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3cc7c4da0b
* Shifting to versions.prop so everyone has it by default * Forcing SDL check on * specter should be in the props file
132 lines
5.8 KiB
XML
132 lines
5.8 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0"
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xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<!-- Project configurations -->
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|x64">
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<Configuration>Debug</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|x64">
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<Configuration>Release</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Debug|ARM64">
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<Configuration>Debug</Configuration>
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<Platform>ARM64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|ARM64">
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<Configuration>Release</Configuration>
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<Platform>ARM64</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<!-- Props that should be disabled while building on CI server -->
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<ItemDefinitionGroup Condition="'$(CIBuild)'!='true'">
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<ClCompile>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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<PrecompiledHeader>Use</PrecompiledHeader>
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</ClCompile>
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</ItemDefinitionGroup>
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<!-- Run code analysis locally and in PR CI, but not on release CI -->
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<PropertyGroup Condition="'$(SkipCppCodeAnalysis)' == ''">
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<RunCodeAnalysis>true</RunCodeAnalysis>
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<CodeAnalysisRuleSet>$(MsbuildThisFileDirectory)\CppRuleSet.ruleset</CodeAnalysisRuleSet>
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</PropertyGroup>
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<!-- C++ source compile-specific things for all configurations -->
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<PropertyGroup>
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<PreferredToolArchitecture>x64</PreferredToolArchitecture>
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<PreferredToolArchitecture Condition="'$(PROCESSOR_ARCHITECTURE)' == 'ARM64' or '$(PROCESSOR_ARCHITEW6432)' == 'ARM64'">arm64</PreferredToolArchitecture>
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<VcpkgEnabled>false</VcpkgEnabled>
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<ExternalIncludePath>$(MSBuildThisFileFullPath)\..\deps\;$(MSBuildThisFileFullPath)\..\packages\;$(ExternalIncludePath)</ExternalIncludePath>
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<!-- Enable control flow guard for C++ projects that don't consume any C++ files -->
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<!-- This covers the case where a .dll exports a .lib, but doesn't have any ClCompile entries. -->
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<LinkControlFlowGuard>Guard</LinkControlFlowGuard>
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</PropertyGroup>
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<ItemDefinitionGroup>
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<ClCompile>
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<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
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<WarningLevel>Level4</WarningLevel>
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<DisableSpecificWarnings>4679;5271;%(DisableSpecificWarnings)</DisableSpecificWarnings>
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<DisableAnalyzeExternal >true</DisableAnalyzeExternal>
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<ExternalWarningLevel>TurnOffAllWarnings</ExternalWarningLevel>
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<ConformanceMode>false</ConformanceMode>
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<TreatWarningAsError>true</TreatWarningAsError>
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<LanguageStandard>stdcpplatest</LanguageStandard>
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<BuildStlModules>false</BuildStlModules>
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<AdditionalOptions>/await %(AdditionalOptions)</AdditionalOptions>
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<!-- TODO: _SILENCE_STDEXT_ARR_ITERS_DEPRECATION_WARNING for compatibility with VS 17.8. Check if we can remove. -->
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<PreprocessorDefinitions>_SILENCE_STDEXT_ARR_ITERS_DEPRECATION_WARNING;_UNICODE;UNICODE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<!-- CLR + CFG are not compatible >:{ -->
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<ControlFlowGuard Condition="'$(CLRSupport)' == ''">Guard</ControlFlowGuard>
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<DebugInformationFormat Condition="'%(ControlFlowGuard)' == 'Guard'">ProgramDatabase</DebugInformationFormat>
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<SDLCheck>true</SDLCheck>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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</Link>
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<Lib>
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<TreatLibWarningAsErrors>true</TreatLibWarningAsErrors>
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</Lib>
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</ItemDefinitionGroup>
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<!-- C++ source compile-specific things for Debug/Release configurations -->
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<ItemDefinitionGroup Condition="'$(Configuration)'=='Debug'">
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<ClCompile>
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<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<Optimization>Disabled</Optimization>
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<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
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</ClCompile>
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<Link>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)'=='Release'">
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<ClCompile>
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<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<Optimization>MaxSpeed</Optimization>
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<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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</ClCompile>
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<Link>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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</Link>
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</ItemDefinitionGroup>
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<!-- Global props -->
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<PropertyGroup Label="Globals"
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Condition="'$(OverrideWindowsTargetPlatformVersion)'!='True'">
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<WindowsTargetPlatformVersion>10.0.20348.0</WindowsTargetPlatformVersion>
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<TargetPlatformVersion>10.0.20348.0</TargetPlatformVersion>
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<WindowsTargetPlatformMinVersion>10.0.19041.0</WindowsTargetPlatformMinVersion>
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</PropertyGroup>
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<!-- Props that are constant for both Debug and Release configurations -->
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<PropertyGroup Label="Configuration">
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<PlatformToolset Condition="'$(OverridePlatformToolset)'!='True'">v143</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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<DesktopCompatible>true</DesktopCompatible>
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<SpectreMitigation>Spectre</SpectreMitigation>
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</PropertyGroup>
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<!-- Debug/Release props -->
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<PropertyGroup Condition="'$(Configuration)'=='Debug'"
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Label="Configuration">
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<UseDebugLibraries>true</UseDebugLibraries>
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<LinkIncremental>true</LinkIncremental>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)'=='Release'"
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Label="Configuration">
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<UseDebugLibraries>false</UseDebugLibraries>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<LinkIncremental>false</LinkIncremental>
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</PropertyGroup>
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</Project>
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