using System;
using System.Drawing.Printing;
using System.Runtime.InteropServices;
using System.Windows;
using System.Windows.Interop;
using System.Windows.Media;
namespace Wox.Helper
{
public class DwmDropShadow
{
[DllImport("dwmapi.dll", PreserveSig = true)]
private static extern int DwmSetWindowAttribute(IntPtr hwnd, int attr, ref int attrValue, int attrSize);
[DllImport("dwmapi.dll")]
private static extern int DwmExtendFrameIntoClientArea(IntPtr hWnd, ref Margins pMarInset);
///
/// Drops a standard shadow to a WPF Window, even if the window isborderless. Only works with DWM (Vista and Seven).
/// This method is much more efficient than setting AllowsTransparency to true and using the DropShadow effect,
/// as AllowsTransparency involves a huge permormance issue (hardware acceleration is turned off for all the window).
///
/// Window to which the shadow will be applied
public static void DropShadowToWindow(Window window)
{
if (!DropShadow(window))
{
window.SourceInitialized += new EventHandler(window_SourceInitialized);
}
}
private static void window_SourceInitialized(object sender, EventArgs e) //fixed typo
{
Window window = (Window)sender;
DropShadow(window);
window.SourceInitialized -= new EventHandler(window_SourceInitialized);
}
///
/// The actual method that makes API calls to drop the shadow to the window
///
/// Window to which the shadow will be applied
/// True if the method succeeded, false if not
private static bool DropShadow(Window window)
{
try
{
WindowInteropHelper helper = new WindowInteropHelper(window);
int val = 2;
int ret1 = DwmSetWindowAttribute(helper.Handle, 2, ref val, 4);
window.Background = Brushes.Transparent;
HwndSource.FromHwnd(helper.Handle).CompositionTarget.BackgroundColor = Color.FromArgb(0, 0, 0, 0);
if (ret1 == 0)
{
Margins m = new Margins { Bottom = 0, Left = 0, Right = 0, Top = 0 };
int ret2 = DwmExtendFrameIntoClientArea(helper.Handle, ref m);
return ret2 == 0;
}
else
{
return false;
}
}
catch (Exception)
{
// Probably dwmapi.dll not found (incompatible OS)
return false;
}
}
}
}