#include "pch.h" #include "EditShortcutsWindow.h" #include "ShortcutControl.h" #include "KeyDropDownControl.h" #include "XamlBridge.h" #include #include #include #include #include "Styles.h" #include "Dialog.h" #include using namespace winrt::Windows::Foundation; LRESULT CALLBACK EditShortcutsWindowProc(HWND, UINT, WPARAM, LPARAM); // This Hwnd will be the window handler for the Xaml Island: A child window that contains Xaml. HWND hWndXamlIslandEditShortcutsWindow = nullptr; // This variable is used to check if window registration has been done to avoid repeated registration leading to an error. bool isEditShortcutsWindowRegistrationCompleted = false; // Holds the native window handle of EditShortcuts Window. HWND hwndEditShortcutsNativeWindow = nullptr; std::mutex editShortcutsWindowMutex; // Stores a pointer to the Xaml Bridge object so that it can be accessed from the window procedure static XamlBridge* xamlBridgePtr = nullptr; static IAsyncAction OnClickAccept( KeyboardManagerState& keyboardManagerState, XamlRoot root, std::function ApplyRemappings) { KeyboardManagerHelper::ErrorType isSuccess = Dialog::CheckIfRemappingsAreValid( ShortcutControl::shortcutRemapBuffer, [](Shortcut shortcut) { return shortcut.IsValidShortcut(); }); if (isSuccess != KeyboardManagerHelper::ErrorType::NoError) { if (!co_await Dialog::PartialRemappingConfirmationDialog(root)) { co_return; } } ApplyRemappings(); } // Function to create the Edit Shortcuts Window void createEditShortcutsWindow(HINSTANCE hInst, KeyboardManagerState& keyboardManagerState) { // Window Registration const wchar_t szWindowClass[] = L"EditShortcutsWindow"; if (!isEditShortcutsWindowRegistrationCompleted) { WNDCLASSEX windowClass = {}; windowClass.cbSize = sizeof(WNDCLASSEX); windowClass.lpfnWndProc = EditShortcutsWindowProc; windowClass.hInstance = hInst; windowClass.lpszClassName = szWindowClass; windowClass.hbrBackground = (HBRUSH)(COLOR_WINDOW); windowClass.hIcon = (HICON)LoadImageW( windowClass.hInstance, MAKEINTRESOURCE(IDS_KEYBOARDMANAGER_ICON), IMAGE_ICON, 48, 48, LR_DEFAULTCOLOR); if (RegisterClassEx(&windowClass) == NULL) { MessageBox(NULL, L"Windows registration failed!", L"Error", NULL); return; } isEditShortcutsWindowRegistrationCompleted = true; } // Find center screen coordinates RECT desktopRect; GetClientRect(GetDesktopWindow(), &desktopRect); // Calculate DPI dependent window size int windowWidth = KeyboardManagerConstants::DefaultEditShortcutsWindowWidth; int windowHeight = KeyboardManagerConstants::DefaultEditShortcutsWindowHeight; DPIAware::Convert(nullptr, windowWidth, windowHeight); // Window Creation HWND _hWndEditShortcutsWindow = CreateWindow( szWindowClass, L"Remap Shortcuts", WS_OVERLAPPED | WS_CAPTION | WS_SYSMENU | WS_THICKFRAME | WS_MAXIMIZEBOX, (desktopRect.right / 2) - (windowWidth / 2), (desktopRect.bottom / 2) - (windowHeight / 2), windowWidth, windowHeight, NULL, NULL, hInst, NULL); if (_hWndEditShortcutsWindow == NULL) { MessageBox(NULL, L"Call to CreateWindow failed!", L"Error", NULL); return; } // Ensures the window is in foreground on first startup. If this is not done, the window appears behind because the thread is not on the foreground. if (_hWndEditShortcutsWindow) { SetForegroundWindow(_hWndEditShortcutsWindow); } // Store the newly created Edit Shortcuts window's handle. std::unique_lock hwndLock(editShortcutsWindowMutex); hwndEditShortcutsNativeWindow = _hWndEditShortcutsWindow; hwndLock.unlock(); // Create the xaml bridge object XamlBridge xamlBridge(_hWndEditShortcutsWindow); // DesktopSource needs to be declared before the RelativePanel xamlContainer object to avoid errors winrt::Windows::UI::Xaml::Hosting::DesktopWindowXamlSource desktopSource; // Create the desktop window xaml source object and set its content hWndXamlIslandEditShortcutsWindow = xamlBridge.InitDesktopWindowsXamlSource(desktopSource); // Set the pointer to the xaml bridge object xamlBridgePtr = &xamlBridge; // Header for the window Windows::UI::Xaml::Controls::RelativePanel header; header.Margin({ 10, 10, 10, 30 }); // Header text TextBlock headerText; headerText.Text(L"Remap Shortcuts"); headerText.FontSize(30); headerText.Margin({ 0, 0, 0, 0 }); header.SetAlignLeftWithPanel(headerText, true); // Cancel button Button cancelButton; cancelButton.Content(winrt::box_value(L"Cancel")); cancelButton.Margin({ 10, 0, 0, 0 }); cancelButton.Click([&](winrt::Windows::Foundation::IInspectable const& sender, RoutedEventArgs const&) { // Close the window since settings do not need to be saved PostMessage(_hWndEditShortcutsWindow, WM_CLOSE, 0, 0); }); // Text block for information about remap key section. TextBlock shortcutRemapInfoHeader; shortcutRemapInfoHeader.Text(L"Select shortcut you want to change (Shortcut) and the shortcut you want it to invoke (Mapped To)."); shortcutRemapInfoHeader.Margin({ 10, 0, 0, 10 }); shortcutRemapInfoHeader.FontWeight(Text::FontWeights::SemiBold()); shortcutRemapInfoHeader.TextWrapping(TextWrapping::Wrap); TextBlock shortcutRemapInfoExample; shortcutRemapInfoExample.Text(L"For example, if you want Ctrl+C to paste, Ctrl+C is the \"Shortcut\" and Ctrl+V would be your \"Mapped To\"."); shortcutRemapInfoExample.Margin({ 10, 0, 0, 20 }); shortcutRemapInfoExample.FontStyle(Text::FontStyle::Italic); shortcutRemapInfoExample.TextWrapping(TextWrapping::Wrap); // Table to display the shortcuts Windows::UI::Xaml::Controls::Grid shortcutTable; Grid keyRemapTable; ColumnDefinition originalColumn; originalColumn.MinWidth(3 * KeyboardManagerConstants::ShortcutTableDropDownWidth + 2 * KeyboardManagerConstants::ShortcutTableDropDownSpacing); originalColumn.MaxWidth(3 * KeyboardManagerConstants::ShortcutTableDropDownWidth + 2 * KeyboardManagerConstants::ShortcutTableDropDownSpacing); ColumnDefinition arrowColumn; arrowColumn.MinWidth(KeyboardManagerConstants::TableArrowColWidth); ColumnDefinition newColumn; newColumn.MinWidth(3 * KeyboardManagerConstants::ShortcutTableDropDownWidth + 2 * KeyboardManagerConstants::ShortcutTableDropDownSpacing); newColumn.MaxWidth(3 * KeyboardManagerConstants::ShortcutTableDropDownWidth + 2 * KeyboardManagerConstants::ShortcutTableDropDownSpacing); ColumnDefinition removeColumn; removeColumn.MinWidth(KeyboardManagerConstants::TableRemoveColWidth); shortcutTable.Margin({ 10, 10, 10, 20 }); shortcutTable.HorizontalAlignment(HorizontalAlignment::Stretch); shortcutTable.ColumnDefinitions().Append(originalColumn); shortcutTable.ColumnDefinitions().Append(arrowColumn); shortcutTable.ColumnDefinitions().Append(newColumn); shortcutTable.ColumnDefinitions().Append(removeColumn); shortcutTable.RowDefinitions().Append(RowDefinition()); // First header textblock in the header row of the shortcut table TextBlock originalShortcutHeader; originalShortcutHeader.Text(L"Shortcut:"); originalShortcutHeader.FontWeight(Text::FontWeights::Bold()); originalShortcutHeader.Margin({ 0, 0, 0, 10 }); // Second header textblock in the header row of the shortcut table TextBlock newShortcutHeader; newShortcutHeader.Text(L"Mapped To:"); newShortcutHeader.FontWeight(Text::FontWeights::Bold()); newShortcutHeader.Margin({ 0, 0, 0, 10 }); shortcutTable.SetColumn(originalShortcutHeader, KeyboardManagerConstants::ShortcutTableOriginalColIndex); shortcutTable.SetRow(originalShortcutHeader, 0); shortcutTable.SetColumn(newShortcutHeader, KeyboardManagerConstants::ShortcutTableNewColIndex); shortcutTable.SetRow(newShortcutHeader, 0); shortcutTable.Children().Append(originalShortcutHeader); shortcutTable.Children().Append(newShortcutHeader); // Store handle of edit shortcuts window ShortcutControl::EditShortcutsWindowHandle = _hWndEditShortcutsWindow; // Store keyboard manager state ShortcutControl::keyboardManagerState = &keyboardManagerState; KeyDropDownControl::keyboardManagerState = &keyboardManagerState; // Clear the shortcut remap buffer ShortcutControl::shortcutRemapBuffer.clear(); // Vector to store dynamically allocated control objects to avoid early destruction std::vector>> keyboardRemapControlObjects; // Set keyboard manager UI state so that shortcut remaps are not applied while on this window keyboardManagerState.SetUIState(KeyboardManagerUIState::EditShortcutsWindowActivated, _hWndEditShortcutsWindow); // Load existing shortcuts into UI std::unique_lock lock(keyboardManagerState.osLevelShortcutReMap_mutex); for (const auto& it : keyboardManagerState.osLevelShortcutReMap) { ShortcutControl::AddNewShortcutControlRow(shortcutTable, keyboardRemapControlObjects, it.first, it.second.targetShortcut); } lock.unlock(); // Apply button Button applyButton; applyButton.Content(winrt::box_value(L"OK")); applyButton.Style(AccentButtonStyle()); applyButton.MinWidth(KeyboardManagerConstants::HeaderButtonWidth); cancelButton.MinWidth(KeyboardManagerConstants::HeaderButtonWidth); header.SetAlignRightWithPanel(cancelButton, true); header.SetLeftOf(applyButton, cancelButton); auto ApplyRemappings = [&keyboardManagerState, _hWndEditShortcutsWindow]() { KeyboardManagerHelper::ErrorType isSuccess = KeyboardManagerHelper::ErrorType::NoError; // Clear existing shortcuts keyboardManagerState.ClearOSLevelShortcuts(); DWORD successfulRemapCount = 0; // Save the shortcuts that are valid and report if any of them were invalid for (int i = 0; i < ShortcutControl::shortcutRemapBuffer.size(); i++) { Shortcut originalShortcut = ShortcutControl::shortcutRemapBuffer[i][0]; Shortcut newShortcut = ShortcutControl::shortcutRemapBuffer[i][1]; if (originalShortcut.IsValidShortcut() && newShortcut.IsValidShortcut()) { bool result = keyboardManagerState.AddOSLevelShortcut(originalShortcut, newShortcut); if (!result) { isSuccess = KeyboardManagerHelper::ErrorType::RemapUnsuccessful; // Tooltip is already shown for this row } else { successfulRemapCount += 1; } } else { isSuccess = KeyboardManagerHelper::ErrorType::RemapUnsuccessful; } } Trace::OSLevelShortcutRemapCount(successfulRemapCount); // Save the updated key remaps to file. bool saveResult = keyboardManagerState.SaveConfigToFile(); if (!saveResult) { isSuccess = KeyboardManagerHelper::ErrorType::SaveFailed; } PostMessage(_hWndEditShortcutsWindow, WM_CLOSE, 0, 0); }; applyButton.Click([&keyboardManagerState, applyButton, ApplyRemappings](winrt::Windows::Foundation::IInspectable const& sender, RoutedEventArgs const&) { OnClickAccept(keyboardManagerState, applyButton.XamlRoot(), ApplyRemappings); }); header.Children().Append(headerText); header.Children().Append(applyButton); header.Children().Append(cancelButton); ScrollViewer scrollViewer; // Add shortcut button Windows::UI::Xaml::Controls::Button addShortcut; FontIcon plusSymbol; plusSymbol.FontFamily(Xaml::Media::FontFamily(L"Segoe MDL2 Assets")); plusSymbol.Glyph(L"\xE109"); addShortcut.Content(plusSymbol); addShortcut.Margin({ 10, 0, 0, 25 }); addShortcut.Click([&](winrt::Windows::Foundation::IInspectable const& sender, RoutedEventArgs const&) { ShortcutControl::AddNewShortcutControlRow(shortcutTable, keyboardRemapControlObjects); // Whenever a remap is added move to the bottom of the screen scrollViewer.ChangeView(nullptr, scrollViewer.ScrollableHeight(), nullptr); }); StackPanel mappingsPanel; mappingsPanel.Children().Append(shortcutRemapInfoHeader); mappingsPanel.Children().Append(shortcutRemapInfoExample); mappingsPanel.Children().Append(shortcutTable); mappingsPanel.Children().Append(addShortcut); scrollViewer.Content(mappingsPanel); RelativePanel xamlContainer; xamlContainer.SetBelow(scrollViewer, header); xamlContainer.SetAlignLeftWithPanel(header, true); xamlContainer.SetAlignRightWithPanel(header, true); xamlContainer.SetAlignLeftWithPanel(scrollViewer, true); xamlContainer.SetAlignRightWithPanel(scrollViewer, true); xamlContainer.Children().Append(header); xamlContainer.Children().Append(scrollViewer); xamlContainer.UpdateLayout(); desktopSource.Content(xamlContainer); ////End XAML Island section if (_hWndEditShortcutsWindow) { ShowWindow(_hWndEditShortcutsWindow, SW_SHOW); UpdateWindow(_hWndEditShortcutsWindow); } // Message loop: xamlBridge.MessageLoop(); // Reset pointers to nullptr xamlBridgePtr = nullptr; hWndXamlIslandEditShortcutsWindow = nullptr; hwndLock.lock(); hwndEditShortcutsNativeWindow = nullptr; keyboardManagerState.ResetUIState(); // Cannot be done in WM_DESTROY because that causes crashes due to fatal app exit xamlBridge.ClearXamlIslands(); } LRESULT CALLBACK EditShortcutsWindowProc(HWND hWnd, UINT messageCode, WPARAM wParam, LPARAM lParam) { RECT rcClient; switch (messageCode) { // Resize the XAML window whenever the parent window is painted or resized case WM_PAINT: case WM_SIZE: GetClientRect(hWnd, &rcClient); SetWindowPos(hWndXamlIslandEditShortcutsWindow, 0, rcClient.left, rcClient.top, rcClient.right, rcClient.bottom, SWP_SHOWWINDOW); break; default: // If the Xaml Bridge object exists, then use it's message handler to handle keyboard focus operations if (xamlBridgePtr != nullptr) { return xamlBridgePtr->MessageHandler(messageCode, wParam, lParam); } else if (messageCode == WM_NCDESTROY) { PostQuitMessage(0); break; } return DefWindowProc(hWnd, messageCode, wParam, lParam); break; } return 0; } // Function to check if there is already a window active if yes bring to foreground bool CheckEditShortcutsWindowActive() { bool result = false; std::unique_lock hwndLock(editShortcutsWindowMutex); if (hwndEditShortcutsNativeWindow != nullptr) { // Check if the window is minimized if yes then restore the window. if (IsIconic(hwndEditShortcutsNativeWindow)) { ShowWindow(hwndEditShortcutsNativeWindow, SW_RESTORE); } // If there is an already existing window no need to create a new open bring it on foreground. SetForegroundWindow(hwndEditShortcutsNativeWindow); result = true; } return result; } // Function to close any active Edit Shortcuts window void CloseActiveEditShortcutsWindow() { std::unique_lock hwndLock(editShortcutsWindowMutex); if (hwndEditShortcutsNativeWindow != nullptr) { PostMessage(hwndEditShortcutsNativeWindow, WM_CLOSE, 0, 0); } }