PowerToys/src/core/Microsoft.PowerToys.Settings.UI.Lib/PowerRenameSettings.cs
Lavius Motileng 3fc738b53a
Added Tests and Refactored code (#2129)
* Added Tests and Refactored code

* removed un-used file

* delete test files when test completes

* removed extra build configs

* added clean-up method

* removed unused variable

* re-added removed attributtion

* added error handling and move strings to string resource

* added error handling to file explorer view model

* moved varible assignment to if statement block

* removed savin of settings file from the UI

* re-added open source notice

* added missing controls for powerrename and fancy zones

* removed dead coded

* remove un-used configuration

* added error handling for file saving and updated powerreanme constructor

* removed added configurations

* added settings state
2020-04-17 15:25:08 -07:00

47 lines
1.5 KiB
C#

// Copyright (c) Microsoft Corporation
// The Microsoft Corporation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System.Text.Json;
using System.Text.Json.Serialization;
namespace Microsoft.PowerToys.Settings.UI.Lib
{
public class PowerRenameSettings : BasePTModuleSettings
{
public PowerRenameProperties properties { get; set; }
public PowerRenameSettings()
{
properties = new PowerRenameProperties();
version = "1";
name = "PowerRename";
}
public PowerRenameSettings(PowerRenameLocalProperties localProperties)
{
properties = new PowerRenameProperties();
properties.PersistState.Value = localProperties.PersistState;
properties.MRUEnabled.Value = localProperties.MRUEnabled;
properties.MaxMRUSize.Value = localProperties.MaxMRUSize;
properties.ShowIcon.Value = localProperties.ShowIcon;
properties.ExtendedContextMenuOnly.Value = localProperties.ExtendedContextMenuOnly;
version = "1";
name = "PowerRename";
}
public PowerRenameSettings(string ptName)
{
properties = new PowerRenameProperties();
version = "1";
name = ptName;
}
public override string ToJsonString()
{
return JsonSerializer.Serialize(this);
}
}
}