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https://github.com/microsoft/PowerToys.git
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b05378cdf7
* updated virtual desktop retrieving * save with null-guid * moved guid utils * moved DeviceIdData related functions * replaced strings with data structs * default value * clean up * save app zone history with zones settings * compare with null guid * updated tests * refactoring * logs * sync vd ids * logs * refactoring * check virtual desktop id * OnDisplayChange call * compare device ids in editor
104 lines
3.5 KiB
C++
104 lines
3.5 KiB
C++
#pragma once
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#include "GuidUtils.h"
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interface IWorkArea;
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struct ZoneColors;
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enum struct OverlappingZonesAlgorithm;
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class MonitorWorkAreaHandler
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{
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public:
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/**
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* Get work area based on virtual desktop id and monitor handle.
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*
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* @param[in] desktopId Virtual desktop identifier.
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* @param[in] monitor Monitor handle.
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*
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* @returns Object representing single work area, interface to all actions available on work area
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* (e.g. moving windows through zone layout specified for that work area).
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*/
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winrt::com_ptr<IWorkArea> GetWorkArea(const GUID& desktopId, HMONITOR monitor);
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/**
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* Get work area based on virtual desktop id and the current cursor position.
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*
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* @param[in] desktopId Virtual desktop identifier.
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*
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* @returns Object representing single work area, interface to all actions available on work area
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* (e.g. moving windows through zone layout specified for that work area).
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*/
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winrt::com_ptr<IWorkArea> GetWorkAreaFromCursor(const GUID& desktopId);
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/**
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* Get work area on which specified window is located.
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*
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* @param[in] window Window handle.
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* @param[in] desktopId GUID current desktop id
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*
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* @returns Object representing single work area, interface to all actions available on work area
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* (e.g. moving windows through zone layout specified for that work area).
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*/
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winrt::com_ptr<IWorkArea> GetWorkArea(HWND window, const GUID& desktopId);
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/**
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* Get map of all work areas on single virtual desktop. Key in the map is monitor handle, while value
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* represents single work area.
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*
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* @param[in] desktopId Virtual desktop identifier.
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*
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* @returns Map containing pairs of monitor and work area for that monitor (within same virtual desktop).
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*/
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const std::unordered_map<HMONITOR, winrt::com_ptr<IWorkArea>>& GetWorkAreasByDesktopId(const GUID& desktopId);
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/**
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* @returns All registered work areas.
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*/
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std::vector<winrt::com_ptr<IWorkArea>> GetAllWorkAreas();
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/**
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* Register new work area.
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*
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* @param[in] desktopId Virtual desktop identifier.
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* @param[in] monitor Monitor handle.
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* @param[in] workAra Object representing single work area.
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*/
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void AddWorkArea(const GUID& desktopId, HMONITOR monitor, winrt::com_ptr<IWorkArea>& workArea);
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/**
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* Check if work area is already registered.
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*
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* @param[in] desktopId Virtual desktop identifier.
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* @param[in] monitor Monitor handle.
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*
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* @returns Boolean indicating whether work area defined by virtual desktop id and monitor is already registered.
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*/
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bool IsNewWorkArea(const GUID& desktopId, HMONITOR monitor);
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/**
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* Register changes in current virtual desktop layout.
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*
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* @param[in] active Array of currently active virtual desktop identifiers.
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*/
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void RegisterUpdates(const std::vector<GUID>& active);
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/**
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* Clear all persisted work area related data.
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*/
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void Clear();
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/**
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* Update zone colors after settings changed
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*/
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void UpdateZoneColors(const ZoneColors& colors);
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/**
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* Update overlapping algorithm after settings changed
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*/
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void UpdateOverlappingAlgorithm(OverlappingZonesAlgorithm overlappingAlgorithm);
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private:
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// Work area is uniquely defined by monitor and virtual desktop id.
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std::unordered_map<GUID, std::unordered_map<HMONITOR, winrt::com_ptr<IWorkArea>>> workAreaMap;
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};
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