#include "pch.h" #include "EditKeyboardWindow.h" #include "SingleKeyRemapControl.h" LRESULT CALLBACK EditKeyboardWindowProc(HWND, UINT, WPARAM, LPARAM); // This Hwnd will be the window handler for the Xaml Island: A child window that contains Xaml. HWND hWndXamlIslandEditKeyboardWindow = nullptr; // This variable is used to check if window registration has been done to avoid repeated registration leading to an error. bool isEditKeyboardWindowRegistrationCompleted = false; // Function to create the Edit Keyboard Window void createEditKeyboardWindow(HINSTANCE hInst, KeyboardManagerState& keyboardManagerState) { // Window Registration const wchar_t szWindowClass[] = L"EditKeyboardWindow"; if (!isEditKeyboardWindowRegistrationCompleted) { WNDCLASSEX windowClass = {}; windowClass.cbSize = sizeof(WNDCLASSEX); windowClass.lpfnWndProc = EditKeyboardWindowProc; windowClass.hInstance = hInst; windowClass.lpszClassName = szWindowClass; windowClass.hbrBackground = (HBRUSH)(COLOR_WINDOW); windowClass.hIconSm = LoadIcon(windowClass.hInstance, IDI_APPLICATION); if (RegisterClassEx(&windowClass) == NULL) { MessageBox(NULL, L"Windows registration failed!", L"Error", NULL); return; } isEditKeyboardWindowRegistrationCompleted = true; } // Window Creation HWND _hWndEditKeyboardWindow = CreateWindow( szWindowClass, L"Remap Keyboard", WS_OVERLAPPEDWINDOW | WS_VISIBLE, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, NULL, NULL, hInst, NULL); if (_hWndEditKeyboardWindow == NULL) { MessageBox(NULL, L"Call to CreateWindow failed!", L"Error", NULL); return; } // This DesktopWindowXamlSource is the object that enables a non-UWP desktop application // to host UWP controls in any UI element that is associated with a window handle (HWND). DesktopWindowXamlSource desktopSource; // Get handle to corewindow auto interop = desktopSource.as(); // Parent the DesktopWindowXamlSource object to current window check_hresult(interop->AttachToWindow(_hWndEditKeyboardWindow)); // Get the new child window's hwnd interop->get_WindowHandle(&hWndXamlIslandEditKeyboardWindow); // Update the xaml island window size becuase initially is 0,0 SetWindowPos(hWndXamlIslandEditKeyboardWindow, 0, 0, 0, 400, 400, SWP_SHOWWINDOW); // Creating the Xaml content. xamlContainer is the parent UI element Windows::UI::Xaml::Controls::StackPanel xamlContainer; xamlContainer.Background(Windows::UI::Xaml::Media::SolidColorBrush{ Windows::UI::Colors::LightGray() }); // Header for the window Windows::UI::Xaml::Controls::StackPanel header; header.Orientation(Windows::UI::Xaml::Controls::Orientation::Horizontal); header.Margin({ 10, 10, 10, 30 }); header.Spacing(10); // Header text TextBlock headerText; headerText.Text(winrt::to_hstring("Remap Keyboard")); headerText.Foreground(Windows::UI::Xaml::Media::SolidColorBrush{ Windows::UI::Colors::Black() }); headerText.FontSize(30); headerText.Margin({ 0, 0, 1000, 0 }); // Header Cancel button Button cancelButton; cancelButton.Background(Windows::UI::Xaml::Media::SolidColorBrush{ Windows::UI::Colors::LightGray() }); cancelButton.Foreground(Windows::UI::Xaml::Media::SolidColorBrush{ Windows::UI::Colors::Black() }); cancelButton.Content(winrt::box_value(winrt::to_hstring("Cancel"))); cancelButton.Click([&](IInspectable const& sender, RoutedEventArgs const&) { // Close the window since settings do not need to be saved PostMessage(_hWndEditKeyboardWindow, WM_CLOSE, 0, 0); }); // Text block for information about remap key section. TextBlock keyRemapInfoHeader; keyRemapInfoHeader.Text(winrt::to_hstring("Select the key you want to remap, original key, and it's new output when pressed, the new key")); keyRemapInfoHeader.Foreground(Windows::UI::Xaml::Media::SolidColorBrush{ Windows::UI::Colors::Black() }); keyRemapInfoHeader.Margin({ 0, 0, 0, 10 }); // Table to display the key remaps Windows::UI::Xaml::Controls::StackPanel keyRemapTable; keyRemapTable.Background(Windows::UI::Xaml::Media::SolidColorBrush{ Windows::UI::Colors::LightGray() }); keyRemapTable.Margin({ 10, 10, 10, 20 }); keyRemapTable.Spacing(10); // Header row of the keys remap table Windows::UI::Xaml::Controls::StackPanel tableHeaderRow; tableHeaderRow.Background(Windows::UI::Xaml::Media::SolidColorBrush{ Windows::UI::Colors::LightGray() }); tableHeaderRow.Spacing(100); tableHeaderRow.Orientation(Windows::UI::Xaml::Controls::Orientation::Horizontal); // First header textblock in the header row of the keys remap table TextBlock originalKeyRemapHeader; originalKeyRemapHeader.Text(winrt::to_hstring("Original Key:")); originalKeyRemapHeader.Foreground(Windows::UI::Xaml::Media::SolidColorBrush{ Windows::UI::Colors::Black() }); originalKeyRemapHeader.FontWeight(Text::FontWeights::Bold()); originalKeyRemapHeader.Margin({ 0, 0, 0, 10 }); tableHeaderRow.Children().Append(originalKeyRemapHeader); // Second header textblock in the header row of the keys remap table TextBlock newKeyRemapHeader; newKeyRemapHeader.Text(winrt::to_hstring("New Key:")); newKeyRemapHeader.Foreground(Windows::UI::Xaml::Media::SolidColorBrush{ Windows::UI::Colors::Black() }); newKeyRemapHeader.FontWeight(Text::FontWeights::Bold()); newKeyRemapHeader.Margin({ 0, 0, 0, 10 }); tableHeaderRow.Children().Append(newKeyRemapHeader); keyRemapTable.Children().Append(tableHeaderRow); // Message to display success/failure of saving settings. TextBlock settingsMessage; // Store handle of edit keyboard window SingleKeyRemapControl::EditKeyboardWindowHandle = _hWndEditKeyboardWindow; // Store keyboard manager state SingleKeyRemapControl::keyboardManagerState = &keyboardManagerState; // Clear the single key remap buffer SingleKeyRemapControl::singleKeyRemapBuffer.clear(); // Load existing remaps into UI std::unique_lock lock(keyboardManagerState.singleKeyReMap_mutex); for (const auto& it : keyboardManagerState.singleKeyReMap) { SingleKeyRemapControl::AddNewControlKeyRemapRow(keyRemapTable, it.first, it.second); } lock.unlock(); // Main Header Apply button Button applyButton; applyButton.Background(Windows::UI::Xaml::Media::SolidColorBrush{ Windows::UI::Colors::LightGray() }); applyButton.Foreground(Windows::UI::Xaml::Media::SolidColorBrush{ Windows::UI::Colors::Black() }); applyButton.Content(winrt::box_value(winrt::to_hstring("Apply"))); applyButton.Click([&](IInspectable const& sender, RoutedEventArgs const&) { bool isSuccess = true; // Clear existing Key Remaps keyboardManagerState.ClearSingleKeyRemaps(); for (int i = 0; i < SingleKeyRemapControl::singleKeyRemapBuffer.size(); i++) { DWORD originalKey = SingleKeyRemapControl::singleKeyRemapBuffer[i][0]; DWORD newKey = SingleKeyRemapControl::singleKeyRemapBuffer[i][1]; if (originalKey != NULL && newKey != NULL) { bool result = keyboardManagerState.AddSingleKeyRemap(originalKey, newKey); if (!result) { isSuccess = false; } } else { isSuccess = false; } } if (isSuccess) { settingsMessage.Foreground(Windows::UI::Xaml::Media::SolidColorBrush{ Windows::UI::Colors::Green() }); settingsMessage.Text(winrt::to_hstring("Remapping successful!")); } else { settingsMessage.Foreground(Windows::UI::Xaml::Media::SolidColorBrush{ Windows::UI::Colors::Red() }); settingsMessage.Text(winrt::to_hstring("All remappings were not successfully applied.")); } }); header.Children().Append(headerText); header.Children().Append(cancelButton); header.Children().Append(applyButton); header.Children().Append(settingsMessage); // Add remap key button Windows::UI::Xaml::Controls::Button addRemapKey; addRemapKey.Background(Windows::UI::Xaml::Media::SolidColorBrush{ Windows::UI::Colors::LightGray() }); addRemapKey.Foreground(Windows::UI::Xaml::Media::SolidColorBrush{ Windows::UI::Colors::Black() }); FontIcon plusSymbol; plusSymbol.FontFamily(Xaml::Media::FontFamily(L"Segoe MDL2 Assets")); plusSymbol.Glyph(L"\xE109"); addRemapKey.Content(plusSymbol); addRemapKey.Margin({ 10 }); addRemapKey.Click([&](IInspectable const& sender, RoutedEventArgs const&) { SingleKeyRemapControl::AddNewControlKeyRemapRow(keyRemapTable); }); xamlContainer.Children().Append(header); xamlContainer.Children().Append(keyRemapInfoHeader); xamlContainer.Children().Append(keyRemapTable); xamlContainer.Children().Append(addRemapKey); xamlContainer.UpdateLayout(); desktopSource.Content(xamlContainer); ////End XAML Island section if (_hWndEditKeyboardWindow) { ShowWindow(_hWndEditKeyboardWindow, SW_SHOW); UpdateWindow(_hWndEditKeyboardWindow); } // Message loop: MSG msg = {}; while (GetMessage(&msg, NULL, 0, 0)) { TranslateMessage(&msg); DispatchMessage(&msg); } desktopSource.Close(); } LRESULT CALLBACK EditKeyboardWindowProc(HWND hWnd, UINT messageCode, WPARAM wParam, LPARAM lParam) { RECT rcClient; switch (messageCode) { case WM_PAINT: GetClientRect(hWnd, &rcClient); SetWindowPos(hWndXamlIslandEditKeyboardWindow, 0, rcClient.left, rcClient.top, rcClient.right, rcClient.bottom, SWP_SHOWWINDOW); break; case WM_DESTROY: PostQuitMessage(0); break; default: return DefWindowProc(hWnd, messageCode, wParam, lParam); break; } return 0; }