PowerToys/src/core/Microsoft.PowerToys.Settings.UI/Controls/HotkeySettingsControl.xaml.cs
2020-06-23 17:19:36 -07:00

145 lines
5.2 KiB
C#

// Copyright (c) Microsoft Corporation
// The Microsoft Corporation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using Microsoft.PowerToys.Settings.UI.Lib;
using Windows.UI.Core;
using Windows.UI.Xaml;
using Windows.UI.Xaml.Controls;
using Windows.UI.Xaml.Input;
using System;
using System.Data;
// The User Control item template is documented at https://go.microsoft.com/fwlink/?LinkId=234236
namespace Microsoft.PowerToys.Settings.UI.Controls
{
public sealed partial class HotkeySettingsControl : UserControl
{
public string Header { get; set; }
public static readonly DependencyProperty HotkeySettingsProperty =
DependencyProperty.Register(
"HotkeySettings",
typeof(HotkeySettings),
typeof(HotkeySettingsControl),
null);
private HotkeySettings hotkeySettings;
private HotkeySettings internalSettings;
private HotkeySettings lastValidSettings;
private HotkeySettingsControlHook hook;
private bool _isActive;
public HotkeySettings HotkeySettings
{
get
{
return hotkeySettings;
}
set
{
if (hotkeySettings != value)
{
hotkeySettings = value;
SetValue(HotkeySettingsProperty, value);
HotkeyTextBox.Text = HotkeySettings.ToString();
}
}
}
public HotkeySettingsControl()
{
InitializeComponent();
internalSettings = new HotkeySettings();
HotkeyTextBox.GettingFocus += HotkeyTextBox_GettingFocus;
HotkeyTextBox.LosingFocus += HotkeyTextBox_LosingFocus;
HotkeyTextBox.Unloaded += HotkeyTextBox_Unloaded;
hook = new HotkeySettingsControlHook(Hotkey_KeyDown, Hotkey_KeyUp, Hotkey_IsActive);
}
private void HotkeyTextBox_Unloaded(object sender, RoutedEventArgs e)
{
// Dispose the HotkeySettingsControlHook object to terminate the hook threads when the textbox is unloaded
hook.Dispose();
}
private void KeyEventHandler(int key, bool matchValue, int matchValueCode, string matchValueText)
{
switch ((Windows.System.VirtualKey)key)
{
case Windows.System.VirtualKey.LeftWindows:
case Windows.System.VirtualKey.RightWindows:
internalSettings.Win = matchValue;
break;
case Windows.System.VirtualKey.Control:
case Windows.System.VirtualKey.LeftControl:
case Windows.System.VirtualKey.RightControl:
internalSettings.Ctrl = matchValue;
break;
case Windows.System.VirtualKey.Menu:
case Windows.System.VirtualKey.LeftMenu:
case Windows.System.VirtualKey.RightMenu:
internalSettings.Alt = matchValue;
break;
case Windows.System.VirtualKey.Shift:
case Windows.System.VirtualKey.LeftShift:
case Windows.System.VirtualKey.RightShift:
internalSettings.Shift = matchValue;
break;
case Windows.System.VirtualKey.Escape:
internalSettings = new HotkeySettings();
HotkeySettings = new HotkeySettings();
return;
default:
internalSettings.Code = matchValueCode;
internalSettings.Key = matchValueText;
break;
}
}
private async void Hotkey_KeyDown(int key)
{
await Dispatcher.RunAsync(CoreDispatcherPriority.Normal, () =>
{
KeyEventHandler(key, true, key, Lib.Utilities.Helper.GetKeyName((uint)key));
if (internalSettings.Code > 0)
{
lastValidSettings = internalSettings.Clone();
HotkeyTextBox.Text = lastValidSettings.ToString();
}
});
}
private async void Hotkey_KeyUp(int key)
{
await Dispatcher.RunAsync(CoreDispatcherPriority.Normal, () =>
{
KeyEventHandler(key, false, 0, string.Empty);
});
}
private bool Hotkey_IsActive()
{
return _isActive;
}
private void HotkeyTextBox_GettingFocus(object sender, RoutedEventArgs e)
{
_isActive = true;
}
private void HotkeyTextBox_LosingFocus(object sender, RoutedEventArgs e)
{
if (lastValidSettings != null && (lastValidSettings.IsValid() || lastValidSettings.IsEmpty()))
{
HotkeySettings = lastValidSettings.Clone();
}
HotkeyTextBox.Text = hotkeySettings.ToString();
_isActive = false;
}
}
}