PowerToys/Wox.Infrastructure/Storage/BinaryStorage.cs
2015-01-04 18:14:50 +08:00

70 lines
2.0 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Runtime.Serialization.Formatters.Binary;
using System.Text;
using Wox.Infrastructure.Logger;
namespace Wox.Infrastructure.Storage
{
/// <summary>
/// Stroage object using binary data
/// Normally, it has better performance, but not readable
/// You MUST mark implement class as Serializable
/// </summary>
[Serializable]
public abstract class BinaryStorage<T> : BaseStorage<T> where T : class, IStorage, new()
{
protected override string FileSuffix
{
get { return ".dat"; }
}
protected override void LoadInternal()
{
try
{
using (FileStream fileStream = new FileStream(ConfigPath, FileMode.Open, FileAccess.Read, FileShare.ReadWrite))
{
BinaryFormatter binaryFormatter = new BinaryFormatter();
serializedObject = binaryFormatter.Deserialize(fileStream) as T;
if (serializedObject == null)
{
serializedObject = LoadDefault();
#if (DEBUG)
{
throw new Exception("deserialize failed");
}
#endif
}
}
}
catch (Exception)
{
serializedObject = LoadDefault();
}
}
protected override void SaveInternal()
{
try
{
FileStream fileStream = new FileStream(ConfigPath, FileMode.Create);
BinaryFormatter binaryFormatter = new BinaryFormatter();
binaryFormatter.Serialize(fileStream, serializedObject);
fileStream.Close();
}
catch (Exception e)
{
Log.Error(e.Message);
#if (DEBUG)
{
throw e;
}
#endif
}
}
}
}