PowerToys/src/settings-ui/Settings.UI/Converters/ImageResizerUnitToStringConverter.cs
Stefan Markovic 073caffef4
[Settings, Common.UI, runner exe] Unify exe/dll naming (#15005)
* Unify exe/dll naming - PowerToys.Runner

Align naming with other exes - PowerToys Runner -> PowerToys.Runner

* Unify exe/dll naming - Microsoft.PowerToys.Common.UI

Project name - Microsoft.PowerToys.Common.UI -> Common.UI
dll name - Microsoft.PowerToys.Common.UI.dll -> PowerToys.Common.UI.dll

* Unify exe/dll naming - Settings

Project names - Microsoft.PowerToys.Settings* -> Settings*
Dll names - Microsoft.PowerToys.Settings*.dll -> PowerToys.Settings*.dll

* Revert file autoformat

* [Docs] Update paths to settings projects/files

* Fix tests - Update path
2021-12-15 12:56:52 +01:00

45 lines
1.6 KiB
C#

// Copyright (c) Microsoft Corporation
// The Microsoft Corporation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System;
using System.Globalization;
using Windows.ApplicationModel.Resources;
using Windows.UI.Xaml.Data;
namespace Microsoft.PowerToys.Settings.UI.Converters
{
public sealed class ImageResizerUnitToStringConverter : IValueConverter
{
public object Convert(object value, Type targetType, object parameter, string language)
{
var toLower = false;
if ((string)parameter == "ToLower")
{
toLower = true;
}
string targetValue = string.Empty;
switch (value)
{
case 0: targetValue = ResourceLoader.GetForCurrentView().GetString("ImageResizer_Unit_Centimeter"); break;
case 1: targetValue = ResourceLoader.GetForCurrentView().GetString("ImageResizer_Unit_Inch"); break;
case 2: targetValue = ResourceLoader.GetForCurrentView().GetString("ImageResizer_Unit_Percent"); break;
case 3: targetValue = ResourceLoader.GetForCurrentView().GetString("ImageResizer_Unit_Pixel"); break;
}
if (toLower)
{
targetValue = targetValue.ToLower(CultureInfo.CurrentCulture);
}
return targetValue;
}
public object ConvertBack(object value, Type targetType, object parameter, string language)
{
return value;
}
}
}