using System; using System.Drawing.Printing; using System.Runtime.InteropServices; using System.Windows; using System.Windows.Interop; using System.Windows.Media; namespace Wox.Helper { public class DwmDropShadow { [DllImport("dwmapi.dll", PreserveSig = true)] private static extern int DwmSetWindowAttribute(IntPtr hwnd, int attr, ref int attrValue, int attrSize); [DllImport("dwmapi.dll")] private static extern int DwmExtendFrameIntoClientArea(IntPtr hWnd, ref Margins pMarInset); /// /// Drops a standard shadow to a WPF Window, even if the window isborderless. Only works with DWM (Vista and Seven). /// This method is much more efficient than setting AllowsTransparency to true and using the DropShadow effect, /// as AllowsTransparency involves a huge permormance issue (hardware acceleration is turned off for all the window). /// /// Window to which the shadow will be applied public static void DropShadowToWindow(Window window) { if (!DropShadow(window)) { window.SourceInitialized += new EventHandler(window_SourceInitialized); } } private static void window_SourceInitialized(object sender, EventArgs e) //fixed typo { Window window = (Window)sender; DropShadow(window); window.SourceInitialized -= new EventHandler(window_SourceInitialized); } /// /// The actual method that makes API calls to drop the shadow to the window /// /// Window to which the shadow will be applied /// True if the method succeeded, false if not private static bool DropShadow(Window window) { try { WindowInteropHelper helper = new WindowInteropHelper(window); int val = 2; int ret1 = DwmSetWindowAttribute(helper.Handle, 2, ref val, 4); window.Background = Brushes.Transparent; HwndSource.FromHwnd(helper.Handle).CompositionTarget.BackgroundColor = Color.FromArgb(0, 0, 0, 0); if (ret1 == 0) { Margins m = new Margins { Bottom = 0, Left = 0, Right = 0, Top = 0 }; int ret2 = DwmExtendFrameIntoClientArea(helper.Handle, ref m); return ret2 == 0; } else { return false; } } catch (Exception) { // Probably dwmapi.dll not found (incompatible OS) return false; } } } }