# Logging Logging plays an important part in determining bugs in our code. It provides context for the developers about where and when errors occur. ## Where are the logs saved * Most of the logs are saved under `%LOCALAPPDATA%/Microsoft/PowerToys`. * For low-privilege processes (like preview handlers) the logs are saved under `%USERPROFILE%/AppData/LocalLow/Microsoft/PowerToys`. Logs are normally in a subfolder with the module name as title. The [BugReportTool](/tools/BugReportTool) will take logs from both locations when executed. ## Using a logger in a project ### Spdlog In C++ projects we use the awesome [spdlog](https://github.com/gabime/spdlog) library for logging as a git submodule under the `deps` directory. To use it in your project, just include [spdlog.props](/deps/spdlog.props) in a .vcxproj like this: ```xml ``` It'll add the required include dirs and link the library binary itself. ### PowerToys Logger in ManagedCommon For C# projects there is a static logger class in Managed Common called `Logger`. To use it, add a project reference to `ManagedCommon` and add the following line of code to all the files using the logger: ```Csharp using ManagedCommon; ``` In the `Main` function (or a function with a similar meaning (like `App` in a `App.xaml.cs` file)) you have to call `InitializeLogger` and specify the location where the logs will be saved (always use a path scheme similar to this example): ```Csharp Logger.InitializeLogger("\\FancyZones\\Editor\\Logs"); ``` For a low-privilege process you have to set the optional second parameter to `true`: ```Csharp Logger.InitializeLogger("\\FileExplorer\\Monaco\\Logs", true); ``` The `Logger` class contains the following logging functions: ```Csharp // Logs an error that the utility encountered Logger.LogError(string message); Logger.LogError(string message, Exception ex); // Logs an error that isn't that grave Logger.LogWarning(string message); // Logs what the app is doing at the moment Logger.LogInfo(string message); // Like LogInfo just with infos important for debugging Logger.LogDebug(string message); // Logs the current state of the utility. Logger.LogTrace(); ```