PowerToys/src/modules/fancyzones/lib/ZoneWindow.h
vldmr11080 5ac7eddd03
Compare window desktop id with currently active work area desktop id. (#2110)
* Compare window desktop id with currently active work area desktop id.

* Improve error handling and conform to coding guidelines.

* Move virtual desktop helper functions to ZoneWindowUtils namespace.

* Ensure thread safety when creating instance of VirtualDesktopManager.

* Remove static qualifier from ServiceProvider.

* Return instead of break, as there is no need to check for other monitors, virtual desktop is the same for all.

* Move virtual desktop related helper functions to separate files.

* Skip comparing desktop ids if zone window has empty GUID for desktop id.

* Add comment describion scenario for which we need this fix.
2020-04-21 19:57:21 +02:00

110 lines
4.6 KiB
C++

#pragma once
#include "FancyZones.h"
#include "lib/ZoneSet.h"
namespace ZoneWindowUtils
{
const std::wstring& GetActiveZoneSetTmpPath();
const std::wstring& GetAppliedZoneSetTmpPath();
const std::wstring& GetCustomZoneSetsTmpPath();
std::wstring GenerateUniqueId(HMONITOR monitor, PCWSTR deviceId, PCWSTR virtualDesktopId);
}
/**
* Class representing single work area, which is defined by monitor and virtual desktop.
*/
interface __declspec(uuid("{7F017528-8110-4FB3-BE41-F472969C2560}")) IZoneWindow : public IUnknown
{
/**
* A window is being moved or resized. Track down window position and give zone layout
* hints if dragging functionality is enabled.
*
* @param window Handle of window being moved or resized.
* @param dragEnabled Boolean indicating is giving hints about active zone layout enabled.
* Hints are given while dragging window while holding SHIFT key.
*/
IFACEMETHOD(MoveSizeEnter)(HWND window, bool dragEnabled) = 0;
/**
* A window has changed location, shape, or size. Track down window position and give zone layout
* hints if dragging functionality is enabled.
*
* @param ptScreen Cursor coordinates.
* @param dragEnabled Boolean indicating is giving hints about active zone layout enabled.
* Hints are given while dragging window while holding SHIFT key.
*/
IFACEMETHOD(MoveSizeUpdate)(POINT const& ptScreen, bool dragEnabled) = 0;
/**
* The movement or resizing of a window has finished. Assign window to the zone of it
* is dropped within zone borders.
*
* @param window Handle of window being moved or resized.
* @param ptScreen Cursor coordinates where window is droped.
*/
IFACEMETHOD(MoveSizeEnd)(HWND window, POINT const& ptScreen) = 0;
/**
* @returns Boolean indicating is giving hints about active zone layout enabled. Hints are
* given while dragging window while holding SHIFT key.
*/
IFACEMETHOD_(bool, IsDragEnabled)() = 0;
/**
* Assign window to the zone based on zone index inside zone layout.
*
* @param window Handle of window which should be assigned to zone.
* @param index Zone index within zone layout.
*/
IFACEMETHOD_(void, MoveWindowIntoZoneByIndex)(HWND window, int index) = 0;
/**
* Assign window to the zones based on the set of zone indices inside zone layout.
*
* @param window Handle of window which should be assigned to zone.
* @param indexSet The set of zone indices within zone layout.
*/
IFACEMETHOD_(void, MoveWindowIntoZoneByIndexSet)(HWND window, const std::vector<int>& indexSet) = 0;
/**
* Assign window to the zone based on direction (using WIN + LEFT/RIGHT arrow).
*
* @param window Handle of window which should be assigned to zone.
* @param vkCode Pressed arrow key.
* @param cycle Whether we should move window to the first zone if we reached last zone in layout.
*
* @returns Boolean which is always true if cycle argument is set, otherwise indicating if there is more
* zones left in the zone layout in which window can move.
*/
IFACEMETHOD_(bool, MoveWindowIntoZoneByDirection)(HWND window, DWORD vkCode, bool cycle) = 0;
/**
* Cycle through active zone layouts (giving hints about each layout).
*
* @param vkCode Pressed key representing layout index.
*/
IFACEMETHOD_(void, CycleActiveZoneSet)(DWORD vkCode) = 0;
/**
* Restore orginal transaprency of dragged window.
*/
IFACEMETHOD_(void, RestoreOrginalTransparency) () = 0;
/**
* Save information about zone in which window was assigned, when closing the window.
* Used once we open same window again to assign it to its previous zone.
*
* @param window Window handle.
*/
IFACEMETHOD_(void, SaveWindowProcessToZoneIndex)(HWND window) = 0;
/**
* @returns Unique work area identifier. Format: <device-id>_<resolution>_<virtual-desktop-id>
*/
IFACEMETHOD_(std::wstring, UniqueId)() = 0;
/**
* @returns Work area resolution (not same as monitor resolution).
*/
IFACEMETHOD_(std::wstring, WorkAreaKey)() = 0;
/**
* @returns Active zone layout for this work area.
*/
IFACEMETHOD_(IZoneSet*, ActiveZoneSet)() = 0;
IFACEMETHOD_(void, ShowZoneWindow)() = 0;
IFACEMETHOD_(void, HideZoneWindow)() = 0;
};
winrt::com_ptr<IZoneWindow> MakeZoneWindow(IZoneWindowHost* host, HINSTANCE hinstance, HMONITOR monitor,
const std::wstring& uniqueId, bool flashZones, bool newWorkArea) noexcept;