mirror of
https://github.com/microsoft/PowerToys.git
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145 lines
5.2 KiB
C#
145 lines
5.2 KiB
C#
// Copyright (c) Microsoft Corporation
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// The Microsoft Corporation licenses this file to you under the MIT license.
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// See the LICENSE file in the project root for more information.
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using Microsoft.PowerToys.Settings.UI.Lib;
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using Windows.UI.Core;
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using Windows.UI.Xaml;
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using Windows.UI.Xaml.Controls;
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using Windows.UI.Xaml.Input;
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using System;
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using System.Data;
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// The User Control item template is documented at https://go.microsoft.com/fwlink/?LinkId=234236
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namespace Microsoft.PowerToys.Settings.UI.Controls
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{
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public sealed partial class HotkeySettingsControl : UserControl
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{
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public string Header { get; set; }
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public static readonly DependencyProperty HotkeySettingsProperty =
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DependencyProperty.Register(
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"HotkeySettings",
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typeof(HotkeySettings),
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typeof(HotkeySettingsControl),
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null);
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private HotkeySettings hotkeySettings;
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private HotkeySettings internalSettings;
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private HotkeySettings lastValidSettings;
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private HotkeySettingsControlHook hook;
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private bool _isActive;
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public HotkeySettings HotkeySettings
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{
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get
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{
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return hotkeySettings;
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}
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set
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{
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if (hotkeySettings != value)
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{
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hotkeySettings = value;
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SetValue(HotkeySettingsProperty, value);
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HotkeyTextBox.Text = HotkeySettings.ToString();
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}
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}
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}
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public HotkeySettingsControl()
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{
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InitializeComponent();
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internalSettings = new HotkeySettings();
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HotkeyTextBox.GettingFocus += HotkeyTextBox_GettingFocus;
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HotkeyTextBox.LosingFocus += HotkeyTextBox_LosingFocus;
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HotkeyTextBox.Unloaded += HotkeyTextBox_Unloaded;
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hook = new HotkeySettingsControlHook(Hotkey_KeyDown, Hotkey_KeyUp, Hotkey_IsActive);
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}
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private void HotkeyTextBox_Unloaded(object sender, RoutedEventArgs e)
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{
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// Dispose the HotkeySettingsControlHook object to terminate the hook threads when the textbox is unloaded
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hook.Dispose();
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}
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private void KeyEventHandler(int key, bool matchValue, int matchValueCode, string matchValueText)
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{
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switch ((Windows.System.VirtualKey)key)
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{
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case Windows.System.VirtualKey.LeftWindows:
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case Windows.System.VirtualKey.RightWindows:
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internalSettings.Win = matchValue;
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break;
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case Windows.System.VirtualKey.Control:
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case Windows.System.VirtualKey.LeftControl:
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case Windows.System.VirtualKey.RightControl:
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internalSettings.Ctrl = matchValue;
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break;
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case Windows.System.VirtualKey.Menu:
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case Windows.System.VirtualKey.LeftMenu:
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case Windows.System.VirtualKey.RightMenu:
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internalSettings.Alt = matchValue;
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break;
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case Windows.System.VirtualKey.Shift:
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case Windows.System.VirtualKey.LeftShift:
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case Windows.System.VirtualKey.RightShift:
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internalSettings.Shift = matchValue;
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break;
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case Windows.System.VirtualKey.Escape:
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internalSettings = new HotkeySettings();
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HotkeySettings = new HotkeySettings();
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return;
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default:
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internalSettings.Code = matchValueCode;
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internalSettings.Key = matchValueText;
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break;
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}
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}
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private async void Hotkey_KeyDown(int key)
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{
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await Dispatcher.RunAsync(CoreDispatcherPriority.Normal, () =>
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{
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KeyEventHandler(key, true, key, Lib.Utilities.Helper.GetKeyName((uint)key));
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if (internalSettings.Code > 0)
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{
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lastValidSettings = internalSettings.Clone();
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HotkeyTextBox.Text = lastValidSettings.ToString();
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}
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});
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}
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private async void Hotkey_KeyUp(int key)
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{
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await Dispatcher.RunAsync(CoreDispatcherPriority.Normal, () =>
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{
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KeyEventHandler(key, false, 0, string.Empty);
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});
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}
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private bool Hotkey_IsActive()
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{
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return _isActive;
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}
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private void HotkeyTextBox_GettingFocus(object sender, RoutedEventArgs e)
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{
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_isActive = true;
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}
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private void HotkeyTextBox_LosingFocus(object sender, RoutedEventArgs e)
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{
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if (lastValidSettings != null && (lastValidSettings.IsValid() || lastValidSettings.IsEmpty()))
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{
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HotkeySettings = lastValidSettings.Clone();
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}
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HotkeyTextBox.Text = hotkeySettings.ToString();
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_isActive = false;
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}
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}
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}
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