are valid and report if any of them were invalid for (int i = 0; i < ShortcutControl::shortcutRemapBuffer.size(); i++) { Shortcut originalShortcut = ShortcutControl::shortcutRemapBuffer[i][0]; Shortcut newShortcut = ShortcutControl::shortcutRemapBuffer[i][1]; if (originalShortcut.IsValidShortcut() && newShortcut.IsValidShortcut()) { bool result = keyboardManagerState.AddOSLevelShortcut(originalShortcut, newShortcut); if (!result) { isSuccess = KeyboardManagerHelper::ErrorType::RemapUnsuccessful; // Tooltip is already shown for this row } } else { isSuccess = KeyboardManagerHelper::ErrorType::RemapUnsuccessful; // Show tooltip warning on the problematic row uint32_t warningIndex; // 2 at start, 4 in each row, and last element of each row warningIndex = 1 + (i + 1) * 4; FontIcon warning = shortcutTable.Children().GetAt(warningIndex).as(); ToolTip t = ToolTipService::GetToolTip(warning).as(); t.Content(box_value(KeyboardManagerHelper::GetErrorMessage(KeyboardManagerHelper::ErrorType::MissingKey))); warning.Visibility(Visibility::Visible); } } // Save the updated key remaps to file. bool saveResult = keyboardManagerState.SaveConfigToFile(); if (!saveResult) { isSuccess = KeyboardManagerHelper::ErrorType::SaveFailed; } settingsMessage.Text(KeyboardManagerHelper::GetErrorMessage(isSuccess)); }); header.Children().Append(headerText); header.Children().Append(cancelButton); header.Children().Append(applyButton); // Add shortcut button Windows::UI::Xaml::Controls::Button addShortcut; FontIcon plusSymbol; plusSymbol.FontFamily(Xaml::Media::FontFamily(L"Segoe MDL2 Assets")); plusSymbol.Glyph(L"\xE109"); addShortcut.Content(plusSymbol); addShortcut.Margin({ 10 }); addShortcut.Click([&](winrt::Windows::Foundation::IInspectable const& sender, RoutedEventArgs const&) { ShortcutControl::AddNewShortcutControlRow(shortcutTable, keyboardRemapControlObjects); }); xamlContainer.Children().Append(header); xamlContainer.Children().Append(shortcutTable); xamlContainer.Children().Append(addShortcut); xamlContainer.UpdateLayout(); desktopSource.Content(xamlContainer); ////End XAML Island section if (_hWndEditShortcutsWindow) { ShowWindow(_hWndEditShortcutsWindow, SW_SHOW); UpdateWindow(_hWndEditShortcutsWindow); } // Message loop: MSG msg = {}; while (GetMessage(&msg, NULL, 0, 0)) { TranslateMessage(&msg); DispatchMessage(&msg); } desktopSource.Close(); hWndXamlIslandEditShortcutsWindow = nullptr; hwndLock.lock(); hwndEditShortcutsNativeWindow = nullptr; } LRESULT CALLBACK EditShortcutsWindowProc(HWND hWnd, UINT messageCode, WPARAM wParam, LPARAM lParam) { RECT rcClient; switch (messageCode) { // Resize the XAML window whenever the parent window is painted or resized case WM_PAINT: case WM_SIZE: GetClientRect(hWnd, &rcClient); SetWindowPos(hWndXamlIslandEditShortcutsWindow, 0, rcClient.left, rcClient.top, rcClient.right, rcClient.bottom, SWP_SHOWWINDOW); break; case WM_DESTROY: PostQuitMessage(0); break; default: return DefWindowProc(hWnd, messageCode, wParam, lParam); break; } return 0; } bool CheckEditShortcutsWindowActive() { bool result = false; std::unique_lock hwndLock(editShortcutsWindowMutex); if (hwndEditShortcutsNativeWindow != nullptr) { // Check if the window is minimized if yes then restore the window. if (IsIconic(hwndEditShortcutsNativeWindow)) { ShowWindow(hwndEditShortcutsNativeWindow, SW_RESTORE); } // If there is an already existing window no need to create a new open bring it on foreground. SetForegroundWindow(hwndEditShortcutsNativeWindow); result = true; } return result; }