PowerToys/src/core/Microsoft.PowerToys.Settings.UI.Lib/GenericProperty.cs
udit3333 325db535c0
[Kbm] Save the remaps to file[part-1] (#2184)
* Added Inital FileWatcher Implementation

* Added logic to read remap from file

* Added remap logic save to file

* Refactor code

* Moved the strings to constant file

* Added logic to handle Win key

* Updated filewatcher logic to avoid duplicate events

* Added comments

* Fix spacing

* Fix spacing

* Update logic to accomodate upstream merge

* Added global property name for os level shortcuts

* Added subkey for inprocess keys

* Remove non required file

* Added Changes required after merge

* Fix spacing in Helper.cpp
2020-04-20 08:22:36 -07:00

28 lines
888 B
C#

// Copyright (c) Microsoft Corporation
// The Microsoft Corporation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System.Text.Json;
using System.Text.Json.Serialization;
namespace Microsoft.PowerToys.Settings.UI.Lib
{
#pragma warning disable SA1649 // File name should match first type name
public class GenericProperty<T>
{
[JsonPropertyName("value")]
public T Value { get; set; }
public GenericProperty(T value)
{
Value = value;
}
// Added a parameterless constructor because of an exception during deserialization. More details here: https://docs.microsoft.com/en-us/dotnet/standard/serialization/system-text-json-how-to#deserialization-behavior
public GenericProperty()
{
}
}
}