PowerToys/src/modules/keyboardmanager/KeyboardManagerEditorLibrary/ShortcutControl.h
Jaime Bernardo ffa20c0073
[KBM] Allow 4 modifier keys in shortcuts (#18365)
* [KBM] Allow 4 modifier keys for shortcuts

* Update tests
2022-05-19 14:06:03 +01:00

65 lines
2.8 KiB
C++

#pragma once
#include <keyboardmanager/common/Shortcut.h>
namespace KBMEditor
{
class KeyboardManagerState;
}
class KeyDropDownControl;
namespace winrt::Windows::UI::Xaml
{
struct XamlRoot;
namespace Controls
{
struct StackPanel;
struct TextBox;
struct Button;
}
}
class ShortcutControl
{
private:
// Wrap grid for the drop downs to display the selected shortcut
winrt::Windows::Foundation::IInspectable shortcutDropDownVariableSizedWrapGrid;
// Button to type the shortcut
winrt::Windows::Foundation::IInspectable typeShortcut;
// StackPanel to parent the above controls
winrt::Windows::Foundation::IInspectable shortcutControlLayout;
// Function to set the accessible name of the target app text box
static void SetAccessibleNameForTextBox(TextBox targetAppTextBox, int rowIndex);
// Function to set the accessible names for all the controls in a row
static void UpdateAccessibleNames(StackPanel sourceColumn, StackPanel mappedToColumn, TextBox targetAppTextBox, Button deleteButton, int rowIndex);
public:
// Handle to the current Edit Shortcuts Window
static HWND editShortcutsWindowHandle;
// Pointer to the keyboard manager state
static KBMEditor::KeyboardManagerState* keyboardManagerState;
// Stores the current list of remappings
static RemapBuffer shortcutRemapBuffer;
// Vector to store dynamically allocated KeyDropDownControl objects to avoid early destruction
std::vector<std::unique_ptr<KeyDropDownControl>> keyDropDownControlObjects;
// constructor
ShortcutControl(StackPanel table, StackPanel row, const int colIndex, TextBox targetApp);
// Function to add a new row to the shortcut table. If the originalKeys and newKeys args are provided, then the displayed shortcuts are set to those values.
static void AddNewShortcutControlRow(StackPanel& parent, std::vector<std::vector<std::unique_ptr<ShortcutControl>>>& keyboardRemapControlObjects, const Shortcut& originalKeys = Shortcut(), const KeyShortcutUnion& newKeys = Shortcut(), const std::wstring& targetAppName = L"");
// Function to return the stack panel element of the ShortcutControl. This is the externally visible UI element which can be used to add it to other layouts
StackPanel GetShortcutControl();
// Function to create the detect shortcut UI window
static void CreateDetectShortcutWindow(winrt::Windows::Foundation::IInspectable const& sender, XamlRoot xamlRoot, KBMEditor::KeyboardManagerState& keyboardManagerState, const int colIndex, StackPanel table, std::vector<std::unique_ptr<KeyDropDownControl>>& keyDropDownControlObjects, StackPanel controlLayout, TextBox targetApp, bool isHybridControl, bool isSingleKeyWindow, HWND parentWindow, RemapBuffer& remapBuffer);
};