mirror of
https://github.com/microsoft/PowerToys.git
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58f1a8e916
* Add extra libpath load statement * Add QSpectre flags on Release * Revert cmd change * Added spectre flag for debug * added flag for more projects
140 lines
7.7 KiB
XML
140 lines
7.7 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Configuration>Release</Configuration>
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<Platform>x64</Platform>
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<PropertyGroup Label="Globals">
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v142</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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<SpectreMitigation>Spectre</SpectreMitigation>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v142</PlatformToolset>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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<SpectreMitigation>Spectre</SpectreMitigation>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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<ImportGroup Label="Shared">
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<LinkIncremental>true</LinkIncremental>
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<OutDir>$(SolutionDir)$(Platform)\$(Configuration)\modules\</OutDir>
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<IntDir>$(SolutionDir)$(Platform)\$(Configuration)\obj\$(ProjectName)\</IntDir>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<LinkIncremental>false</LinkIncremental>
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<OutDir>$(SolutionDir)$(Platform)\$(Configuration)\modules\</OutDir>
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<IntDir>$(SolutionDir)$(Platform)\$(Configuration)\obj\$(ProjectName)\</IntDir>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<ClCompile>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<WarningLevel>Level3</WarningLevel>
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<Optimization>Disabled</Optimization>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>_DEBUG;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
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<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
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<LanguageStandard>stdcpplatest</LanguageStandard>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
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</Link>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<ClCompile>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<WarningLevel>Level3</WarningLevel>
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<Optimization>MaxSpeed</Optimization>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>NDEBUG;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
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<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
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<LanguageStandard>stdcpplatest</LanguageStandard>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
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<ItemDefinitionGroup>
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<ClCompile>
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<AdditionalIncludeDirectories>$(SolutionDir)src\;$(SolutionDir)src\modules;$(SolutionDir)src\common\Telemetry;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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</ClCompile>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClInclude Include="pch.h" />
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<ClInclude Include="resource.h" />
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<ClInclude Include="trace.h" />
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="dllmain.cpp" />
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<ClCompile Include="pch.cpp">
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader>
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<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">pch.h</PrecompiledHeaderFile>
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<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|x64'">pch.h</PrecompiledHeaderFile>
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</ClCompile>
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<ClCompile Include="trace.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="$(SolutionDir)src\common\common.vcxproj">
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<Project>{74485049-c722-400f-abe5-86ac52d929b3}</Project>
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</ProjectReference>
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</ItemGroup>
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<ItemGroup>
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<ResourceCompile Include="$projectname$.rc" />
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</ItemGroup>
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<ItemGroup>
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<None Include="packages.config" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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<Import Project="..\..\..\packages\Microsoft.Windows.CppWinRT.2.0.200316.3\build\native\Microsoft.Windows.CppWinRT.targets" Condition="Exists('..\..\..\packages\Microsoft.Windows.CppWinRT.2.0.200316.3\build\native\Microsoft.Windows.CppWinRT.targets')" />
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</ImportGroup>
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<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
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<PropertyGroup>
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<ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
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</PropertyGroup>
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<Error Condition="!Exists('..\..\..\packages\Microsoft.Windows.CppWinRT.2.0.200316.3\build\native\Microsoft.Windows.CppWinRT.props')" Text="$([System.String]::Format('$(ErrorText)', '..\..\..\packages\Microsoft.Windows.CppWinRT.2.0.200316.3\build\native\Microsoft.Windows.CppWinRT.props'))" />
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<Error Condition="!Exists('..\..\..\packages\Microsoft.Windows.CppWinRT.2.0.200316.3\build\native\Microsoft.Windows.CppWinRT.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\..\..\packages\Microsoft.Windows.CppWinRT.2.0.200316.3\build\native\Microsoft.Windows.CppWinRT.targets'))" />
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