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73 lines
2.6 KiB
C#
73 lines
2.6 KiB
C#
using System;
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using System.Drawing.Printing;
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using System.Runtime.InteropServices;
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using System.Windows;
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using System.Windows.Interop;
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namespace Wox.Helper
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{
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public static class DwmDropShadow
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{
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[DllImport("dwmapi.dll", PreserveSig = true)]
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private static extern int DwmSetWindowAttribute(IntPtr hwnd, int attr, ref int attrValue, int attrSize);
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[DllImport("dwmapi.dll")]
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private static extern int DwmExtendFrameIntoClientArea(IntPtr hWnd, ref Margins pMarInset);
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/// <summary>
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/// Drops a standard shadow to a WPF Window, even if the window isborderless. Only works with DWM (Vista and Seven).
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/// This method is much more efficient than setting AllowsTransparency to true and using the DropShadow effect,
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/// as AllowsTransparency involves a huge permormance issue (hardware acceleration is turned off for all the window).
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/// </summary>
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/// <param name="window">Window to which the shadow will be applied</param>
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public static void DropShadowToWindow(Window window)
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{
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if (!DropShadow(window))
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{
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window.SourceInitialized += new EventHandler(window_SourceInitialized);
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}
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}
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private static void window_SourceInitialized(object sender, EventArgs e) //fixed typo
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{
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Window window = (Window)sender;
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DropShadow(window);
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window.SourceInitialized -= new EventHandler(window_SourceInitialized);
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}
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/// <summary>
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/// The actual method that makes API calls to drop the shadow to the window
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/// </summary>
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/// <param name="window">Window to which the shadow will be applied</param>
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/// <returns>True if the method succeeded, false if not</returns>
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private static bool DropShadow(Window window)
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{
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try
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{
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WindowInteropHelper helper = new WindowInteropHelper(window);
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int val = 2;
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int ret1 = DwmSetWindowAttribute(helper.Handle, 2, ref val, 2);
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if (ret1 == 0)
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{
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Margins m = new Margins { Bottom = 0, Left = 0, Right = 0, Top = 0 };
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int ret2 = DwmExtendFrameIntoClientArea(helper.Handle, ref m);
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return ret2 == 0;
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}
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else
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{
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return false;
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}
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}
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catch (Exception ex)
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{
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// Probably dwmapi.dll not found (incompatible OS)
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return false;
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}
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}
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}
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} |