PowerToys/src/modules/launcher/PowerLauncher/App.xaml.cs
Arjun Balgovind 1b598ad87e
[Localization] Move PowerToys Run string resources from xaml files to resx (#6165)
* Removed xaml files, added resx file and removed references for PowerLauncher project

* Added resx file for wox.plugin

* Moved Calculator resources to resx

* Migrated resources for Folder and Indexer plugins

* Migrated resources for Program and Shell plugin

* Migrated resources for URI and Window Walker

* Removed GetTranslation, tests need to be refactored

* Removed internationalization classes

* Removed Wox.Core.Resource references

* Fixed Programs plugin tests

* Fixed tests

* Removed language xaml files from installer

* Added locProject.json files

* Fixed resource not found error

* Reverted addition of resx file for Wox.Plugin
2020-09-02 15:24:59 -07:00

208 lines
7.4 KiB
C#

// Copyright (c) Microsoft Corporation
// The Microsoft Corporation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System;
using System.Diagnostics;
using System.Windows;
using ManagedCommon;
using Microsoft.PowerLauncher.Telemetry;
using Microsoft.PowerToys.Telemetry;
using PowerLauncher.Helper;
using PowerLauncher.ViewModel;
using Wox;
using Wox.Core.Plugin;
using Wox.Infrastructure;
using Wox.Infrastructure.Http;
using Wox.Infrastructure.Image;
using Wox.Infrastructure.Logger;
using Wox.Infrastructure.UserSettings;
using Wox.Plugin;
using Stopwatch = Wox.Infrastructure.Stopwatch;
namespace PowerLauncher
{
public partial class App : IDisposable, ISingleInstanceApp
{
public static PublicAPIInstance API { get; private set; }
private readonly Alphabet _alphabet = new Alphabet();
private const string Unique = "PowerLauncher_Unique_Application_Mutex";
private static bool _disposed;
private static int _powerToysPid;
private Settings _settings;
private MainViewModel _mainVM;
private MainWindow _mainWindow;
private ThemeManager _themeManager;
private SettingWindowViewModel _settingsVM;
private StringMatcher _stringMatcher;
private SettingsWatcher _settingsWatcher;
[STAThread]
public static void Main(string[] args)
{
if (SingleInstance<App>.InitializeAsFirstInstance(Unique))
{
if (args?.Length > 0)
{
_ = int.TryParse(args[0], out _powerToysPid);
}
using (var application = new App())
{
application.InitializeComponent();
application.Run();
}
}
}
private void OnStartup(object sender, StartupEventArgs e)
{
RunnerHelper.WaitForPowerToysRunner(_powerToysPid, () =>
{
try
{
Dispose();
}
finally
{
Environment.Exit(0);
}
});
var bootTime = new System.Diagnostics.Stopwatch();
bootTime.Start();
Stopwatch.Normal("|App.OnStartup|Startup cost", () =>
{
Log.Info("|App.OnStartup|Begin PowerToys Run startup ----------------------------------------------------");
Log.Info($"|App.OnStartup|Runtime info:{ErrorReporting.RuntimeInfo()}");
RegisterAppDomainExceptions();
RegisterDispatcherUnhandledException();
_themeManager = new ThemeManager(this);
ImageLoader.Initialize(_themeManager.GetCurrentTheme());
_settingsVM = new SettingWindowViewModel();
_settings = _settingsVM.Settings;
_alphabet.Initialize(_settings);
_stringMatcher = new StringMatcher(_alphabet);
StringMatcher.Instance = _stringMatcher;
_stringMatcher.UserSettingSearchPrecision = _settings.QuerySearchPrecision;
PluginManager.LoadPlugins(_settings.PluginSettings);
_mainVM = new MainViewModel(_settings);
_mainWindow = new MainWindow(_settings, _mainVM);
API = new PublicAPIInstance(_settingsVM, _mainVM, _alphabet, _themeManager);
PluginManager.InitializePlugins(API);
Current.MainWindow = _mainWindow;
Current.MainWindow.Title = Constant.ExeFileName;
// main windows needs initialized before theme change because of blur settings
Http.Proxy = _settings.Proxy;
RegisterExitEvents();
_settingsWatcher = new SettingsWatcher(_settings);
_mainVM.MainWindowVisibility = Visibility.Visible;
_mainVM.ColdStartFix();
_themeManager.ThemeChanged += OnThemeChanged;
Log.Info("|App.OnStartup|End PowerToys Run startup ---------------------------------------------------- ");
bootTime.Stop();
PowerToysTelemetry.Log.WriteEvent(new LauncherBootEvent() { BootTimeMs = bootTime.ElapsedMilliseconds });
// [Conditional("RELEASE")]
// check update every 5 hours
// check updates on startup
});
}
private void RegisterExitEvents()
{
AppDomain.CurrentDomain.ProcessExit += (s, e) => Dispose();
Current.Exit += (s, e) => Dispose();
Current.SessionEnding += (s, e) => Dispose();
}
/// <summary>
/// Callback when windows theme is changed.
/// </summary>
/// <param name="oldTheme">Previous Theme</param>
/// <param name="newTheme">Current Theme</param>
private void OnThemeChanged(Theme oldTheme, Theme newTheme)
{
ImageLoader.UpdateIconPath(newTheme);
_mainVM.Query();
}
/// <summary>
/// let exception throw as normal is better for Debug
/// </summary>
[Conditional("RELEASE")]
private void RegisterDispatcherUnhandledException()
{
DispatcherUnhandledException += ErrorReporting.DispatcherUnhandledException;
}
/// <summary>
/// let exception throw as normal is better for Debug
/// </summary>
[Conditional("RELEASE")]
private static void RegisterAppDomainExceptions()
{
AppDomain.CurrentDomain.UnhandledException += ErrorReporting.UnhandledExceptionHandle;
}
public void OnSecondAppStarted()
{
Current.MainWindow.Visibility = Visibility.Visible;
}
protected virtual void Dispose(bool disposing)
{
if (!_disposed)
{
Stopwatch.Normal("|App.OnExit|Exit cost", () =>
{
Log.Info("|App.OnExit| Start PowerToys Run Exit---------------------------------------------------- ");
if (disposing)
{
_themeManager.ThemeChanged -= OnThemeChanged;
API.SaveAppAllSettings();
PluginManager.Dispose();
_mainWindow.Dispose();
API.Dispose();
_mainVM.Dispose();
_themeManager.Dispose();
_disposed = true;
}
// TODO: free unmanaged resources (unmanaged objects) and override finalizer
// TODO: set large fields to null
_disposed = true;
Log.Info("|App.OnExit| End PowerToys Run Exit ---------------------------------------------------- ");
});
}
}
// // TODO: override finalizer only if 'Dispose(bool disposing)' has code to free unmanaged resources
// ~App()
// {
// // Do not change this code. Put cleanup code in 'Dispose(bool disposing)' method
// Dispose(disposing: false);
// }
public void Dispose()
{
// Do not change this code. Put cleanup code in 'Dispose(bool disposing)' method
Dispose(disposing: true);
GC.SuppressFinalize(this);
}
}
}