mirror of
https://github.com/microsoft/PowerToys.git
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280d1907d8
* Added get_key to powertoysmodule interface * Replace get_name with get_key * Implement get_key function in modules * Make key global constant in each module * Update settings v1 to use key to load and save files * Fixed fancyzones and preview pane unit tests * Removed setings unit test as the case is not covered anymore * Add constant files for modules and use it to reference module key * Add constant string files to colorpicker, launcher and shortcut guide * correct sunction signature in settings helper * Fix powerpreview merge conflicts * nit fix with include statement location * add check for fields in from_json_string * Updated preview pane tests with correct from_json_string signature * Correct Image resizer naming * Roll back changes for adding check for property and version * Fix image resizer not working
297 lines
9.1 KiB
C++
297 lines
9.1 KiB
C++
#include "pch.h"
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#include <interface/powertoy_module_interface.h>
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#include <common/settings_objects.h>
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#include "trace.h"
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extern "C" IMAGE_DOS_HEADER __ImageBase;
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BOOL APIENTRY DllMain(HMODULE hModule, DWORD ul_reason_for_call, LPVOID lpReserved)
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{
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switch (ul_reason_for_call)
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{
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case DLL_PROCESS_ATTACH:
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Trace::RegisterProvider();
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break;
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case DLL_THREAD_ATTACH:
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case DLL_THREAD_DETACH:
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break;
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case DLL_PROCESS_DETACH:
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Trace::UnregisterProvider();
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break;
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}
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return TRUE;
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}
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// The PowerToy name that will be shown in the settings.
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const static wchar_t* MODULE_NAME = L"$projectname$";
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// Add a description that will we shown in the module settings page.
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const static wchar_t* MODULE_DESC = L"<no description>";
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// These are the properties shown in the Settings page.
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struct ModuleSettings
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{
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// Add the PowerToy module properties with default values.
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// Currently available types:
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// - int
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// - bool
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// - string
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//bool bool_prop = true;
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//int int_prop = 10;
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//std::wstring string_prop = L"The quick brown fox jumps over the lazy dog";
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//std::wstring color_prop = L"#1212FF";
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} g_settings;
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// Implement the PowerToy Module Interface and all the required methods.
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class $safeprojectname$ : public PowertoyModuleIface
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{
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private:
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// The PowerToy state.
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bool m_enabled = false;
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// Load initial settings from the persisted values.
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void init_settings();
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public:
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// Constructor
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$safeprojectname$()
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{
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init_settings();
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};
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// Destroy the powertoy and free memory
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virtual void destroy() override
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{
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delete this;
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}
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// Return the localized display name of the powertoy
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virtual const wchar_t* get_name() override
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{
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return MODULE_NAME;
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}
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// Return the non localized key of the powertoy, this will be cached by the runner
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virtual const wchar_t* get_key() override
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{
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return MODULE_NAME;
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}
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// Return JSON with the configuration options.
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virtual bool get_config(wchar_t* buffer, int* buffer_size) override
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{
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HINSTANCE hinstance = reinterpret_cast<HINSTANCE>(&__ImageBase);
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// Create a Settings object.
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PowerToysSettings::Settings settings(hinstance, get_name());
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settings.set_description(MODULE_DESC);
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// Show an overview link in the Settings page
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//settings.set_overview_link(L"https://");
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// Show a video link in the Settings page.
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//settings.set_video_link(L"https://");
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// A bool property with a toggle editor.
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//settings.add_bool_toggle(
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// L"bool_toggle_1", // property name.
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// L"This is what a BoolToggle property looks like", // description or resource id of the localized string.
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// g_settings.bool_prop // property value.
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//);
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// An integer property with a spinner editor.
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//settings.add_int_spinner(
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// L"int_spinner_1", // property name
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// L"This is what a IntSpinner property looks like", // description or resource id of the localized string.
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// g_settings.int_prop, // property value.
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// 0, // min value.
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// 100, // max value.
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// 10 // incremental step.
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//);
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// A string property with a textbox editor.
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//settings.add_string(
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// L"string_text_1", // property name.
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// L"This is what a String property looks like", // description or resource id of the localized string.
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// g_settings.string_prop // property value.
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//);
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// A string property with a color picker editor.
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//settings.add_color_picker(
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// L"color_picker_1", // property name.
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// L"This is what a ColorPicker property looks like", // description or resource id of the localized string.
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// g_settings.color_prop // property value.
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//);
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// A custom action property. When using this settings type, the "PowertoyModuleIface::call_custom_action()"
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// method should be overridden as well.
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//settings.add_custom_action(
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// L"custom_action_id", // action name.
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// L"This is what a CustomAction property looks like", // label above the field.
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// L"Call a custom action", // button text.
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// L"Press the button to call a custom action." // display values / extended info.
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//);
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return settings.serialize_to_buffer(buffer, buffer_size);
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}
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// Signal from the Settings editor to call a custom action.
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// This can be used to spawn more complex editors.
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virtual void call_custom_action(const wchar_t* action) override
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{
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static UINT custom_action_num_calls = 0;
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try
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{
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// Parse the action values, including name.
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PowerToysSettings::CustomActionObject action_object =
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PowerToysSettings::CustomActionObject::from_json_string(action);
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//if (action_object.get_name() == L"custom_action_id") {
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// // Execute your custom action
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//}
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}
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catch (std::exception&)
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{
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// Improper JSON.
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}
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}
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// Called by the runner to pass the updated settings values as a serialized JSON.
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virtual void set_config(const wchar_t* config) override
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{
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try
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{
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// Parse the input JSON string.
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PowerToysSettings::PowerToyValues values =
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PowerToysSettings::PowerToyValues::from_json_string(config, get_key());
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// Update a bool property.
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//if (auto v = values.get_bool_value(L"bool_toggle_1")) {
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// g_settings.bool_prop = *v;
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//}
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// Update an int property.
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//if (auto v = values.get_int_value(L"int_spinner_1")) {
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// g_settings.int_prop = *v;
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//}
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// Update a string property.
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//if (auto v = values.get_string_value(L"string_text_1")) {
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// g_settings.string_prop = *v;
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//}
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// Update a color property.
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//if (auto v = values.get_string_value(L"color_picker_1")) {
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// g_settings.color_prop = *v;
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//}
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// If you don't need to do any custom processing of the settings, proceed
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// to persists the values calling:
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values.save_to_settings_file();
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// Otherwise call a custom function to process the settings before saving them to disk:
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// save_settings();
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}
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catch (std::exception&)
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{
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// Improper JSON.
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}
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}
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// Enable the powertoy
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virtual void enable()
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{
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m_enabled = true;
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}
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// Disable the powertoy
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virtual void disable()
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{
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m_enabled = false;
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}
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// Returns if the powertoys is enabled
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virtual bool is_enabled() override
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{
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return m_enabled;
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}
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};
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// Load the settings file.
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void $safeprojectname$::init_settings()
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{
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try
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{
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// Load and parse the settings file for this PowerToy.
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PowerToysSettings::PowerToyValues settings =
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PowerToysSettings::PowerToyValues::load_from_settings_file($safeprojectname$::get_key());
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// Load a bool property.
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//if (auto v = settings.get_bool_value(L"bool_toggle_1")) {
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// g_settings.bool_prop = *v;
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//}
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// Load an int property.
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//if (auto v = settings.get_int_value(L"int_spinner_1")) {
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// g_settings.int_prop = *v;
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//}
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// Load a string property.
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//if (auto v = settings.get_string_value(L"string_text_1")) {
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// g_settings.string_prop = *v;
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//}
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// Load a color property.
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//if (auto v = settings.get_string_value(L"color_picker_1")) {
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// g_settings.color_prop = *v;
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//}
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}
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catch (std::exception&)
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{
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// Error while loading from the settings file. Let default values stay as they are.
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}
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}
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// This method of saving the module settings is only required if you need to do any
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// custom processing of the settings before saving them to disk.
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//void $projectname$::save_settings() {
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// try {
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// // Create a PowerToyValues object for this PowerToy
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// PowerToysSettings::PowerToyValues values(get_name());
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//
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// // Save a bool property.
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// //values.add_property(
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// // L"bool_toggle_1", // property name
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// // g_settings.bool_prop // property value
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// //);
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//
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// // Save an int property.
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// //values.add_property(
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// // L"int_spinner_1", // property name
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// // g_settings.int_prop // property value
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// //);
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//
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// // Save a string property.
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// //values.add_property(
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// // L"string_text_1", // property name
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// // g_settings.string_prop // property value
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// );
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//
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// // Save a color property.
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// //values.add_property(
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// // L"color_picker_1", // property name
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// // g_settings.color_prop // property value
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// //);
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//
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// // Save the PowerToyValues JSON to the power toy settings file.
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// values.save_to_settings_file();
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// }
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// catch (std::exception ex) {
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// // Couldn't save the settings.
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// }
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//}
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extern "C" __declspec(dllexport) PowertoyModuleIface* __cdecl powertoy_create()
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{
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return new $safeprojectname$();
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} |