// Copyright (c) Microsoft Corporation // The Microsoft Corporation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using Microsoft.PowerToys.Settings.UI.Library.Interfaces; namespace Microsoft.PowerToys.Settings.UI.Library { // This Singleton class is a wrapper around the settings configurations that are accessed by viewmodels. // This class can have only one instance and therefore the settings configurations are common to all. public class SettingsRepository : ISettingsRepository where T : class, ISettingsConfig, new() { private static readonly object _SettingsRepoLock = new object(); private static ISettingsUtils _settingsUtils; private static SettingsRepository settingsRepository; private T settingsConfig; // Suppressing the warning as this is a singleton class and this method is // necessarily static #pragma warning disable CA1000 // Do not declare static members on generic types public static SettingsRepository GetInstance(ISettingsUtils settingsUtils) #pragma warning restore CA1000 // Do not declare static members on generic types { // To ensure that only one instance of Settings Repository is created in a multi-threaded environment. lock (_SettingsRepoLock) { if (settingsRepository == null) { settingsRepository = new SettingsRepository(); _settingsUtils = settingsUtils ?? throw new ArgumentNullException(nameof(settingsUtils)); } return settingsRepository; } } // The Singleton class must have a private constructor so that it cannot be instantiated by any other object other than itself. private SettingsRepository() { } // Settings configurations shared across all viewmodels public T SettingsConfig { get { if (settingsConfig == null) { T settingsItem = new T(); settingsConfig = _settingsUtils.GetSettings(settingsItem.GetModuleName()); } return settingsConfig; } set { if (value != null) { settingsConfig = value; } } } } }