PowerToys/src/common/on_thread_executor.cpp
Ivan Stošić 6161531376
[FancyZones] Responsive drawing (#7125)
* Made drawing zones not clog message processing

* Fixed synchronization bugs

* call BufferedPaintInit

* Some refactoring, the animation is back

* Rename a function

* Align parameters
2020-10-12 11:05:22 +02:00

52 lines
1.1 KiB
C++

#include "pch.h"
#include "on_thread_executor.h"
OnThreadExecutor::OnThreadExecutor() :
_shutdown_request{ false }, _worker_thread{ [this] { worker_thread(); } }
{
}
std::future<void> OnThreadExecutor::submit(task_t task)
{
auto future = task.get_future();
std::lock_guard lock{ _task_mutex };
_task_queue.emplace(std::move(task));
_task_cv.notify_one();
return future;
}
void OnThreadExecutor::cancel()
{
std::lock_guard lock{ _task_mutex };
_task_queue = {};
_task_cv.notify_one();
}
void OnThreadExecutor::worker_thread()
{
while (!_shutdown_request)
{
task_t task;
{
std::unique_lock task_lock{ _task_mutex };
_task_cv.wait(task_lock, [this] { return !_task_queue.empty() || _shutdown_request; });
if (_shutdown_request)
{
return;
}
task = std::move(_task_queue.front());
_task_queue.pop();
}
task();
}
}
OnThreadExecutor::~OnThreadExecutor()
{
_shutdown_request = true;
_task_cv.notify_one();
_worker_thread.join();
}