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42 lines
1.4 KiB
C++
42 lines
1.4 KiB
C++
#pragma once
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namespace ZoneConstants
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{
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constexpr int MAX_NEGATIVE_SPACING = -10;
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}
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using ZoneIndex = int64_t;
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using ZoneIndexSet = std::vector<ZoneIndex>;
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using Bitmask = ZoneIndex;
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/**
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* Class representing one zone inside applied zone layout, which is basically wrapper around rectangle structure.
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*/
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interface __declspec(uuid("{8228E934-B6EF-402A-9892-15A1441BF8B0}")) IZone : public IUnknown
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{
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/**
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* @returns Zone coordinates (top-left and bottom-right corner) represented as RECT structure.
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*/
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IFACEMETHOD_(RECT, GetZoneRect)() const = 0;
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/**
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* @returns Zone area calculated from zone rect
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*/
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IFACEMETHOD_(long, GetZoneArea)() const = 0;
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/**
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* @returns Zone identifier.
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*/
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IFACEMETHOD_(ZoneIndex, Id)() const = 0;
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/**
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* Compute the coordinates of the rectangle to which a window should be resized.
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*
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* @param window Handle of window which should be assigned to zone.
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* @param zoneWindow The m_window of a WorkArea, it's a hidden window representing the
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* current monitor desktop work area.
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* @returns a RECT structure, describing global coordinates to which a window should be resized
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*/
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IFACEMETHOD_(RECT, ComputeActualZoneRect)(HWND window, HWND zoneWindow) const = 0;
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};
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winrt::com_ptr<IZone> MakeZone(const RECT& zoneRect, const ZoneIndex zoneId) noexcept;
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