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* C++ impl of immersive dark mode * Stop using the hardcoded value. * Conjured up theme listener based on registry. * Update MainWindow.xaml.cpp * Update expect.txt * Moved themehelpers to the common themes lib. * Ported theme helpers back to .NET * Update expect.txt * Updated C# Theme Listening logic to mimic the one from Windows Community Toolkit. * Replaced unmanaged code for RegisterForImmersiveDarkMode with unmanaged ThemeListener class. * Fix upstream changes * Update ThemeListener.h * Update ThemeListener.h * Proper formatting * Added handler to Keyboard Manager. * Update EditKeyboardWindow.cpp * Added dwmapi.lib to runner, removed condition from additional dependencies. * Update PowerRenameUI.vcxproj * Added new deps for ManagedCommon to Product.wxs * Crude attempts and understanding installer * Removed Microsoft.Win32.Registry.dll from product.wxs. * Updated dictionary * Renamed ThemeListener class file for consistency, removed unused CheckImmersiveDarkMode in theme_helpers. * Update Themes.vcxproj * Update theme_listener.cpp * Removed SupportsImmersiveDarkMode version check * Removed SupportsImmersiveDarkMode version check * Whoops * Update expect.txt
24 lines
473 B
C#
24 lines
473 B
C#
// Copyright (c) Microsoft Corporation
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// The Microsoft Corporation licenses this file to you under the MIT license.
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// See the LICENSE file in the project root for more information.
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namespace ManagedCommon
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{
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public enum Theme
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{
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System,
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Light,
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Dark,
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HighContrastOne,
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HighContrastTwo,
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HighContrastBlack,
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HighContrastWhite,
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}
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public enum AppTheme
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{
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Dark = 0,
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Light = 1,
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}
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}
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