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073caffef4
* Unify exe/dll naming - PowerToys.Runner Align naming with other exes - PowerToys Runner -> PowerToys.Runner * Unify exe/dll naming - Microsoft.PowerToys.Common.UI Project name - Microsoft.PowerToys.Common.UI -> Common.UI dll name - Microsoft.PowerToys.Common.UI.dll -> PowerToys.Common.UI.dll * Unify exe/dll naming - Settings Project names - Microsoft.PowerToys.Settings* -> Settings* Dll names - Microsoft.PowerToys.Settings*.dll -> PowerToys.Settings*.dll * Revert file autoformat * [Docs] Update paths to settings projects/files * Fix tests - Update path
181 lines
5.0 KiB
C#
181 lines
5.0 KiB
C#
// Copyright (c) Microsoft Corporation
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// The Microsoft Corporation licenses this file to you under the MIT license.
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// See the LICENSE file in the project root for more information.
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using System.Collections.Generic;
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using System.Text;
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using System.Text.Json.Serialization;
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using Microsoft.PowerToys.Settings.UI.Library.Utilities;
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namespace Microsoft.PowerToys.Settings.UI.Library
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{
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public class HotkeySettings
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{
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private const int VKTAB = 0x09;
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public HotkeySettings()
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{
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Win = false;
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Ctrl = false;
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Alt = false;
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Shift = false;
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Code = 0;
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}
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/// <summary>
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/// Initializes a new instance of the <see cref="HotkeySettings"/> class.
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/// </summary>
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/// <param name="win">Should Windows key be used</param>
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/// <param name="ctrl">Should Ctrl key be used</param>
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/// <param name="alt">Should Alt key be used</param>
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/// <param name="shift">Should Shift key be used</param>
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/// <param name="code">Go to https://docs.microsoft.com/en-us/windows/win32/inputdev/virtual-key-codes to see list of v-keys</param>
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public HotkeySettings(bool win, bool ctrl, bool alt, bool shift, int code)
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{
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Win = win;
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Ctrl = ctrl;
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Alt = alt;
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Shift = shift;
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Code = code;
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}
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public HotkeySettings Clone()
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{
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return new HotkeySettings(Win, Ctrl, Alt, Shift, Code);
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}
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[JsonPropertyName("win")]
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public bool Win { get; set; }
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[JsonPropertyName("ctrl")]
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public bool Ctrl { get; set; }
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[JsonPropertyName("alt")]
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public bool Alt { get; set; }
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[JsonPropertyName("shift")]
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public bool Shift { get; set; }
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[JsonPropertyName("code")]
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public int Code { get; set; }
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// This is currently needed for FancyZones, we need to unify these two objects
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// see src\common\settings_objects.h
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[JsonPropertyName("key")]
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public string Key { get; set; } = string.Empty;
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public override string ToString()
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{
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StringBuilder output = new StringBuilder();
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if (Win)
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{
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output.Append("Win + ");
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}
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if (Ctrl)
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{
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output.Append("Ctrl + ");
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}
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if (Alt)
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{
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output.Append("Alt + ");
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}
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if (Shift)
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{
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output.Append("Shift + ");
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}
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if (Code > 0)
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{
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var localKey = Helper.GetKeyName((uint)Code);
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output.Append(localKey);
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}
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else if (output.Length >= 2)
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{
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output.Remove(output.Length - 2, 2);
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}
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return output.ToString();
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}
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public List<object> GetKeysList()
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{
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List<object> shortcutList = new List<object>();
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if (Win)
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{
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shortcutList.Add(92); // The Windows key or button.
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}
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if (Ctrl)
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{
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shortcutList.Add("Ctrl");
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}
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if (Alt)
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{
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shortcutList.Add("Alt");
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}
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if (Shift)
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{
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shortcutList.Add("Shift");
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// shortcutList.Add(16); // The Shift key or button.
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}
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if (Code > 0)
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{
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switch (Code)
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{
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// https://docs.microsoft.com/en-us/uwp/api/windows.system.virtualkey?view=winrt-20348
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case 38: // The Up Arrow key or button.
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case 40: // The Down Arrow key or button.
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case 37: // The Left Arrow key or button.
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case 39: // The Right Arrow key or button.
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// case 8: // The Back key or button.
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// case 13: // The Enter key or button.
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shortcutList.Add(Code);
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break;
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default:
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var localKey = Helper.GetKeyName((uint)Code);
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shortcutList.Add(localKey);
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break;
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}
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}
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return shortcutList;
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}
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public bool IsValid()
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{
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if (IsAccessibleShortcut())
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{
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return false;
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}
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return (Alt || Ctrl || Win || Shift) && Code != 0;
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}
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public bool IsEmpty()
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{
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return !Alt && !Ctrl && !Win && !Shift && Code == 0;
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}
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public bool IsAccessibleShortcut()
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{
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// Shift+Tab and Tab are accessible shortcuts
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if ((!Alt && !Ctrl && !Win && Shift && Code == VKTAB)
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|| (!Alt && !Ctrl && !Win && !Shift && Code == VKTAB))
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{
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return true;
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}
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return false;
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}
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}
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}
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