#include "pch.h" #include #include #include "trace.h" extern "C" IMAGE_DOS_HEADER __ImageBase; BOOL APIENTRY DllMain(HMODULE hModule, DWORD ul_reason_for_call, LPVOID lpReserved) { switch (ul_reason_for_call) { case DLL_PROCESS_ATTACH: Trace::RegisterProvider(); break; case DLL_THREAD_ATTACH: case DLL_THREAD_DETACH: break; case DLL_PROCESS_DETACH: Trace::UnregisterProvider(); break; } return TRUE; } // The PowerToy name that will be shown in the settings. const static wchar_t* MODULE_NAME = L"$projectname$"; // Add a description that will we shown in the module settings page. const static wchar_t* MODULE_DESC = L""; // These are the properties shown in the Settings page. struct ModuleSettings { // Add the PowerToy module properties with default values. // Currently available types: // - int // - bool // - string //bool bool_prop = true; //int int_prop = 10; //std::wstring string_prop = L"The quick brown fox jumps over the lazy dog"; //std::wstring color_prop = L"#1212FF"; } g_settings; // Implement the PowerToy Module Interface and all the required methods. class $safeprojectname$ : public PowertoyModuleIface { private: // The PowerToy state. bool m_enabled = false; // Load initial settings from the persisted values. void init_settings(); public: // Constructor $safeprojectname$() { init_settings(); }; // Destroy the powertoy and free memory virtual void destroy() override { delete this; } // Return the localized display name of the powertoy virtual const wchar_t* get_name() override { return MODULE_NAME; } // Return the non localized key of the powertoy, this will be cached by the runner virtual const wchar_t* get_key() override { return MODULE_NAME; } // Return JSON with the configuration options. virtual bool get_config(wchar_t* buffer, int* buffer_size) override { HINSTANCE hinstance = reinterpret_cast(&__ImageBase); // Create a Settings object. PowerToysSettings::Settings settings(hinstance, get_name()); settings.set_description(MODULE_DESC); // Show an overview link in the Settings page //settings.set_overview_link(L"https://"); // Show a video link in the Settings page. //settings.set_video_link(L"https://"); // A bool property with a toggle editor. //settings.add_bool_toggle( // L"bool_toggle_1", // property name. // L"This is what a BoolToggle property looks like", // description or resource id of the localized string. // g_settings.bool_prop // property value. //); // An integer property with a spinner editor. //settings.add_int_spinner( // L"int_spinner_1", // property name // L"This is what a IntSpinner property looks like", // description or resource id of the localized string. // g_settings.int_prop, // property value. // 0, // min value. // 100, // max value. // 10 // incremental step. //); // A string property with a textbox editor. //settings.add_string( // L"string_text_1", // property name. // L"This is what a String property looks like", // description or resource id of the localized string. // g_settings.string_prop // property value. //); // A string property with a color picker editor. //settings.add_color_picker( // L"color_picker_1", // property name. // L"This is what a ColorPicker property looks like", // description or resource id of the localized string. // g_settings.color_prop // property value. //); // A custom action property. When using this settings type, the "PowertoyModuleIface::call_custom_action()" // method should be overridden as well. //settings.add_custom_action( // L"custom_action_id", // action name. // L"This is what a CustomAction property looks like", // label above the field. // L"Call a custom action", // button text. // L"Press the button to call a custom action." // display values / extended info. //); return settings.serialize_to_buffer(buffer, buffer_size); } // Signal from the Settings editor to call a custom action. // This can be used to spawn more complex editors. virtual void call_custom_action(const wchar_t* action) override { static UINT custom_action_num_calls = 0; try { // Parse the action values, including name. PowerToysSettings::CustomActionObject action_object = PowerToysSettings::CustomActionObject::from_json_string(action); //if (action_object.get_name() == L"custom_action_id") { // // Execute your custom action //} } catch (std::exception&) { // Improper JSON. } } // Called by the runner to pass the updated settings values as a serialized JSON. virtual void set_config(const wchar_t* config) override { try { // Parse the input JSON string. PowerToysSettings::PowerToyValues values = PowerToysSettings::PowerToyValues::from_json_string(config, get_key()); // Update a bool property. //if (auto v = values.get_bool_value(L"bool_toggle_1")) { // g_settings.bool_prop = *v; //} // Update an int property. //if (auto v = values.get_int_value(L"int_spinner_1")) { // g_settings.int_prop = *v; //} // Update a string property. //if (auto v = values.get_string_value(L"string_text_1")) { // g_settings.string_prop = *v; //} // Update a color property. //if (auto v = values.get_string_value(L"color_picker_1")) { // g_settings.color_prop = *v; //} // If you don't need to do any custom processing of the settings, proceed // to persists the values calling: values.save_to_settings_file(); // Otherwise call a custom function to process the settings before saving them to disk: // save_settings(); } catch (std::exception&) { // Improper JSON. } } // Enable the powertoy virtual void enable() { m_enabled = true; } // Disable the powertoy virtual void disable() { m_enabled = false; } // Returns if the powertoys is enabled virtual bool is_enabled() override { return m_enabled; } }; // Load the settings file. void $safeprojectname$::init_settings() { try { // Load and parse the settings file for this PowerToy. PowerToysSettings::PowerToyValues settings = PowerToysSettings::PowerToyValues::load_from_settings_file($safeprojectname$::get_key()); // Load a bool property. //if (auto v = settings.get_bool_value(L"bool_toggle_1")) { // g_settings.bool_prop = *v; //} // Load an int property. //if (auto v = settings.get_int_value(L"int_spinner_1")) { // g_settings.int_prop = *v; //} // Load a string property. //if (auto v = settings.get_string_value(L"string_text_1")) { // g_settings.string_prop = *v; //} // Load a color property. //if (auto v = settings.get_string_value(L"color_picker_1")) { // g_settings.color_prop = *v; //} } catch (std::exception&) { // Error while loading from the settings file. Let default values stay as they are. } } // This method of saving the module settings is only required if you need to do any // custom processing of the settings before saving them to disk. //void $projectname$::save_settings() { // try { // // Create a PowerToyValues object for this PowerToy // PowerToysSettings::PowerToyValues values(get_name()); // // // Save a bool property. // //values.add_property( // // L"bool_toggle_1", // property name // // g_settings.bool_prop // property value // //); // // // Save an int property. // //values.add_property( // // L"int_spinner_1", // property name // // g_settings.int_prop // property value // //); // // // Save a string property. // //values.add_property( // // L"string_text_1", // property name // // g_settings.string_prop // property value // ); // // // Save a color property. // //values.add_property( // // L"color_picker_1", // property name // // g_settings.color_prop // property value // //); // // // Save the PowerToyValues JSON to the power toy settings file. // values.save_to_settings_file(); // } // catch (std::exception ex) { // // Couldn't save the settings. // } //} extern "C" __declspec(dllexport) PowertoyModuleIface* __cdecl powertoy_create() { return new $safeprojectname$(); }