PowerToys/src/modules/keyboardmanager/ui/ShortcutControl.cpp
Arjun Balgovind 0417b6266a
Add drop down key selection support to Keyboard Manager UI (dev/build-features) (#2140)
* Added combobox

* Formatted and removed unused code

* Added drop down support for Edit Keyboard window

* Reordered the displayed key list

* Add shortcut stack panels and drop downs linked to detect shortcut

* Add more selected item logic

* Added complete dropdown support for edit shortcuts window

* Added Flyout warning for incorrect drop down input

* Tweaked warnings

* Removed MainWindow code

* Changed SelectedValue toSelectedIndex

* Removed unnecessary assignments

* Added a warning for two dropdowns and the first one is changed to an action key

* Added function comments in cpp file

* Fixed some comments

* Fixed all allocation and out of scope issues

* Fix most issues except reloading shortcuts

* Fixed issue while reloading shortcuts

* Fixed type cast warnings

* Changed delete to delete[]

* tweaked
2020-04-18 16:12:26 -07:00

265 lines
12 KiB
C++

#include "pch.h"
#include "ShortcutControl.h"
#include "KeyDropDownControl.h"
//Both static members are initialized to null
HWND ShortcutControl::EditShortcutsWindowHandle = nullptr;
KeyboardManagerState* ShortcutControl::keyboardManagerState = nullptr;
// Initialized as new vector
std::vector<std::vector<Shortcut>> ShortcutControl::shortcutRemapBuffer;
// Function to add a new row to the shortcut table. If the originalKeys and newKeys args are provided, then the displayed shortcuts are set to those values.
void ShortcutControl::AddNewShortcutControlRow(StackPanel& parent, std::vector<std::vector<std::unique_ptr<ShortcutControl>>>& keyboardRemapControlObjects, Shortcut originalKeys, Shortcut newKeys)
{
// Parent element for the row
Windows::UI::Xaml::Controls::StackPanel tableRow;
tableRow.Background(Windows::UI::Xaml::Media::SolidColorBrush{ Windows::UI::Colors::LightGray() });
tableRow.Spacing(100);
tableRow.Orientation(Windows::UI::Xaml::Controls::Orientation::Horizontal);
// Create new ShortcutControl objects dynamically so that we does not get destructed
std::vector<std::unique_ptr<ShortcutControl>> newrow;
newrow.push_back(std::move(std::unique_ptr<ShortcutControl>(new ShortcutControl(shortcutRemapBuffer.size(), 0))));
newrow.push_back(std::move(std::unique_ptr<ShortcutControl>(new ShortcutControl(shortcutRemapBuffer.size(), 1))));
keyboardRemapControlObjects.push_back(std::move(newrow));
// ShortcutControl for the original shortcut
tableRow.Children().Append(keyboardRemapControlObjects[keyboardRemapControlObjects.size() - 1][0]->getShortcutControl());
// ShortcutControl for the new shortcut
tableRow.Children().Append(keyboardRemapControlObjects[keyboardRemapControlObjects.size() - 1][1]->getShortcutControl());
// Delete row button
Windows::UI::Xaml::Controls::Button deleteShortcut;
FontIcon deleteSymbol;
deleteSymbol.FontFamily(Xaml::Media::FontFamily(L"Segoe MDL2 Assets"));
deleteSymbol.Glyph(L"\xE74D");
deleteShortcut.Content(deleteSymbol);
deleteShortcut.Click([&](IInspectable const& sender, RoutedEventArgs const&) {
StackPanel currentRow = sender.as<Button>().Parent().as<StackPanel>();
uint32_t index;
parent.Children().IndexOf(currentRow, index);
parent.Children().RemoveAt(index);
// delete the row from the buffer. Since first child of the stackpanel is the header, the effective index starts from 1
shortcutRemapBuffer.erase(shortcutRemapBuffer.begin() + (index - 1));
// delete the ShortcutControl objects so that they get destructed
keyboardRemapControlObjects.erase(keyboardRemapControlObjects.begin() + (index - 1));
});
tableRow.Children().Append(deleteShortcut);
tableRow.UpdateLayout();
parent.Children().Append(tableRow);
parent.UpdateLayout();
// Set the shortcut text if the two vectors are not empty (i.e. default args)
if (originalKeys.IsValidShortcut() && newKeys.IsValidShortcut())
{
shortcutRemapBuffer.push_back(std::vector<Shortcut>{ Shortcut(), Shortcut() });
keyboardRemapControlObjects[keyboardRemapControlObjects.size() - 1][0]->AddShortcutToControl(originalKeys, keyboardRemapControlObjects[keyboardRemapControlObjects.size() - 1][0]->shortcutDropDownStackPanel, *keyboardManagerState, shortcutRemapBuffer.size() - 1, 0);
keyboardRemapControlObjects[keyboardRemapControlObjects.size() - 1][1]->AddShortcutToControl(newKeys, keyboardRemapControlObjects[keyboardRemapControlObjects.size() - 1][1]->shortcutDropDownStackPanel, *keyboardManagerState, shortcutRemapBuffer.size() - 1, 1);
}
else
{
// Initialize both shortcuts as empty shortcuts
shortcutRemapBuffer.push_back(std::vector<Shortcut>{ Shortcut(), Shortcut() });
}
}
// Function to add a shortcut to the shortcut control as combo boxes
void ShortcutControl::AddShortcutToControl(Shortcut& shortcut, StackPanel parent, KeyboardManagerState& keyboardManagerState, const size_t rowIndex, const size_t colIndex)
{
// Delete the existing drop down menus
parent.Children().Clear();
// Remove references to the old drop down objects to destroy them
keyDropDownControlObjects.clear();
std::vector<DWORD> shortcutKeyCodes = shortcut.GetKeyCodes();
std::vector<DWORD> keyCodeList = keyboardManagerState.keyboardMap.GetKeyCodeList(true);
if (shortcutKeyCodes.size() != 0)
{
KeyDropDownControl::AddDropDown(parent, rowIndex, colIndex, shortcutRemapBuffer, keyDropDownControlObjects);
for (int i = 0; i < shortcutKeyCodes.size(); i++)
{
// New drop down gets added automatically when the SelectedIndex is set
if (i < (int)parent.Children().Size())
{
ComboBox currentDropDown = parent.Children().GetAt(i).as<ComboBox>();
auto it = std::find(keyCodeList.begin(), keyCodeList.end(), shortcutKeyCodes[i]);
if (it != keyCodeList.end())
{
currentDropDown.SelectedIndex((int32_t)std::distance(keyCodeList.begin(), it));
}
}
}
}
parent.UpdateLayout();
}
// Function to return the stack panel element of the ShortcutControl. This is the externally visible UI element which can be used to add it to other layouts
StackPanel ShortcutControl::getShortcutControl()
{
return shortcutControlLayout;
}
// Function to create the detect shortcut UI window
void ShortcutControl::createDetectShortcutWindow(IInspectable const& sender, XamlRoot xamlRoot, std::vector<std::vector<Shortcut>>& shortcutRemapBuffer, KeyboardManagerState& keyboardManagerState, const size_t rowIndex, const size_t colIndex)
{
// ContentDialog for detecting shortcuts. This is the parent UI element.
ContentDialog detectShortcutBox;
// TODO: Hardcoded light theme, since the app is not theme aware ATM.
detectShortcutBox.RequestedTheme(ElementTheme::Light);
// ContentDialog requires manually setting the XamlRoot (https://docs.microsoft.com/en-us/uwp/api/windows.ui.xaml.controls.contentdialog#contentdialog-in-appwindow-or-xaml-islands)
detectShortcutBox.XamlRoot(xamlRoot);
detectShortcutBox.Title(box_value(L"Press the keys in shortcut:"));
detectShortcutBox.IsPrimaryButtonEnabled(false);
detectShortcutBox.IsSecondaryButtonEnabled(false);
// Get the linked text block for the "Type shortcut" button that was clicked
StackPanel linkedShortcutStackPanel = getSiblingElement(sender).as<StackPanel>();
auto unregisterKeys = [&keyboardManagerState]() {
std::thread t1(&KeyboardManagerState::UnregisterKeyDelay, &keyboardManagerState, VK_ESCAPE);
std::thread t2(&KeyboardManagerState::UnregisterKeyDelay, &keyboardManagerState, VK_RETURN);
t1.detach();
t2.detach();
};
auto selectDetectedShortcutAndResetKeys = [&keyboardManagerState](DWORD key) {
keyboardManagerState.SelectDetectedShortcut(key);
keyboardManagerState.ResetDetectedShortcutKey(key);
};
auto onAccept = [this,
linkedShortcutStackPanel,
detectShortcutBox,
&keyboardManagerState,
&shortcutRemapBuffer,
unregisterKeys,
rowIndex,
colIndex] {
// Save the detected shortcut in the linked text block
Shortcut detectedShortcutKeys = keyboardManagerState.GetDetectedShortcut();
if (!detectedShortcutKeys.IsEmpty())
{
// The shortcut buffer gets set in this function
AddShortcutToControl(detectedShortcutKeys, linkedShortcutStackPanel, keyboardManagerState, rowIndex, colIndex);
}
// Reset the keyboard manager UI state
keyboardManagerState.ResetUIState();
unregisterKeys();
detectShortcutBox.Hide();
};
TextBlock primaryButtonText;
primaryButtonText.Text(to_hstring(L"OK"));
Button primaryButton;
primaryButton.HorizontalAlignment(HorizontalAlignment::Stretch);
primaryButton.Margin({ 2, 2, 2, 2 });
primaryButton.Content(primaryButtonText);
// OK button
primaryButton.Click([onAccept](IInspectable const& sender, RoutedEventArgs const&) {
onAccept();
});
keyboardManagerState.RegisterKeyDelay(
VK_RETURN,
selectDetectedShortcutAndResetKeys,
[primaryButton, detectShortcutBox](DWORD) {
detectShortcutBox.Dispatcher().RunAsync(
Windows::UI::Core::CoreDispatcherPriority::Normal,
[primaryButton] {
primaryButton.Background(Windows::UI::Xaml::Media::SolidColorBrush{ Windows::UI::Colors::DarkGray() });
});
},
[onAccept, detectShortcutBox](DWORD) {
detectShortcutBox.Dispatcher().RunAsync(
Windows::UI::Core::CoreDispatcherPriority::Normal,
[onAccept] {
onAccept();
});
});
TextBlock cancelButtonText;
cancelButtonText.Text(to_hstring(L"Cancel"));
Button cancelButton;
cancelButton.HorizontalAlignment(HorizontalAlignment::Stretch);
cancelButton.Margin({ 2, 2, 2, 2 });
cancelButton.Content(cancelButtonText);
// Cancel button
cancelButton.Click([detectShortcutBox, unregisterKeys, &keyboardManagerState](IInspectable const& sender, RoutedEventArgs const&) {
// Reset the keyboard manager UI state
keyboardManagerState.ResetUIState();
unregisterKeys();
detectShortcutBox.Hide();
});
keyboardManagerState.RegisterKeyDelay(
VK_ESCAPE,
selectDetectedShortcutAndResetKeys,
[&keyboardManagerState, detectShortcutBox, unregisterKeys](DWORD) {
detectShortcutBox.Dispatcher().RunAsync(
Windows::UI::Core::CoreDispatcherPriority::Normal,
[detectShortcutBox] {
detectShortcutBox.Hide();
});
keyboardManagerState.ResetUIState();
unregisterKeys();
},
nullptr);
// StackPanel parent for the displayed text in the dialog
Windows::UI::Xaml::Controls::StackPanel stackPanel;
detectShortcutBox.Content(stackPanel);
// Header textblock
TextBlock text;
text.Text(winrt::to_hstring("Keys Pressed:"));
text.Margin({ 0, 0, 0, 10 });
stackPanel.Children().Append(text);
// Target StackPanel to place the selected key
Windows::UI::Xaml::Controls::StackPanel keyStackPanel;
keyStackPanel.Orientation(Orientation::Horizontal);
stackPanel.Children().Append(keyStackPanel);
TextBlock holdEscInfo;
holdEscInfo.Text(winrt::to_hstring("Hold Esc to discard"));
holdEscInfo.FontSize(12);
holdEscInfo.Margin({ 0, 20, 0, 0 });
stackPanel.Children().Append(holdEscInfo);
TextBlock holdEnterInfo;
holdEnterInfo.Text(winrt::to_hstring("Hold Enter to apply"));
holdEnterInfo.FontSize(12);
holdEnterInfo.Margin({ 0, 0, 0, 0 });
stackPanel.Children().Append(holdEnterInfo);
ColumnDefinition primaryButtonColumn;
ColumnDefinition cancelButtonColumn;
Grid buttonPanel;
buttonPanel.Margin({ 0, 20, 0, 0 });
buttonPanel.HorizontalAlignment(HorizontalAlignment::Stretch);
buttonPanel.ColumnDefinitions().Append(primaryButtonColumn);
buttonPanel.ColumnDefinitions().Append(cancelButtonColumn);
buttonPanel.SetColumn(primaryButton, 0);
buttonPanel.SetColumn(cancelButton, 1);
buttonPanel.Children().Append(primaryButton);
buttonPanel.Children().Append(cancelButton);
stackPanel.Children().Append(buttonPanel);
stackPanel.UpdateLayout();
// Configure the keyboardManagerState to store the UI information.
keyboardManagerState.ConfigureDetectShortcutUI(keyStackPanel);
// Show the dialog
detectShortcutBox.ShowAsync();
}