#include "pch.h" #include "target_state.h" #include "common/start_visible.h" #include "keyboard_state.h" TargetState::TargetState(int ms_delay) : delay(std::chrono::milliseconds(ms_delay)), thread(&TargetState::thread_proc, this) { } bool TargetState::signal_event(unsigned vk_code, bool key_down) { std::unique_lock lock(mutex); if (!events.empty() && events.back().key_down == key_down && events.back().vk_code == vk_code) { return false; } // Hide the overlay when WinKey + Shift + S is pressed. 0x53 is the VK code of the S key if (key_down && state == Shown && vk_code == 0x53 && (GetKeyState(VK_LSHIFT) || GetKeyState(VK_RSHIFT))) { // We cannot use normal hide() here, there is stuff that needs deinitialization. // It can be safely done when the user releases the WinKey. instance->quick_hide(); } bool supress = false; if (!key_down && (vk_code == VK_LWIN || vk_code == VK_RWIN) && state == Shown && std::chrono::system_clock::now() - singnal_timestamp > std::chrono::milliseconds(300) && !key_was_pressed) { supress = true; } events.push_back({ key_down, vk_code }); lock.unlock(); cv.notify_one(); if (supress) { // Send a fake key-stroke to prevent the start menu from appearing. // We use 0xCF VK code, which is reserved. It still prevents the // start menu from appearing, but should not interfere with any // keyboard shortcuts. INPUT input[3] = { {}, {}, {} }; input[0].type = INPUT_KEYBOARD; input[0].ki.wVk = 0xCF; input[1].type = INPUT_KEYBOARD; input[1].ki.wVk = 0xCF; input[1].ki.dwFlags = KEYEVENTF_KEYUP; input[2].type = INPUT_KEYBOARD; input[2].ki.wVk = VK_LWIN; input[2].ki.dwFlags = KEYEVENTF_KEYUP; SendInput(3, input, sizeof(INPUT)); } return supress; } void TargetState::was_hiden() { std::unique_lock lock(mutex); state = Hidden; events.clear(); lock.unlock(); cv.notify_one(); } void TargetState::exit() { std::unique_lock lock(mutex); events.clear(); state = Exiting; lock.unlock(); cv.notify_one(); thread.join(); } KeyEvent TargetState::next() { auto e = events.front(); events.pop_front(); return e; } void TargetState::handle_hidden() { std::unique_lock lock(mutex); if (events.empty()) cv.wait(lock); if (events.empty() || state == Exiting) return; auto event = next(); if (event.key_down && (event.vk_code == VK_LWIN || event.vk_code == VK_RWIN)) { state = Timeout; winkey_timestamp = std::chrono::system_clock::now(); } } void TargetState::handle_shown() { std::unique_lock lock(mutex); if (events.empty()) { cv.wait(lock); } if (events.empty() || state == Exiting) { return; } auto event = next(); if (event.key_down && (event.vk_code == VK_LWIN || event.vk_code == VK_RWIN)) { return; } if (!event.key_down && (event.vk_code == VK_LWIN || event.vk_code == VK_RWIN) || !winkey_held()) { state = Hidden; lock.unlock(); return; } if (event.key_down) { key_was_pressed = true; lock.unlock(); instance->on_held_press(event.vk_code); } } void TargetState::thread_proc() { while (true) { switch (state) { case Hidden: handle_hidden(); break; case Timeout: handle_timeout(); break; case Shown: handle_shown(); break; case Exiting: default: return; } } } void TargetState::handle_timeout() { std::unique_lock lock(mutex); auto wait_time = delay - (std::chrono::system_clock::now() - winkey_timestamp); if (events.empty()) cv.wait_for(lock, wait_time); if (state == Exiting) return; while (!events.empty()) { auto event = events.front(); if (event.key_down && (event.vk_code == VK_LWIN || event.vk_code == VK_RWIN)) events.pop_front(); else break; } if (!events.empty() || !only_winkey_key_held() || is_start_visible()) { state = Hidden; return; } if (std::chrono::system_clock::now() - winkey_timestamp < delay) return; singnal_timestamp = std::chrono::system_clock::now(); key_was_pressed = false; state = Shown; lock.unlock(); instance->on_held(); } void TargetState::set_delay(int ms_delay) { delay = std::chrono::milliseconds(ms_delay); }