PowerToys/Wox.Infrastructure/Stopwatch.cs
2017-01-24 01:02:32 +00:00

68 lines
2.0 KiB
C#

using System;
using System.Collections.Generic;
using Wox.Infrastructure.Logger;
namespace Wox.Infrastructure
{
public static class Stopwatch
{
private static readonly Dictionary<string, long> Count = new Dictionary<string, long>();
private static readonly object Locker = new object();
/// <summary>
/// This stopwatch will appear only in Debug mode
/// </summary>
public static long Debug(string message, Action action)
{
var stopWatch = new System.Diagnostics.Stopwatch();
stopWatch.Start();
action();
stopWatch.Stop();
var milliseconds = stopWatch.ElapsedMilliseconds;
string info = $"{message} <{milliseconds}ms>";
Log.Debug(info);
return milliseconds;
}
public static long Normal(string message, Action action)
{
var stopWatch = new System.Diagnostics.Stopwatch();
stopWatch.Start();
action();
stopWatch.Stop();
var milliseconds = stopWatch.ElapsedMilliseconds;
string info = $"{message} <{milliseconds}ms>";
Log.Info(info);
return milliseconds;
}
public static void StartCount(string name, Action action)
{
var stopWatch = new System.Diagnostics.Stopwatch();
stopWatch.Start();
action();
stopWatch.Stop();
var milliseconds = stopWatch.ElapsedMilliseconds;
lock (Locker)
{
if (Count.ContainsKey(name))
{
Count[name] += milliseconds;
}
else
{
Count[name] = 0;
}
}
}
public static void EndCount()
{
foreach (var key in Count.Keys)
{
string info = $"{key} already cost {Count[key]}ms";
Log.Debug(info);
}
}
}
}