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2817bf4d62
unified data type to size_t in all methods that process the zone index set
120 lines
5.4 KiB
C++
120 lines
5.4 KiB
C++
#pragma once
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#include "FancyZones.h"
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#include "lib/ZoneSet.h"
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namespace ZoneWindowUtils
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{
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std::wstring GenerateUniqueId(HMONITOR monitor, PCWSTR deviceId, PCWSTR virtualDesktopId);
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std::wstring GenerateUniqueIdAllMonitorsArea(PCWSTR virtualDesktopId);
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}
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/**
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* Class representing single work area, which is defined by monitor and virtual desktop.
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*/
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interface __declspec(uuid("{7F017528-8110-4FB3-BE41-F472969C2560}")) IZoneWindow : public IUnknown
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{
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/**
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* A window is being moved or resized. Track down window position and give zone layout
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* hints if dragging functionality is enabled.
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*
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* @param window Handle of window being moved or resized.
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*/
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IFACEMETHOD(MoveSizeEnter)(HWND window) = 0;
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/**
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* A window has changed location, shape, or size. Track down window position and give zone layout
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* hints if dragging functionality is enabled.
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*
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* @param ptScreen Cursor coordinates.
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* @param dragEnabled Boolean indicating is giving hints about active zone layout enabled.
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* Hints are given while dragging window while holding SHIFT key.
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* @param selectManyZones When this parameter is true, the set of highlighted zones is computed
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by finding the minimum bounding rectangle of the zone(s) from which the
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user started dragging and the zone(s) above which the user is hovering
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at the moment this function is called. Otherwise, highlight only the zone(s)
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above which the user is currently hovering.
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*/
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IFACEMETHOD(MoveSizeUpdate)(POINT const& ptScreen, bool dragEnabled, bool selectManyZones) = 0;
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/**
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* The movement or resizing of a window has finished. Assign window to the zone of it
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* is dropped within zone borders.
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*
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* @param window Handle of window being moved or resized.
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* @param ptScreen Cursor coordinates where window is dropped.
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*/
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IFACEMETHOD(MoveSizeEnd)(HWND window, POINT const& ptScreen) = 0;
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/**
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* Assign window to the zone based on zone index inside zone layout.
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*
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* @param window Handle of window which should be assigned to zone.
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* @param index Zone index within zone layout.
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*/
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IFACEMETHOD_(void, MoveWindowIntoZoneByIndex)(HWND window, size_t index) = 0;
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/**
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* Assign window to the zones based on the set of zone indices inside zone layout.
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*
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* @param window Handle of window which should be assigned to zone.
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* @param indexSet The set of zone indices within zone layout.
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*/
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IFACEMETHOD_(void, MoveWindowIntoZoneByIndexSet)(HWND window, const std::vector<size_t>& indexSet) = 0;
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/**
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* Assign window to the zone based on direction (using WIN + LEFT/RIGHT arrow), based on zone index numbers,
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* not their on-screen position.
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*
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* @param window Handle of window which should be assigned to zone.
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* @param vkCode Pressed arrow key.
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* @param cycle Whether we should move window to the first zone if we reached last zone in layout.
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*
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* @returns Boolean which is always true if cycle argument is set, otherwise indicating if there is more
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* zones left in the zone layout in which window can move.
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*/
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IFACEMETHOD_(bool, MoveWindowIntoZoneByDirectionAndIndex)(HWND window, DWORD vkCode, bool cycle) = 0;
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/**
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* Assign window to the zone based on direction (using WIN + LEFT/RIGHT/UP/DOWN arrow), based on
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* their on-screen position.
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*
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* @param window Handle of window which should be assigned to zone.
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* @param vkCode Pressed arrow key.
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* @param cycle Whether we should move window to the first zone if we reached last zone in layout.
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*
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* @returns Boolean which is always true if cycle argument is set, otherwise indicating if there is more
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* zones left in the zone layout in which window can move.
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*/
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IFACEMETHOD_(bool, MoveWindowIntoZoneByDirectionAndPosition)(HWND window, DWORD vkCode, bool cycle) = 0;
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/**
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* Cycle through active zone layouts (giving hints about each layout).
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*
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* @param vkCode Pressed key representing layout index.
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*/
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IFACEMETHOD_(void, CycleActiveZoneSet)(DWORD vkCode) = 0;
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/**
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* Save information about zone in which window was assigned, when closing the window.
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* Used once we open same window again to assign it to its previous zone.
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*
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* @param window Window handle.
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*/
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IFACEMETHOD_(void, SaveWindowProcessToZoneIndex)(HWND window) = 0;
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/**
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* @returns Unique work area identifier. Format: <device-id>_<resolution>_<virtual-desktop-id>
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*/
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IFACEMETHOD_(std::wstring, UniqueId)() = 0;
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/**
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* @returns Active zone layout for this work area.
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*/
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IFACEMETHOD_(IZoneSet*, ActiveZoneSet)() = 0;
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IFACEMETHOD_(void, ShowZoneWindow)() = 0;
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IFACEMETHOD_(void, HideZoneWindow)() = 0;
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/**
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* Update currently active zone layout for this work area.
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*/
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IFACEMETHOD_(void, UpdateActiveZoneSet)() = 0;
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/**
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* Clear the selected zones when this ZoneWindow loses focus.
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*/
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IFACEMETHOD_(void, ClearSelectedZones)() = 0;
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};
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winrt::com_ptr<IZoneWindow> MakeZoneWindow(IZoneWindowHost* host, HINSTANCE hinstance, HMONITOR monitor,
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const std::wstring& uniqueId, const std::wstring& parentUniqueId, bool flashZones) noexcept;
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