PowerToys/src/modules/fancyzones/lib/ZoneSet.h
Enrico Giordani 2817bf4d62
[FancyZones] fix warnings (#6095)
unified data type to size_t in all methods that process the zone index set
2020-08-24 14:39:34 +02:00

141 lines
6.1 KiB
C++

#pragma once
#include "Zone.h"
namespace FancyZonesDataTypes
{
enum class ZoneSetLayoutType;
}
/**
* Class representing single zone layout. ZoneSet is responsible for actual calculation of rectangle coordinates
* (whether is grid or canvas layout) and moving windows through them.
*/
interface __declspec(uuid("{E4839EB7-669D-49CF-84A9-71A2DFD851A3}")) IZoneSet : public IUnknown
{
/**
* @returns Unique identifier of zone layout.
*/
IFACEMETHOD_(GUID, Id)() = 0;
/**
* @returns Type of the zone layout. Layout type can be focus, columns, rows, grid, priority grid or custom.
*/
IFACEMETHOD_(FancyZonesDataTypes::ZoneSetLayoutType, LayoutType)() = 0;
/**
* Add zone to the zone layout.
*
* @param zone Zone object (defining coordinates of the zone).
*/
IFACEMETHOD(AddZone)(winrt::com_ptr<IZone> zone) = 0;
/**
* Get zones from cursor coordinates.
*
* @param pt Cursor coordinates.
* @returns Vector of indices, corresponding to the current set of zones - the zones considered active.
*/
IFACEMETHOD_(std::vector<size_t>, ZonesFromPoint)(POINT pt) = 0;
/**
* Get index set of the zones to which the window was assigned.
*
* @param window Handle of the window.
* @returns A vector of size_t, 0-based, the index set.
*/
IFACEMETHOD_(std::vector<size_t>, GetZoneIndexSetFromWindow)(HWND window) = 0;
/**
* @returns Array of zone objects (defining coordinates of the zone) inside this zone layout.
*/
IFACEMETHOD_(std::vector<winrt::com_ptr<IZone>>, GetZones)() = 0;
/**
* Assign window to the zone based on zone index inside zone layout.
*
* @param window Handle of window which should be assigned to zone.
* @param zoneWindow The m_window of a ZoneWindow, it's a hidden window representing the
* current monitor desktop work area.
* @param index Zone index within zone layout.
*/
IFACEMETHOD_(void, MoveWindowIntoZoneByIndex)(HWND window, HWND zoneWindow, size_t index) = 0;
/**
* Assign window to the zones based on the set of zone indices inside zone layout.
*
* @param window Handle of window which should be assigned to zone.
* @param zoneWindow The m_window of a ZoneWindow, it's a hidden window representing the
* current monitor desktop work area.
* @param indexSet The set of zone indices within zone layout.
*/
IFACEMETHOD_(void, MoveWindowIntoZoneByIndexSet)(HWND window, HWND zoneWindow, const std::vector<size_t>& indexSet) = 0;
/**
* Assign window to the zone based on direction (using WIN + LEFT/RIGHT arrow), based on zone index numbers,
* not their on-screen position.
*
* @param window Handle of window which should be assigned to zone.
* @param zoneWindow The m_window of a ZoneWindow, it's a hidden window representing the
* current monitor desktop work area.
* @param vkCode Pressed arrow key.
* @param cycle Whether we should move window to the first zone if we reached last zone in layout.
*
* @returns Boolean which is always true if cycle argument is set, otherwise indicating if there is more
* zones left in the zone layout in which window can move.
*/
IFACEMETHOD_(bool, MoveWindowIntoZoneByDirectionAndIndex)(HWND window, HWND zoneWindow, DWORD vkCode, bool cycle) = 0;
/**
* Assign window to the zone based on direction (using WIN + LEFT/RIGHT/UP/DOWN arrow), based on
* their on-screen position.
*
* @param window Handle of window which should be assigned to zone.
* @param zoneWindow The m_window of a ZoneWindow, it's a hidden window representing the
* current monitor desktop work area.
* @param vkCode Pressed arrow key.
* @param cycle Whether we should move window to the first zone if we reached last zone in layout.
*
* @returns Boolean which is always true if cycle argument is set, otherwise indicating if there is more
* zones left in the zone layout in which window can move.
*/
IFACEMETHOD_(bool, MoveWindowIntoZoneByDirectionAndPosition)(HWND window, HWND zoneWindow, DWORD vkCode, bool cycle) = 0;
/**
* Assign window to the zone based on cursor coordinates.
*
* @param window Handle of window which should be assigned to zone.
* @param zoneWindow The m_window of a ZoneWindow, it's a hidden window representing the
* current monitor desktop work area.
* @param pt Cursor coordinates.
*/
IFACEMETHOD_(void, MoveWindowIntoZoneByPoint)(HWND window, HWND zoneWindow, POINT ptClient) = 0;
/**
* Calculate zone coordinates within zone layout based on number of zones and spacing. Used for one of
* the predefined layouts (focus, columns, rows, grid, priority grid) or for custom layout.
*
* @param workAreaRect The rectangular area on the screen on which the zone layout is applied.
* @param zoneCount Number of zones inside zone layout.
* @param spacing Spacing between zones in pixels.
*
* @returns Boolean indicating if calculation was successful.
*/
IFACEMETHOD_(bool, CalculateZones)(RECT workAreaRect, int zoneCount, int spacing) = 0;
/**
* Check if the zone with the specified index is empty. Returns true if the zone does not exist.
*
* @param zoneIndex The index of of the zone within this zone set.
*
* @returns Boolean indicating whether the zone is empty.
*/
IFACEMETHOD_(bool, IsZoneEmpty)(int zoneIndex) = 0;
};
struct ZoneSetConfig
{
ZoneSetConfig(
GUID id,
FancyZonesDataTypes::ZoneSetLayoutType layoutType,
HMONITOR monitor) noexcept :
Id(id),
LayoutType(layoutType),
Monitor(monitor)
{
}
GUID Id{};
FancyZonesDataTypes::ZoneSetLayoutType LayoutType{};
HMONITOR Monitor{};
};
winrt::com_ptr<IZoneSet> MakeZoneSet(ZoneSetConfig const& config) noexcept;