mirror of
https://github.com/microsoft/PowerToys.git
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3aa7a52c21
* Initial improvements in FancyZones exception handling * Add callback * Disable FancyZones if error durign loading data occurrs * Remove logs * Add resource strings * Add 1sec retry when failure during initialization occurs * Rephrase error descriptions * Error handling during loading of module in runner * Pass error handling on the runner * Remove unneeded string * Remove unnedeed changes
108 lines
2.9 KiB
C++
108 lines
2.9 KiB
C++
#pragma once
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#include <common/WinHookEvent.h>
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#include <functional>
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interface IZoneWindow;
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interface IFancyZonesSettings;
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interface IZoneSet;
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struct WinHookEvent;
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interface __declspec(uuid("{50D3F0F5-736E-4186-BDF4-3D6BEE150C3A}")) IFancyZones : public IUnknown
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{
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/**
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* Start and initialize FancyZones.
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*/
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IFACEMETHOD_(void, Run)
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() = 0;
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/**
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* Stop FancyZones and do the clean up.
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*/
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IFACEMETHOD_(void, Destroy)
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() = 0;
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};
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/**
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* Core FancyZones functionality.
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*/
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interface __declspec(uuid("{2CB37E8F-87E6-4AEC-B4B2-E0FDC873343F}")) IFancyZonesCallback : public IUnknown
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{
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/**
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* Inform FancyZones that user has switched between virtual desktops.
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*/
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IFACEMETHOD_(void, VirtualDesktopChanged)
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() = 0;
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/**
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* Callback from WinEventHook to FancyZones
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*
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* @param data Handle of window being moved or resized.
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*/
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IFACEMETHOD_(void, HandleWinHookEvent)
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(const WinHookEvent* data) = 0;
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/**
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* Process keyboard event.
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*
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* @param info Information about low level keyboard event.
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* @returns Boolean indicating if this event should be passed on further to other applications
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* in event chain, or should it be suppressed.
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*/
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IFACEMETHOD_(bool, OnKeyDown)
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(PKBDLLHOOKSTRUCT info) = 0;
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/**
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* Toggle FancyZones editor application.
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*/
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IFACEMETHOD_(void, ToggleEditor)
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() = 0;
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/**
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* Callback triggered when user changes FancyZones settings.
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*/
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IFACEMETHOD_(void, SettingsChanged)
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() = 0;
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};
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/**
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* Helper functions used by each ZoneWindow (representing work area).
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*/
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interface __declspec(uuid("{5C8D99D6-34B2-4F4A-A8E5-7483F6869775}")) IZoneWindowHost : public IUnknown
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{
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/**
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* Assign window to appropriate zone inside new zone layout.
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*/
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IFACEMETHOD_(void, MoveWindowsOnActiveZoneSetChange)
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() = 0;
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/**
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* @returns Basic zone color.
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*/
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IFACEMETHOD_(COLORREF, GetZoneColor)
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() = 0;
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/**
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* @returns Zone border color.
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*/
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IFACEMETHOD_(COLORREF, GetZoneBorderColor)
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() = 0;
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/**
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* @returns Color used to highlight zone while giving zone layout hints.
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*/
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IFACEMETHOD_(COLORREF, GetZoneHighlightColor)
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() = 0;
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/**
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* @returns Integer in range [0, 100] indicating opacity of highlighted zone (while giving zone layout hints).
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*/
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IFACEMETHOD_(int, GetZoneHighlightOpacity)
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() = 0;
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/**
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* @returns Boolean indicating if dragged window should be transparent.
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*/
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IFACEMETHOD_(bool, isMakeDraggedWindowTransparentActive)
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() = 0;
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/**
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* @returns Boolean indicating if move/size operation is currently active.
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*/
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IFACEMETHOD_(bool, InMoveSize)
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() = 0;
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};
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winrt::com_ptr<IFancyZones> MakeFancyZones(HINSTANCE hinstance, const winrt::com_ptr<IFancyZonesSettings>& settings, std::function<void()> disableCallback) noexcept;
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