PowerToys/src/modules/fancyzones/FancyZonesLib/Zone.h
2021-08-11 15:05:03 +01:00

42 lines
1.4 KiB
C++

#pragma once
namespace ZoneConstants
{
constexpr int MAX_NEGATIVE_SPACING = -10;
}
using ZoneIndex = int64_t;
using ZoneIndexSet = std::vector<ZoneIndex>;
using Bitmask = ZoneIndex;
/**
* Class representing one zone inside applied zone layout, which is basically wrapper around rectangle structure.
*/
interface __declspec(uuid("{8228E934-B6EF-402A-9892-15A1441BF8B0}")) IZone : public IUnknown
{
/**
* @returns Zone coordinates (top-left and bottom-right corner) represented as RECT structure.
*/
IFACEMETHOD_(RECT, GetZoneRect)() const = 0;
/**
* @returns Zone area calculated from zone rect
*/
IFACEMETHOD_(long, GetZoneArea)() const = 0;
/**
* @returns Zone identifier.
*/
IFACEMETHOD_(ZoneIndex, Id)() const = 0;
/**
* Compute the coordinates of the rectangle to which a window should be resized.
*
* @param window Handle of window which should be assigned to zone.
* @param zoneWindow The m_window of a WorkArea, it's a hidden window representing the
* current monitor desktop work area.
* @returns a RECT structure, describing global coordinates to which a window should be resized
*/
IFACEMETHOD_(RECT, ComputeActualZoneRect)(HWND window, HWND zoneWindow) const = 0;
};
winrt::com_ptr<IZone> MakeZone(const RECT& zoneRect, const ZoneIndex zoneId) noexcept;