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d2c6148662
* UI tweaks * Fixed 0 margins * Fixed height for button * Update MainWindow.xaml |
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.. | ||
Assets | ||
Strings/en-us | ||
app.base.h | ||
App.cpp | ||
App.h | ||
App.idl | ||
App.xaml | ||
ExplorerItem.cpp | ||
ExplorerItem.h | ||
ExplorerItem.idl | ||
LocProject.json | ||
MainWindow.cpp | ||
MainWindow.h | ||
MainWindow.idl | ||
MainWindow.xaml | ||
Package.appxmanifest | ||
packages.config | ||
PatternSnippet.cpp | ||
PatternSnippet.h | ||
PatternSnippet.idl | ||
pch.cpp | ||
pch.h | ||
placeholder.exe | ||
PowerRenameUILib.filters | ||
PowerRenameUILib.vcxproj | ||
PropertySheet.props | ||
readme.txt | ||
UIUpdates.cpp | ||
UIUpdates.h |
======================================================================== C++/WinRT PowerRenameUILib Project Overview ======================================================================== This project demonstrates how to get started writing XAML apps directly with standard C++, using the C++/WinRT SDK component and XAML compiler support to generate implementation headers from interface (IDL) files. These headers can then be used to implement the local Windows Runtime classes referenced in the app's XAML pages. Steps: 1. Create an interface (IDL) file to define any local Windows Runtime classes referenced in the app's XAML pages. 2. Build the project once to generate implementation templates under the "Generated Files" folder, as well as skeleton class definitions under "Generated Files\sources". 3. Use the skeleton class definitions for reference to implement your Windows Runtime classes. ======================================================================== Learn more about C++/WinRT here: http://aka.ms/cppwinrt/ ========================================================================