#pragma once #include class KeyboardManagerState; namespace LoadingAndSavingRemappingHelper { // Function to check if the set of remappings in the buffer are valid KeyboardManagerHelper::ErrorType CheckIfRemappingsAreValid(const RemapBuffer& remappings); // Function to return the set of keys that have been orphaned from the remap buffer std::vector GetOrphanedKeys(const RemapBuffer& remappings); // Function to combine remappings if the L and R version of the modifier is mapped to the same key void CombineRemappings(std::unordered_map& table, DWORD leftKey, DWORD rightKey, DWORD combinedKey); // Function to pre process the remap table before loading it into the UI void PreProcessRemapTable(std::unordered_map& table); // Function to apply the single key remappings from the buffer to the KeyboardManagerState variable void ApplySingleKeyRemappings(KeyboardManagerState& keyboardManagerState, const RemapBuffer& remappings, bool isTelemetryRequired); // Function to apply the shortcut remappings from the buffer to the KeyboardManagerState variable void ApplyShortcutRemappings(KeyboardManagerState& keyboardManagerState, const RemapBuffer& remappings, bool isTelemetryRequired); }