mirror of
https://github.com/microsoft/PowerToys.git
synced 2024-12-30 14:17:56 +08:00
1b598ad87e
* Removed xaml files, added resx file and removed references for PowerLauncher project * Added resx file for wox.plugin * Moved Calculator resources to resx * Migrated resources for Folder and Indexer plugins * Migrated resources for Program and Shell plugin * Migrated resources for URI and Window Walker * Removed GetTranslation, tests need to be refactored * Removed internationalization classes * Removed Wox.Core.Resource references * Fixed Programs plugin tests * Fixed tests * Removed language xaml files from installer * Added locProject.json files * Fixed resource not found error * Reverted addition of resx file for Wox.Plugin
208 lines
7.4 KiB
C#
208 lines
7.4 KiB
C#
// Copyright (c) Microsoft Corporation
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// The Microsoft Corporation licenses this file to you under the MIT license.
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// See the LICENSE file in the project root for more information.
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using System;
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using System.Diagnostics;
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using System.Windows;
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using ManagedCommon;
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using Microsoft.PowerLauncher.Telemetry;
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using Microsoft.PowerToys.Telemetry;
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using PowerLauncher.Helper;
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using PowerLauncher.ViewModel;
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using Wox;
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using Wox.Core.Plugin;
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using Wox.Infrastructure;
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using Wox.Infrastructure.Http;
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using Wox.Infrastructure.Image;
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using Wox.Infrastructure.Logger;
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using Wox.Infrastructure.UserSettings;
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using Wox.Plugin;
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using Stopwatch = Wox.Infrastructure.Stopwatch;
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namespace PowerLauncher
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{
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public partial class App : IDisposable, ISingleInstanceApp
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{
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public static PublicAPIInstance API { get; private set; }
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private readonly Alphabet _alphabet = new Alphabet();
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private const string Unique = "PowerLauncher_Unique_Application_Mutex";
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private static bool _disposed;
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private static int _powerToysPid;
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private Settings _settings;
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private MainViewModel _mainVM;
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private MainWindow _mainWindow;
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private ThemeManager _themeManager;
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private SettingWindowViewModel _settingsVM;
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private StringMatcher _stringMatcher;
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private SettingsWatcher _settingsWatcher;
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[STAThread]
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public static void Main(string[] args)
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{
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if (SingleInstance<App>.InitializeAsFirstInstance(Unique))
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{
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if (args?.Length > 0)
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{
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_ = int.TryParse(args[0], out _powerToysPid);
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}
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using (var application = new App())
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{
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application.InitializeComponent();
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application.Run();
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}
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}
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}
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private void OnStartup(object sender, StartupEventArgs e)
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{
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RunnerHelper.WaitForPowerToysRunner(_powerToysPid, () =>
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{
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try
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{
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Dispose();
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}
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finally
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{
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Environment.Exit(0);
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}
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});
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var bootTime = new System.Diagnostics.Stopwatch();
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bootTime.Start();
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Stopwatch.Normal("|App.OnStartup|Startup cost", () =>
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{
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Log.Info("|App.OnStartup|Begin PowerToys Run startup ----------------------------------------------------");
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Log.Info($"|App.OnStartup|Runtime info:{ErrorReporting.RuntimeInfo()}");
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RegisterAppDomainExceptions();
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RegisterDispatcherUnhandledException();
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_themeManager = new ThemeManager(this);
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ImageLoader.Initialize(_themeManager.GetCurrentTheme());
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_settingsVM = new SettingWindowViewModel();
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_settings = _settingsVM.Settings;
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_alphabet.Initialize(_settings);
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_stringMatcher = new StringMatcher(_alphabet);
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StringMatcher.Instance = _stringMatcher;
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_stringMatcher.UserSettingSearchPrecision = _settings.QuerySearchPrecision;
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PluginManager.LoadPlugins(_settings.PluginSettings);
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_mainVM = new MainViewModel(_settings);
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_mainWindow = new MainWindow(_settings, _mainVM);
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API = new PublicAPIInstance(_settingsVM, _mainVM, _alphabet, _themeManager);
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PluginManager.InitializePlugins(API);
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Current.MainWindow = _mainWindow;
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Current.MainWindow.Title = Constant.ExeFileName;
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// main windows needs initialized before theme change because of blur settings
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Http.Proxy = _settings.Proxy;
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RegisterExitEvents();
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_settingsWatcher = new SettingsWatcher(_settings);
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_mainVM.MainWindowVisibility = Visibility.Visible;
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_mainVM.ColdStartFix();
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_themeManager.ThemeChanged += OnThemeChanged;
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Log.Info("|App.OnStartup|End PowerToys Run startup ---------------------------------------------------- ");
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bootTime.Stop();
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PowerToysTelemetry.Log.WriteEvent(new LauncherBootEvent() { BootTimeMs = bootTime.ElapsedMilliseconds });
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// [Conditional("RELEASE")]
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// check update every 5 hours
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// check updates on startup
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});
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}
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private void RegisterExitEvents()
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{
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AppDomain.CurrentDomain.ProcessExit += (s, e) => Dispose();
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Current.Exit += (s, e) => Dispose();
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Current.SessionEnding += (s, e) => Dispose();
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}
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/// <summary>
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/// Callback when windows theme is changed.
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/// </summary>
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/// <param name="oldTheme">Previous Theme</param>
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/// <param name="newTheme">Current Theme</param>
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private void OnThemeChanged(Theme oldTheme, Theme newTheme)
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{
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ImageLoader.UpdateIconPath(newTheme);
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_mainVM.Query();
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}
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/// <summary>
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/// let exception throw as normal is better for Debug
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/// </summary>
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[Conditional("RELEASE")]
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private void RegisterDispatcherUnhandledException()
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{
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DispatcherUnhandledException += ErrorReporting.DispatcherUnhandledException;
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}
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/// <summary>
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/// let exception throw as normal is better for Debug
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/// </summary>
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[Conditional("RELEASE")]
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private static void RegisterAppDomainExceptions()
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{
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AppDomain.CurrentDomain.UnhandledException += ErrorReporting.UnhandledExceptionHandle;
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}
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public void OnSecondAppStarted()
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{
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Current.MainWindow.Visibility = Visibility.Visible;
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}
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protected virtual void Dispose(bool disposing)
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{
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if (!_disposed)
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{
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Stopwatch.Normal("|App.OnExit|Exit cost", () =>
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{
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Log.Info("|App.OnExit| Start PowerToys Run Exit---------------------------------------------------- ");
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if (disposing)
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{
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_themeManager.ThemeChanged -= OnThemeChanged;
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API.SaveAppAllSettings();
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PluginManager.Dispose();
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_mainWindow.Dispose();
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API.Dispose();
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_mainVM.Dispose();
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_themeManager.Dispose();
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_disposed = true;
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}
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// TODO: free unmanaged resources (unmanaged objects) and override finalizer
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// TODO: set large fields to null
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_disposed = true;
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Log.Info("|App.OnExit| End PowerToys Run Exit ---------------------------------------------------- ");
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});
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}
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}
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// // TODO: override finalizer only if 'Dispose(bool disposing)' has code to free unmanaged resources
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// ~App()
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// {
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// // Do not change this code. Put cleanup code in 'Dispose(bool disposing)' method
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// Dispose(disposing: false);
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// }
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public void Dispose()
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{
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// Do not change this code. Put cleanup code in 'Dispose(bool disposing)' method
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Dispose(disposing: true);
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GC.SuppressFinalize(this);
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}
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}
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}
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